slim 2.1.2 slim: ^2.1.2 copied to clipboard
app essentions - state managment, usefull extensions, snackbar, overlay and widget messages, localizations, rest api and more
slim - app essentials #
slim was written to give some app essentials and capabilities that are common for most apps. slim makes it easier to set up app infrastructure so you can start working on your screens and logic.
- Localizations
- UI Messages
- State Management
- Useful Extensions
- Rest Api
Configurations #
Easy app level configuration will gives you 'ready to use' localization and UI messages.
-
App class constructor This is the place to set your supported locales and if you want also set your own
SlimLocaleLoader
The default slimLocaleLoader will load you locale files from - assets/locales/ so make sure you created folder and files matching to you supported locales. -
MaterialApp builder Add the
SlimMaterialAppBuilder.builder
to it. If you have additional builders just chain them.SlimMaterialAppBuilder.builder
gives you the UI messages caps. -
MaterialApp localizationsDelegates Set to
SlimLocalizations.delegates
That will support all delegates needed including theSlimLocalizations.slimLocaleLoader
delegate. -
MaterialApp supportedLocales Set to
SlimLocalizations.supportedLocales
you configured in App class constructor.
The following example will load simple json locale configurations from - assets/locales/en.json
import 'package:slim/slim.dart';
class MyApp extends StatelessWidget{
MyApp(){
SlimLocalizations.supportedLocales = [Locale('en', 'US')];
//if you want to customize you locale loader just create
//class that extends SlimLocaleLoader and change:
//SlimLocalizations.slimLocaleLoader= YouCustomLocalLoader();
}
@override
Widget build(BuildContext context) =>
MaterialApp(
builder: SlimMaterialAppBuilder.builder,
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage("First Screen"),
localizationsDelegates: SlimLocalizations.delegates,
supportedLocales: SlimLocalizations.supportedLocales,
);
}
Localization #
UI direction
The confgurations above will make your UI ltr/rtl automatically according os locale.
You can use a BuildContext
extension method to get your locale text direction context.textDirection
Translation
If you didn't provide any custom SlimLocaleLoader
, Your localization would be configured with a default one. The default SlimLocaleLoader
expects locale files to be in - assets/locales/ folder with name convention of your locale, for example - assets/locales/en.json.
The default locale file format is a single level json that holds you translation.
{
"welcome":"translation of 'welcome' key"
}
Access translation of a key gained by BuildContext
extension method called translate.
@override
Widget build(BuildContext context) => Text(context.translate('welcome'));
UI Messages #
UI Messages caps are available through BuildContext
extension methods or inside SlimObject
that will be explained in the State Management section below.
You can display overlay with your own widget or a text message and a snackbar.
showWidget(Widget widget, {bool dissmiable = true})
showOverlay(String message,{Color messageBackgroundColor = Colors.black,
bool dissmisable = true,messageTextStyle = const TextStyle(color: Colors.white)});
showSnackBar(String message,{Color messageBackgroundColor = Colors.black,
messageTextStyle = const TextStyle(color: Colors.white)});
You can use each one of the above via BuildContext
. for example:
@override
Widget build(BuildContext context) => Column(children:[
FlatButton(
child:Text('show message'),
onPressed:() => context.showOverlay("some text"),
),
FlatButton(
child:Text('show snack bar'),
onPressed:() => context.showSnackBar("some text"),
),
FlatButton(
child:Text('show widget'),
onPressed:() => context.showWidget(Container(
height: 100,
widgth: 100,
color: Colors.black
)),
),
],
);
For text of overlay and snackbar you can set the background color and text style. For overlay text or widget you can specify if dismissable
State Management #
slim provides state management based on InhertiedNotifier and ChangeNotifier classes. The concept is that you keep an object at the top of the tree or sub tree of children that might access it. The object can be a state object, data object, business object or whatever you want it to be. You can even use it for passing parameters between screens, so it can be a String, int or some kind of an enum. This is the on of the powerful concepts of slim state management - it can be any state and not limited for a widget state.
Before you go over below examples, if we exclude the case for local parameter passing between screens the most recommended state object is the SlimObject
and recommended access to it is the SlimBuilder
widget.
