slang 3.30.2 slang: ^3.30.2 copied to clipboard
Localization / Internationalization (i18n) solution. Use JSON, YAML, CSV, or ARB files to create typesafe translations via source generation.
Type-safe i18n solution using JSON, YAML, CSV, or ARB files.
About this library #
- π Minimal setup, create JSON files and get started! No configuration needed.
- π Bug-resistant, no typos or missing arguments possible due to compile-time checking.
- β‘ Fast, you get translations using native dart method calls, zero parsing!
- π Organized, split large files into smaller ones via namespaces.
- π₯ Flutter-independent, use it in any Dart project!
- π¨ Configurable, English is not the default language? Configure it in
build.yaml
!
You can see an example of the generated file here.
This is how you access the translations:
final t = Translations.of(context); // there is also a static getter without context
String a = t.mainScreen.title; // simple use case
String b = t.game.end.highscore(score: 32.6); // with parameters
String c = t.items(n: 2); // with pluralization
String d = t.greet(name: 'Tom', context: Gender.male); // with custom context
String e = t.intro.step[4]; // with index
String f = t.error.type['WARNING']; // with dynamic key
String g = t['mainScreen.title']; // with fully dynamic key
TextSpan h = t.greet(name: TextSpan(text: 'Tom')); // with RichText
PageData page0 = t.onboarding.pages[0]; // with interfaces
PageData page1 = t.onboarding.pages[1];
String i = page1.title; // type-safe call
An extensive CLI will help you to manage the translations:
dart run slang # generate dart file
dart run slang analyze # unused and missing translations
dart run slang edit move loginPage authPage # move or rename translations
dart run slang migrate arb src.arb dest.json # migrate arb to json
Table of Contents #
- Getting Started
- Configuration
- Main Features
- Complex Features
- Structuring Features
- Other Features
- Tools
- More Usages
- Integrations
- FAQ
- Further Reading
- Ecosystem
- Slang in production
Getting Started #
Coming from ARB? There is a tool for that.
Step 1: Add dependencies
You will probably need at least 2 packages: slang and slang_flutter.
dependencies:
slang: <version>
slang_flutter: <version> # also add this if you use flutter
dev_dependencies:
build_runner: <version> # ONLY if you use build_runner (1/2)
slang_build_runner: <version> # ONLY if you use build_runner (2/2)
Step 2: Create JSON files
Format:
<namespace>_<locale?>.<extension>
You can ignore the namespace for this basic example, so just use a generic name like strings
.
Most common i18n directories are assets/i18n
and lib/i18n
. (see Assets).
Example:
lib/
βββ i18n/
βββ strings.i18n.json
βββ strings_de.i18n.json
βββ strings_zh-CN.i18n.json <-- example for country code
// File: strings.i18n.json (mandatory, base locale)
{
"hello": "Hello $name",
"save": "Save",
"login": {
"success": "Logged in successfully",
"fail": "Logged in failed"
}
}
// File: strings_de.i18n.json
{
"hello": "Hallo $name",
"save": "Speichern",
"login": {
"success": "Login erfolgreich",
"fail": "Login fehlgeschlagen"
}
}
Step 3: Generate the dart code
Built-in (recommended during development):
dart run slang
Alternative (useful for CI and initial git checkout, requires slang_build_runner):
dart run build_runner build -d
Step 4: Initialize
a) use device locale
void main() {
WidgetsFlutterBinding.ensureInitialized(); // add this
LocaleSettings.useDeviceLocale(); // and this
runApp(MyApp());
}
b) use specific locale
@override
void initState() {
super.initState();
String storedLocale = loadFromStorage(); // your logic here
LocaleSettings.setLocaleRaw(storedLocale);
}
c) use dependency injection (aka "I handle it myself")
final english = AppLocale.en.build();
final german = AppLocale.de.build();
// read
String a = german.login.success;
You can ignore step 4a and 5 (but not 4b) if you handle the locale yourself.
Step 4a: Flutter locale
This is optional but recommended.
Standard flutter controls (e.g. back button's tooltip) will also pick the right locale.
# File: pubspec.yaml
dependencies:
flutter:
sdk: flutter
flutter_localizations: # add this
sdk: flutter
void main() {
WidgetsFlutterBinding.ensureInitialized();
runApp(TranslationProvider(child: MyApp())); // Wrap your app with TranslationProvider
}
MaterialApp(
locale: TranslationProvider.of(context).flutterLocale, // use provider
supportedLocales: AppLocaleUtils.supportedLocales,
localizationsDelegates: GlobalMaterialLocalizations.delegates,
child: YourFirstScreen(),
)
Step 4b: iOS configuration
Add the supported locales to your Info.plist
file.
In this example, we support English (en
) and German (de
).
