smart_flare 0.2.9+1 smart_flare: ^0.2.9+1 copied to clipboard
A package that helps with larger flare animations and interactions.
0.2.9+1 #
- Change log style updates
0.2.9 #
- Update flare_flutter to 2.0.1
0.2.7 #
- Update the flare_flutter package version to fix build issue(https://github.com/FilledStacks/smart_flare/issues/7).
0.2.6 #
- Added playStartingAnimationWhenRebuilt to SmartFlareActor to control if the starting animation is played coming back from a navigation
- Added a new TapController to better manage the last played animations, specifically for active areas with a list of cycle animations.
0.2.5 #
- Added completeOnThresholdReached to PanFlareActor to indicate that we want the animation to play until completion once we reach the defined threshold
- Made sure the animation always starts of at the correct place when the actor is shown for the first time.
0.2.2 #
- Fixed Some weird overriding crash for flare controls play function.
0.2.1 #
- Refactored the PanFlareActor to use the SmartFlareActor and it's interactive areas
- Added a new ActiveArea type called RelativePanArea which extends the RelativeActiveArea. Normal pan area coming soon
- Debugable areas show different colors depending on the area type. Tap areas show blue, draggable/pannable areas show red
0.2.0 #
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PanFlareActor: Added the new PanFlareActor that allows you to advance your Flare animation by panning accross the device. It comes with a few basic things like reversing on release, a threshold to indicate when to play animatin to the end, swiping direction, using an open and close animation or just open that can be reversed.
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Code Refactor: Moved the actors into their own folder to keep code more maintainable.
0.1.0 #
- New CycleFlareActor that you supply a list of animations too and it will cycle through them as you tap on it.
- Relative Active Areas: You can now place your active areas using coordinates relative to your animations dimensions.
0.0.1 #
Basic interactions and debug overlay functionality.