snipe_gamification 0.0.4 copy "snipe_gamification: ^0.0.4" to clipboard
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Snipe Gamification.

example/lib/main.dart

import 'package:flutter/material.dart';
// import 'package:flutter_application_1/game.dart';
import 'package:snipe_gamification/snipe.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      debugShowCheckedModeBanner: false,
      theme: ThemeData(
        // This is the theme of your application.
        //
        // TRY THIS: Try running your application with "flutter run". You'll see
        // the application has a blue toolbar. Then, without quitting the app,
        // try changing the seedColor in the colorScheme below to Colors.green
        // and then invoke "hot reload" (save your changes or press the "hot
        // reload" button in a Flutter-supported IDE, or press "r" if you used
        // the command line to start the app).
        //
        // Notice that the counter didn't reset back to zero; the application
        // state is not lost during the reload. To reset the state, use hot
        // restart instead.
        //
        // This works for code too, not just values: Most code changes can be
        // tested with just a hot reload.
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
        useMaterial3: true,
      ),
      home: const MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key, required this.title});

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        title: Text(widget.title),
      ),
      body: Center(
        child: SingleChildScrollView(
          child: Container(
            color: Theme.of(context).colorScheme.inversePrimary,
            child: Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: <Widget>[
                SizedBox(
                  height: MediaQuery.sizeOf(context).height - 20,
                  child: SnipeGameWidget(
                      onGameWin: () {
                        // log("yeheheyheye");
                      },
                      onGameOver: () {
                        // log("boboobobobobo");
                      },
                      fit: BoxFit.fitHeight,
                      fileName: "maze-game",
                      apiKey: "",
                      url:
                          "https://firebasestorage.googleapis.com/v0/b/tsoappnew.appspot.com/o/api%2Fmaze-game1.riv?alt=media&token=6f718340-3d58-4e3b-9d9c-c56fdd479e69"),
                ),

                // ElevatedButton(
                //     onPressed: () {
                //       Navigator.push(
                //         context,
                //         MaterialPageRoute(builder: (context) => const SnipeGame()),
                //       );
                //     },
                //     child: const Text('Start Game')),
                // Text(
                //   '$_counter',
                //   style: Theme.of(context).textTheme.headlineMedium,
                // ),
              ],
            ),
          ),
        ),
      ),
    );
  }
}