File: ios/Runner/Info.plist
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>de</string>
</array>
Step 5: Use your translations
import 'package:my_app/i18n/strings.g.dart'; // (1) import
String a = t.login.success; // (2) get translation
Configuration #
This is optional. This library works without any configuration (in most cases).
For customization, you can create a slang.yaml
or a build.yaml
file. Place it in the root directory.
slang.yaml (Click to open example)
If you don't use build_runner
, then you can define your config in slang.yaml
for less boilerplate.
base_locale: fr
fallback_strategy: base_locale
input_directory: lib/i18n
input_file_pattern: .i18n.json
output_directory: lib/i18n
output_file_name: translations.g.dart
output_format: single_file
locale_handling: true
flutter_integration: true
namespaces: false
translate_var: t
enum_name: AppLocale
class_name: Translations
translation_class_visibility: private
key_case: snake
key_map_case: camel
param_case: pascal
string_interpolation: double_braces
flat_map: false
translation_overrides: false
timestamp: true
statistics: true
maps:
- error.codes
- category
- iconNames
pluralization:
auto: cardinal
default_parameter: n
cardinal:
- someKey.apple
ordinal:
- someKey.place
contexts:
gender_context:
enum:
- male
- female
paths:
- my.path.to.greet
default_parameter: gender
generate_enum: true
interfaces:
PageData: onboarding.pages.*
PageData2:
paths:
- my.path
- cool.pages.*
attributes:
- String title
- String? content
obfuscation:
enabled: false
secret: somekey
imports:
- 'package:my_package/path_to_enum.dart'
build.yaml (Click to open example)
Using build.yaml
is necessary if you use build_runner
. It has a higher compatibility as dart run slang
also recognizes this file.
targets:
$default:
builders:
slang_build_runner:
options:
base_locale: fr
fallback_strategy: base_locale
input_directory: lib/i18n
input_file_pattern: .i18n.json
output_directory: lib/i18n
output_file_name: translations.g.dart
output_format: single_file
locale_handling: true
flutter_integration: true
namespaces: false
translate_var: t
enum_name: AppLocale
class_name: Translations
translation_class_visibility: private
key_case: snake
key_map_case: camel
param_case: pascal
string_interpolation: double_braces
flat_map: false
translation_overrides: false
timestamp: true
statistics: true
maps:
- error.codes
- category
- iconNames
pluralization:
auto: cardinal
default_parameter: n
cardinal:
- someKey.apple
ordinal:
- someKey.place
contexts:
gender_context:
enum:
- male
- female
paths:
- my.path.to.greet
default_parameter: gender
generate_enum: true
interfaces:
PageData: onboarding.pages.*
PageData2:
paths:
- my.path
- cool.pages.*
attributes:
- String title
- String? content
obfuscation:
enabled: false
secret: somekey
imports:
- 'package:my_package/path_to_enum.dart'
Key | Type | Usage | Default |
---|---|---|---|
base_locale |
String |
locale of default json | en |
fallback_strategy |
none , base_locale , base_locale_empty_string |
handle missing translations (i) | none |
input_directory |
String |
path to input directory | null |
input_file_pattern |
String |
input file pattern, must end with .json, .yaml, .csv, .arb | .i18n.json |
output_directory |
String |
path to output directory | null |
output_file_name |
String |
output file name | null |
output_format |
single_file , multiple_files |
split output files (i) | single_file |
locale_handling |
Boolean |
generate locale handling logic (i) | true |
flutter_integration |
Boolean |
generate flutter features (i) | true |
namespaces |
Boolean |
split input files (i) | false |
translate_var |
String |
translate variable name | t |
enum_name |
String |
enum name | AppLocale |
class_name |
String |
name of the translations class | Translations |
translation_class_visibility |
private , public |
class visibility | private |
key_case |
null , camel , pascal , snake |
transform keys (optional) (i) | null |
key_map_case |
null , camel , pascal , snake |
transform keys for maps (optional) (i) | null |
param_case |
null , camel , pascal , snake |
transform parameters (optional) (i) | null |
string_interpolation |
dart , braces , double_braces |
string interpolation mode (i) | dart |
flat_map |
Boolean |
generate flat map (i) | true |
translation_overrides |
Boolean |
enable translation overrides (i) | false |
timestamp |
Boolean |
write "Built on" timestamp | true |
statistics |
Boolean |
write statistics (locale and string count) | true |
maps |
List<String> |
entries which should be accessed via keys (i) | [] |
pluralization /auto |
off , cardinal , ordinal |
detect plurals automatically (i) | cardinal |
pluralization /default_parameter |
String |
default plural parameter (i) | n |
pluralization /cardinal |
List<String> |
entries which have cardinals | [] |
pluralization /ordinal |
List<String> |
entries which have ordinals | [] |
<context> /enum |
List<String> |
DEPRECATED: context forms (i) | no default |
<context> /paths |
List<String> |
DEPRECATED: entries using this context | [] |
<context> /default_parameter |
String |
default parameter name | context |
<context> /generate_enum |
Boolean |
generate enum | true |
children of interfaces |
Pairs of Alias:Path |
alias interfaces (i) | null |
obfuscation /enabled |
Boolean |
enable obfuscation (i) | false |
obfuscation /secret |
String |
obfuscation secret (random if null) (i) | null |
imports |
List<String> |
generate import statements | [] |
Main Features #
β€ File Types #
Supported file types: JSON (default)
, YAML
, CSV
, and ARB
.
