snipe_gamification 0.0.4
snipe_gamification: ^0.0.4 copied to clipboard
Snipe Gamification.
example/lib/main.dart
import 'package:flutter/material.dart';
// import 'package:flutter_application_1/game.dart';
import 'package:snipe_gamification/snipe.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a blue toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
title: Text(widget.title),
),
body: Center(
child: SingleChildScrollView(
child: Container(
color: Theme.of(context).colorScheme.inversePrimary,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
SizedBox(
height: MediaQuery.sizeOf(context).height - 20,
child: SnipeGameWidget(
onGameWin: () {
// log("yeheheyheye");
},
onGameOver: () {
// log("boboobobobobo");
},
fit: BoxFit.fitHeight,
fileName: "maze-game",
apiKey: "",
url:
"https://firebasestorage.googleapis.com/v0/b/tsoappnew.appspot.com/o/api%2Fmaze-game1.riv?alt=media&token=6f718340-3d58-4e3b-9d9c-c56fdd479e69"),
),
// ElevatedButton(
// onPressed: () {
// Navigator.push(
// context,
// MaterialPageRoute(builder: (context) => const SnipeGame()),
// );
// },
// child: const Text('Start Game')),
// Text(
// '$_counter',
// style: Theme.of(context).textTheme.headlineMedium,
// ),
],
),
),
),
),
);
}
}