By using the SlimObject
from one side and access it with a SlimBuilder
you get the best of three worlds:
-
Widget state control - you can make the wrapped widget to rebuild by calling
updateUI
method. SinceSlimObject
based onChangeNotifier
it will cause all widgets that referenced it to rebuild. That is great but considered to be aChangeNotifier
disadvantage in case you only want to make the current widget to rebuild. for that you can pass the current flag and decide when you want to globally or localy update the UI.updateUI({bool current = false})
-
Global & Local shared objects/values - you can make any object/values shared between your app screens. Global - put your object/value at the top of your app tree by wrapping the material app widget. Local - put your object/value at the top of a sub tree. That way you can share objects for a local tree or pass parameters between screens.
-
Separate business logic class that relates to UI - The
SlimObject
allows you to separate the business from UI but gives you powerful features that you can combine as part of you business logic.- UI Rebuild
- UI Messages -
SlimObject
contains theshowOverlay
,showWidget
andshowSnckBar
methods explained in the UI Messages section. - Current context access
- Combine Navigation logic - You can use the widget extension method to navigate to different screen
By using the
SlimObject
&SlimBuilder
approach you can easily see what you business logic does, including navigation flow.
SlimObject
abstract class that can be used for state management or logic, inherits from ChangeNotifier and gives you some additional features:
updateUI({bool current = false})
- will refresh the state of all / current widgets that reference it.
showOverlay
- display overlay text message
showWidget
- display overlay widget
showSnackBar
- display snackbar with given text
for overlay message and snackbar can set background color and text style.
for overlay message and widget you can set dismissable flag.
Putting objects in the tree
For the example will use a simple Counter class:
class Counter extends SlimObject{
int value=0;
inc(){
value++;
}
}
SingleSlim:
Slim<Counter>(child:someWidget,stateObject:Counter());
SingleSlim with a Slimer:
Slimer<Counter>(Counter()).slim(someWidget);
MultiSlim with slimers:
MultiSlim(child:someWidget,slimers:[Slimer<Counter>(Counter())]);
MultiSlim via List<Slimer>
extension method:
[Slimer<Counter>(Counter())].slim(child:someWidget);
' Access slim objects in the tree
SlimBuilder - Recommended
@override
Widget build(BuildContext context){
return SlimBuilder<Counter>(
builder:(counter){
...
return someWidget;
}
);
}
Simple Access
@override
Widget build(BuildContext context){
final counter = Slim.of<Counter>(context);
...
return someWidget;
}
@override
Widget build(BuildContext context){
final counter = context.slim<Counter>();
...
return someWidget;
}
\
Useful Extensions #
slim provides some useful extension methods for several classes (some of them mentioned previously). The full extension methods are:
String
bool isNullOrEmpty
bool isNotNullOrEmpty
BuildContext
bool hasMessage
- true if any overlay currently displayed
void clearMessage()
- clears current overlay message if dismissable
void forceClearMessage()
- clears current overlay message even if not dismissable
void showWidget(Widget widget, {bool dismissable = true})
void showOverlay(String message,{Color messageBackgroundColor = Colors.black,
bool dismissable = true,messageTextStyle = const TextStyle(color: Colors.white)})
void showSnackBar(String message,{Color messageBackgroundColor = Colors.black,
messageTextStyle = const TextStyle(color: Colors.white)})
T slim<T>()
- access a state object of type T
double width
- media query width
double height
- media query height
NavigatorState navigator
- navigator state
void pop<T>({T result})
- navigator pop
Future<T> push<T>(Route<T> route)
- navigator push
Future<T> pushReplacement<T>(Route<T> route)
- navigator pushReplacement
void popTop()
- navigator pop till can't pop anymore
String translate(String key)
- locale translation of key
TextDirection textDirection
- current locale text direction
Widget
Future<T> push<T>(BuildContext context)
- navigator push
Future<T> pushReplacement<T>(BuildContext context)
- navigator pushReplacement
Future<T> pushTop<T>(BuildContext context)
- push at navigators most top
RestApi #
will be published shortly