Update input_file_pattern
to change the file type.
# Config
input_directory: assets/i18n
input_file_pattern: .i18n.yaml # must end with .json, .yaml, .csv, or .arb
JSON Example
The default file type.
{
"welcome": {
"title": "Welcome $name"
}
}
YAML Example
YAML offers a more compact syntax. It provides native support for multiline strings and comments.
welcome:
title: Welcome $name # some comment
CSV Example
You may also combine multiple locales into one CSV (see Compact CSV).
welcome.title,Welcome $name
pages.0.title,First Page
pages.1.title,Second Page
ARB Example
ARB is the default format for Flutter projects.
However, it doesn't support lists or maps.
String interpolation is fixed to braces
mode.
{
"@@locale": "en",
"welcomeTitle": "Welcome {name}",
"@welcomeTitle": {
"placeholders": {
"name": {}
}
},
"inboxPageCount": "You have {count, plural, one {1 message} other {{count} messages}}",
"@inboxPageCount": {
"placeholders": {
"count": {}
}
}
}
β€ String Interpolation #
Translations often have a dynamic parameter. There are multiple ways to define them.
# Config
string_interpolation: dart # change to braces or double_braces
You can always escape them by adding a backslash, e.g. \{notAnArgument}
.
dart (default)
Hello $name. I am ${height}m.
braces
Hello {name}
double_braces
Hello {{name}}
β€ RichText #
You can add multiple styles to one translation.
To do this, please add the (rich)
modifier.
Parameters are formatted according to string_interpolation
.
Default text can be defined via brackets (...)
, e.g. underline(here)
.
{
"myText(rich)": "Welcome $name. Please click ${tapHere(here)}!"
}
Usage:
// Text.rich is a Flutter built-in feature!
Widget a = Text.rich(t.myText(
// Show name in blue color
name: TextSpan(text: 'Tom', style: TextStyle(color: Colors.blue)),
// Turn 'here' into a link
tapHere: (text) => TextSpan(
text: text,
style: TextStyle(color: Colors.blue),
recognizer: TapGestureRecognizer()..onTap=(){
print('tap');
},
),
));
β€ Lists #
Lists are fully supported. No configuration needed. You can also put lists or maps inside lists!
{
"niceList": [
"hello",
"nice",
[
"first item in nested list",
"second item in nested list"
],
{
"wow": "WOW!",
"ok": "OK!"
},
{
"a map entry": "access via key",
"another entry": "access via second key"
}
]
}
String a = t.niceList[1]; // "nice"
String b = t.niceList[2][0]; // "first item in nested list"
String c = t.niceList[3].ok; // "OK!"
String d = t.niceList[4]['a map entry']; // "access via key"
β€ Maps #
You can access each translation via string keys.
Add the (map)
modifier.
// File: strings.i18n.json
{
"a(map)": {
"hello world": "hello"
},
"b": {
"b0": "hey",
"b1(map)": {
"hi there": "hi"
}
}
}
For large projects with lots of locales, it may be better to specify them in the config file.
# Config
maps: # Applies to all locales!
- a
- b.b1
Now you can access the translations via keys:
String a = t.a['hello world']; // "hello"
String b = t.b.b0; // "hey"
String c = t.b.b1['hi there']; // "hi"
β€ Dynamic Keys / Flat Map #
A more general solution to Maps. ALL translations are accessible via an one-dimensional map.
It is supported out of the box. No configuration needed.
This can be disabled globally by setting flat_map: false
.
String a = t['myPath.anotherPath'];
String b = t['myPath.anotherPath.3']; // with index for arrays
String c = t['myPath.anotherPath'](name: 'Tom'); // with arguments
β€ Changing Locale #
If you use the built-in LocaleSettings
solution, then it is quite easy to change the locale.
Method | Description | Platform |
---|---|---|
LocaleSettings.setLocale |
Set locale (type-safe) | Dart, Flutter |
LocaleSettings.setLocaleRaw |
Set locale (via string) | Dart, Flutter |
LocaleSettings.useDeviceLocale |
Set to device locale and listen to it | Flutter only |
The TranslationProvider
listens to locale changes from the device.
So if the user leaves the app and changes the locale in the system settings,
then the app locale will be updated too.
LocaleSettings.useDeviceLocale
will enable the listener.LocaleSettings.setLocale
andLocaleSettings.setLocaleRaw
will disable the listener by default.
Widgets rebuild only if you use final t = Translations.of(context)
or context.t
.
Complex Features #
β€ Linked Translations #
You can link one translation to another. Add the prefix @:
followed by the absolute path of the desired translation.
{
"fields": {
"name": "my name is {firstName}",
"age": "I am {age} years old"
},
"introduce": "Hello, @:fields.name and @:fields.age"
}
String s = t.introduce(firstName: 'Tom', age: 27); // Hello, my name is Tom and I am 27 years old.
If namespaces are used, then it has to be specified in the path too.
RichTexts can also contain links! But only RichTexts can link to RichTexts.
β€ Pluralization #
This library uses the concept defined here.
Some languages have support out of the box. See here.
Plurals are detected by the following keywords: zero
, one
, two
, few
, many
, other
.
// File: strings.i18n.json
{
"someKey": {
"apple": {
"one": "I have $n apple.",
"other": "I have $n apples."
}
}
}
String a = t.someKey.apple(n: 1); // I have 1 apple.
String b = t.someKey.apple(n: 2); // I have 2 apples.
The detected plurals are cardinals by default.
To specify ordinals, you need to add the (ordinal)
modifier.
// File: strings.i18n.json
{
"someKey": {
"apple(cardinal)": {
// cardinal
"one": "I have $n apple.",
"other": "I have $n apples."
},
"place(ordinal)": {
// ordinal (rarely used)
"one": "${n}st place.",
"two": "${n}nd place.",
"few": "${n}rd place.",
"other": "${n}th place."
}
}
}
You can also specify all plural forms in the global config.
# Config
pluralization: # Applies to all locales!
auto: off
cardinal:
- someKey.apple
ordinal:
- someKey.place
In case your language is not supported, you must provide a custom pluralization resolver:
// add this before you call the pluralization strings. Otherwise an exception will be thrown.
// you don't need to specify both
LocaleSettings.setPluralResolver(
locale: AppLocale.en,
cardinalResolver: (n, {zero, one, two, few, many, other}) {
if (n == 0)
return zero ?? other!;
if (n == 1)
return one ?? other!;
return other!;
},
ordinalResolver: (n, {zero, one, two, few, many, other}) {
if (n % 10 == 1 && n % 100 != 11)
return one ?? other!;
if (n % 10 == 2 && n % 100 != 12)
return two ?? other!;
if (n % 10 == 3 && n % 100 != 13)
return few ?? other!;
return other!;
},
);
By default, the parameter name is n
. You can change that by adding a modifier.
{
"someKey": {
"apple(param=appleCount)": {
"one": "I have one apple.",
"other": "I have multiple apples."
}
}
}
String a = t.someKey.apple(appleCount: 2); // notice 'appleCount' instead of 'n'
You can set the default parameter globally via pluralization
/default_parameter
.
β€ Custom Contexts / Enums #
You can utilize custom contexts to differentiate between male and female forms (or other enums).
// File: strings.i18n.json
{
"greet(context=GenderContext)": {
"male": "Hello Mr $name",
"female": "Hello Ms $name"
}
}
The following enum will be generated for you:
enum GenderContext {
male,
female,
}
So you can use it like this:
String a = t.greet(name: 'Maria', context: GenderContext.female);
In contrast to pluralization, you must provide all forms. Collapse it to save space.
{
"greet(context=GenderContext)": {
"male,female": "Hello $name"
}
}
Similarly to plurals, the parameter name is context
by default. You can change that by adding a modifier.
{
"greet(context=GenderContext, param=gender)": {
"male": "Hello Mr",
"female": "Hello Ms"
}
}
String a = t.greet(gender: GenderContext.female); // notice 'gender' instead of 'context'
... or set it globally:
# Config
contexts:
GenderContext:
default_parameter: gender # by default: "context"
You already have an existing enum? Import it instead!
# Config
imports:
- 'package:my_package/path_to_enum.dart' # define where your enum is
contexts:
UserType:
generate_enum: false # turn off enum generation
β€ Typed Parameters #
Parameters are typed as Object
by default. This is handy because it offers maximum flexibility.
You can specify the type using the name: type
syntax to increase type safety.
{
"greet": "Hello {name: String}, you are {age: int} years old"
}
β€ Interfaces #
Often, multiple objects have the same attributes. You can create a common super class for that.
Add the (interface=<Interface Name>)
to the container node.
{
"onboarding": {
"whatsNew(interface=ChangeData)": {
"v2": {
"title": "New in 2.0",
"rows": [
"Add sync"
]
},
"v3": {
"title": "New in 3.0",
"rows": [
"New game modes",
"And a lot more!"
]
}
}
}
}
Alternatively, you can specify them in the global config:
# Config
interfaces:
ChangeData: onboarding.whatsNew.*
The following mixin will be generated automatically for you:
mixin ChangeData {
String get title;
List<String> get rows;
}
Now you can access these fields using polymorphism:
// before: without interfaces
void myOldFunction(dynamic changes) {
final rows = changes.rows as List<String>; // Not type-safe! Prone to typos!
}
// after: using interfaces
void myFunction(ChangeData changes) {
final rows = changes.rows; // Type-safe! Inferred as List<String>
}
void main() {
myFunction(t.onboarding.whatsNew.v2);
myFunction(t.onboarding.whatsNew.v3);
}
You can customize the attributes and use different node selectors.
Checkout the full article.
β€ Modifiers #
There are several modifiers for further adjustments.
You can combine multiple modifiers with commas like this:
{
"apple(plural, param=appleCount, rich)": {
"one": "I have $appleCount apple.",
"other": "I have $appleCount apples."
}
}
Available Modifiers:
Modifier | Meaning | Applicable for |
---|---|---|
(rich) |
This is a rich text. | Leaves, Maps (Plural / Context) |
(map) |
This is a map / dictionary (and not a class). | Maps |
(plural) |
This is a plural (type: cardinal) | Maps |
(cardinal) |
This is a plural (type: cardinal) | Maps |
(ordinal) |
This is a plural (type: ordinal) | Maps |
(context=<Context Type>) |
This is a context of type <Context Type> |
Maps |
(param=<Param Name>) |
This has the parameter <Param Name> |
Maps (Plural / Context) |
(interface=<I>) |
Container of interfaces of type I |
Map/List containing Maps |
(singleInterface=<I>) |
This is an interface of type I |
Maps |
Analysis Modifiers (only used for the analysis tool):
Modifier | Meaning | Applicable for |
---|---|---|
(ignoreMissing) |
Ignore missing translations during analysis | All nodes |
(ignoreUnused) |
Ignore unused translations during analysis | All nodes |
(OUTDATED) |
Flagged as outdated for secondary locales | All nodes |
β€ Locale Enum #
Typesafety is one of the main advantages of this library. No typos. Enjoy exhausted switch-cases!
// this enum is generated automatically for you
enum AppLocale {
en,
fr,
zhCn,
}
// extension methods
Locale locale = AppLocale.en.flutterLocale; // to native flutter locale
String tag = AppLocale.en.languageTag; // to string tag (e.g. en-US)
final t = AppLocale.en.translations; // get translations of one locale
β€ Locale Stream #
You may want to track locale changes. Please use LocaleSettings.getLocaleStream
.
LocaleSettings.getLocaleStream().listen((event) {
print('locale changed: $event');
});
β€ Translation Overrides #
You may want to update translations dynamically (e.g. via backend server over network).
Set the following configuration:
# Config
translation_overrides: true
Example:
// override
LocaleSettings.overrideTranslations(
locale: AppLocale.en,
fileType: FileType.yaml,
content: r'''
onboarding
title: 'Welcome {name}'
'''
);
// access
String a = t.onboarding.title(name: 'Tom'); // "Welcome Tom"
A few remarks:
- The overrides can be partial. Only the specified translations will be updated.
- Overriding a second time reverts the last override.
- New translations will be parsed but have no effect.
- New parameters stay unparsed. (i.e.
{name}
stays{name}
)
β€ Dependency Injection #
You don't like the included LocaleSettings
solution?
Then you can use your own dependency injection solution!
Just create custom translation instances that don't depend on LocaleSettings
or any other side effects.
First, set the following configuration:
# Config
locale_handling: false # remove unused t variable, LocaleSettings, etc.
translation_class_visibility: public
Example using the riverpod
library:
final english = AppLocale.en.build(cardinalResolver: myEnResolver);
final german = AppLocale.de.build(cardinalResolver: myDeResolver);
final translationProvider = StateProvider<Translations>((ref) => german); // set it
// access the current instance
final t = ref.watch(translationProvider);
String a = t.welcome.title; // get translation
AppLocale locale = t.$meta.locale; // get locale
Checkout the full article.
Structuring Features #
β€ Namespaces #
You can split the translations into multiple files. Each file represents a namespace.
This feature is disabled by default for single-file usage. You must enable it.
# Config
namespaces: true # enable this feature
output_directory: lib/i18n # optional
output_file_name: translations.g.dart # set file name (mandatory)
Let's create two namespaces called widgets
and errorDialogs
. Please use camel case for multiple words.
<namespace>_<locale?>.<extension>
i18n/
βββ widgets.i18n.json
βββ widgets_fr.i18n.json
βββ errorDialogs.i18n.json <-- camel case for multiple words
βββ errorDialogs_fr.i18n.json
You can also use different folders. The namespace is only dependent on the file name!
i18n/
βββ widgets/
βββ widgets.i18n.json
βββ widgets_fr.i18n.json
βββ errorDialogs/
βββ errorDialogs.i18n.json
βββ errorDialogs_fr.i18n.json
i18n/
βββ en/
βββ widgets.i18n.json
βββ error_dialogs.i18n.json
βββ fr/
βββ widgets-fr.i18n.json
βββ error_dialogs.i18n.json <-- directory locale will be used
If you use directory locales, then you may use underscores as namespace.
Now access the translations:
// t.<namespace>.<path>
String a = t.widgets.welcomeCard.title;
String b = t.errorDialogs.login.wrongPassword;
β€ Output Format #
By default, a single .g.dart
file will be generated.
You can split this file into multiple ones to improve readability and IDE performance.
# Config
output_file_name: translations.g.dart
output_format: multiple_files # set this
This will generate the following files:
lib/
βββ i18n/
βββ translations.g.dart <-- main file
βββ translations_en.g.dart <-- translation classes
βββ translations_de.g.dart <-- translation classes
βββ ...
βββ translations_map.g.dart <-- translations stored in flat maps
You only need to import the main file!
β€ Compact CSV #
Normally, you would create a new csv file for each locale:
strings.i18n.csv
, strings_fr.i18n.csv
, etc.
You can also merge multiple locales into one single csv file! To do this, you need at least 3 columns. The first row contains the locale names. This library should detect that, so no configuration is needed.
Comments are supported. (see Comments)
,locale_0 ,locale_1 , ... ,locale_n
key_0,string_00,string_01, ... ,string_0n
key_1,string_10,string_11, ... ,string_1n
...
key_m,string_m0,string_m1, ... ,string_mn
Example:
key,en,de-DE
welcome.title,Welcome $name,Willkommen $name
welcome.button,Start,Start
assets/
βββ i18n/
βββ strings.i18n.csv <-- contains all locales
Other Features #
β€ Fallback #
By default, you must provide all translations for all locales. Otherwise, you cannot compile it.
In case of rapid development, you can turn off this feature. Missing translations will fall back to base locale.
# Config
base_locale: en
fallback_strategy: base_locale # add this
// English
{
"hello": "Hello",
"bye": "Bye"
}
// French
{
"hello": "Salut",
// "bye" is missing, fallback to English version
}
To also treat empty strings as missing translations, set fallback_strategy: base_locale_empty_string
.
β€ Comments #
You can add comments in your translation files.
JSON
All keys starting with @
will be ignored.
If a @key
key matches an existing key, then its value will be rendered as a comment.
{
"@@locale": "en", // fully ignored
"mainScreen": {
"button": "Submit",
// ignored as translation but rendered as a comment
"@button": "The submit button shown at the bottom",
// ARB style is also possible, the description will be rendered as a comment
"@button2": {
"context": "HomePage",
"description": "The submit button shown at the bottom"
},
}
}
YAML
Currently, not parsed and no comments will be generated.
mainScreen:
button: Submit # The submit button shown at the bottom
CSV
Columns with parentheses like (my_column)
are ignored.
Values in the first column with parentheses will be rendered as a comment.
key,(comment),en,de,(ignored comment)
mainScreen.button,The submit button shown at the bottom,Submit,BestΓ€tigen,fully ignored
mainScreen.content,,Content,Inhalt,
Generated File
/// The submit button shown at the bottom
String get button => 'Submit';
β€ Recasing #
By default, no transformations will be applied.
You can change that by specifying key_case
, key_map_case
or param_case
.
Possible cases are: camel
, snake
and pascal
.
{
"must_be_camel_case": "The parameter is in {snakeCase}",
"my_map(map)": {
"this_should_be_in_pascal": "hi"
}
}
# Config
key_case: camel
key_map_case: pascal
param_case: snake
String a = t.mustBeCamelCase(snake_case: 'nice');
String b = t.myMap['ThisShouldBeInPascal'];
If you specify paths in the config, please case them correctly:
# Config
key_case: camel
maps:
- myMap # all paths must be cased accordingly
β€ Obfuscation #
Obfuscate the translation strings to make reverse engineering harder.
You should also enable Flutter obfuscation for additional security.
# Config
obfuscation:
enabled: true
secret: somekey # set this if you want deterministic obfuscation
That's all. Everything should work like before.
Now, instead of this:
String get hello => 'Hello';
The following will be generated:
String get hello => _root.$meta.d([104, 69, 76, 76, 79]);
The secret key itself is hidden in the generated code.
XOR is used for encryption to keep your app (nearly) as fast as before.
Keep in mind that this only prevents simple string searches of the binary.
An experienced reverse engineer can still find the strings given enough time.
β€ Dart Only #
You can use this library without flutter.
# Config
flutter_integration: false # set this
Tools #
β€ Main Command #
The main command to generate dart files from translation resources.
dart run slang
β€ Analyze Translations #
You can use the slang analyzer to find missing and unused translations.
Missing translations only occur when fallback_strategy: base_locale
is used.
dart run slang analyze [--split] [--full] [--outdir=assets/i18n]
Argument | Usage |
---|---|
--split |
Split analysis for each locale |
--split-missing |
Split missing translations for each locale |
--split-unused |
Split unused translations for each locale |
--full |
Find unused translations in whole source code |
--outdir=<dir> |
Path of analysis output (input_directory by default) |
--exit-if-changed |
Exit with code 1 if there are changes (for CI) |
Result file:
{
"de": {
"mainScreen": {
"login": "This translation is missing, showing base translation here"
}
},
"fr": {} // everything ok
}
You can ignore a specific node by adding an (ignoreMissing)
or (ignoreUnused)
modifier.
β€ Clean Translations #
The follow-up command for analyze
. It requires analyze
to be run first.
This command essentially removes all unused translations specified in _unused_translations
.
dart run slang clean [--outdir=assets/i18n]
Argument | Usage |
---|---|
--outdir=<dir> |
Path of analysis output (input_directory by default) |
β€ Apply Translations #
The follow-up command for analyze
.
It reads the _missing_translations
file and adds the translations to the original files.
Currently, only JSON and YAML are supported.
dart run slang apply [--locale=fr-FR] [--outdir=assets/i18n]
Argument | Usage |
---|---|
--locale=<locale> |
Apply only one specific locale |
--outdir=<dir> |
Path of analysis output (input_directory by default) |
β€ Edit Translations #
You can use this command to rename, remove, or add translation keys. This is useful when you have many locales, or if you just want to use the command line.
dart run slang edit <type> <params...>
Type | Meaning | Example |
---|---|---|
add * |
Add a translation | dart run slang edit add fr greetings.hello "Bonjour" |
move |
Move a translation | dart run slang edit move loginPage authPage |
copy |
Copy a translation | dart run slang edit copy loginPage authPage |
delete |
Delete a translation | dart run slang edit delete loginPage.title |
outdated ** |
Add outdated flag | dart run slang edit outdated loginPage.title |
* Also works without specifying the locale. It will add the translation to all locales.
** See Outdated Translations
β€ Outdated Translations #
You want to update an existing string, but you want to keep the old translations for other locales?
Here, you can run a simple command to flag translations as OUTDATED
. They will show up in _missing_translations
when running analyze
.
dart run slang edit outdated a.b.c
# shorthand
dart run slang outdated a.b.c
This will add an (OUTDATED)
modifier to all secondary locales.
{
"a": {
"b": {
"c(OUTDATED)": "This translation is outdated"
}
}
}
You can also add these flags manually!
β€ Translate with GPT #
Take advantage of GPT to internationalize your app with context-aware translations.
Import slang_gpt to your dev_dependencies
.
Then add the following configuration:
# existing config
base_locale: fr
fallback_strategy: base_locale
input_directory: lib/i18n
input_file_pattern: .i18n.json
output_directory: lib/i18n
# add this
gpt:
model: gpt-3.5-turbo
description: |
"River Adventure" is a game where you need to cross a river by jumping on stones.
The game is over when you either fall into the water or reach the other side.
β€ Migration #
There are some tools to make migration from other i18n solutions easier.
General migration syntax:
dart run slang migrate <type> <source> <destination>
ARB
Transforms ARB files to compatible JSON format. All descriptions are retained.
dart run slang migrate arb source.arb destination.json
ARB Input
{
"@@locale": "en_US",
"@@context": "HomePage",
"title_bar": "My Cool Home",
"@title_bar": {
"type": "text",
"context": "HomePage",
"description": "Page title."
},
"FOO_123": "Your pending cost is {COST}",
"foo456": "Hello {0}",
"pageHomeInboxCount" : "{count, plural, zero{You have no new messages} one{You have 1 new message} other{You have {count} new messages}}",
"@pageHomeInboxCount" : {
"placeholders": {
"count": {}
}
}
}
JSON Result
{
"@@locale": "en_US",
"@@context": "HomePage",
"title": {
"bar": "My Cool Home",
"@bar": "Page title."
},
"foo123": "Your pending cost is {cost}",
"foo456": "Hello {arg0}",
"page": {
"home": {
"inbox": {
"count(param=count)": {
"zero": "You have no new messages",
"one": "You have 1 new message",
"other": "You have {count} new messages"
}
}
}
}
}
β€ Statistics #
There is a command to quickly get the number of words, characters, etc.
dart run slang stats
Example console output:
[en]
- 9 keys (including intermediate keys)
- 6 translations (leaves only)
- 15 words
- 82 characters (ex. [,.?!'ΒΏΒ‘])
β€ Auto Rebuild #
You can let the library rebuild automatically for you.
The watch function from build_runner
is NOT maintained.
dart run slang watch
More Usages #
β€ Assets #
You can write the i18n files wherever you want.
Specify input_directory
and output_directory
in build.yaml
.
targets:
$default:
sources:
- "custom-directory/**" # optional; only assets/* and lib/* are scanned by build_runner
builders:
slang_build_runner:
options:
input_directory: assets/i18n
output_directory: lib/i18n # defaulting to lib/gen if input is outside of lib/
... or in slang.yaml
:
input_directory: assets/i18n
output_directory: lib/i18n # defaulting to lib/gen if input is outside of lib/
β€ Unit Tests #
It is recommended to add at least one test that accesses the translations to make sure that they are compiled correctly.
Because slang is type-safe, this test is most likely enough to ensure that the translations are working.
You can also check if all locales are supported by Flutter.
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:my_app/gen/strings.g.dart';
import 'package:test/test.dart';
void main() {
group('i18n', () {
test('Should compile', () {
// The following test will fail if the i18n file is either not compiled
// or there are compile-time errors.
expect(AppLocale.en.build().aboutPage.title, 'About');
});
test('All locales should be supported by Flutter', () {
for (final locale in AppLocale.values) {
// This will fail if the locale is not supported by Flutter
expect(kMaterialSupportedLanguages, contains(locale.languageCode));
}
});
});
}
β€ Multiple packages #
You can have multiple slang
instances spread across multiple packages.
This might be useful if you want to share translations between multiple apps.
Slang will automatically synchronize the locales between all packages if you use LocaleSettings.setLocale
.
import 'package:my_package1/gen/strings.g.dart' as package1;
import 'package:my_package2/gen/strings.g.dart' as package2;
void main() {
final t1 = package1.Translations.of(context);
final t2 = package2.Translations.of(context);
// this changes the locale for all packages to Spanish
package1.LocaleSettings.setLocale(AppLocale.es);
String spanishTitle = t2.title; // this will be in Spanish
// this changes the locale for all packages to English
package2.LocaleSettings.setLocale(AppLocale.en);
String englishTitle = t1.title; // this will be in English
}
To still have auto rebuild on locale change, you need to wrap all the generated TranslationProvider
widgets.
import 'package:my_package1/gen/strings.g.dart' as package1;
import 'package:my_package2/gen/strings.g.dart' as package2;
void main() {
final widget = package1.TranslationProvider(
child: package2.TranslationProvider(
child: MaterialApp(
home: Scaffold(
body: Builder(builder: (context) {
final t1 = package1.Translations.of(context);
final t2 = package2.Translations.of(context);
return Column(
children: [
Text(t1.title),
Text(t2.title),
],
);
}),
floatingActionButton: FloatingActionButton(
onPressed: () {
// this changes the locale for all packages
// does not matter which package you call it on
package1.LocaleSettings.setLocale(AppLocale.en);
},
),
),
),
),
);
runApp(widget);
}
Integrations #
β€ slang x riverpod #
Method A: Use static getter
Access translation variable t
directly, use LocaleSettings.setLocale
to change locales.
Track locale changes with LocaleSettings.getLocaleStream()
:
final localeProvider = StreamProvider((ref) => LocaleSettings.getLocaleStream());
Method B: Use dependency injection
Checkout Dependency Injection.
FAQ #
Translations don't update when device locale changes
By default, this library does not listen to locale changes from device.
To enable this, either use LocaleSettings.useDeviceLocale
or set listenToDeviceLocale: true
when changing the locale.
Additionally, wrap your app with TranslationProvider
and get the translations via final t = Translations.of(context)
.
CSV files are not parsed correctly
Note that translated EOL should be written as \n
.
CORRECT:
my.path,hello\nworld
WRONG:
my.path,hello<LF>
world
Can I prevent the timestamp Built on
from updating?
No, but you can disable the timestamp altogether. Set timestamp: false
in build.yaml
.
Why setLocale doesn't work?
In most cases, you forgot the setState
call.
A more elegant solution is to use TranslationProvider(child: MyApp())
and then get your translation variable with final t = Translations.of(context)
.
It will automatically trigger a rebuild on setLocale
for all affected widgets.
My plural resolver is not specified?
An exception is thrown by _missingPluralResolver
because you missed to add LocaleSettings.setPluralResolver
for the specific language.
See Pluralization.
How does plural / context detection work?
You can let the library detect plurals or contexts.
For plurals, it checks if any json node has zero
, one
, two
, few
, many
or other
as children.
As soon as an unknown item has been detected, then this json node is not a pluralization.
{
"fake": {
"one": "One apple",
"two": "Two apples",
"three": "Three apples" // unknown key word 'three', 'fake' is not a pluralization
}
}
For contexts, all enum values must exist.
How can I use multiple plurals in one sentence?
You may use linked translations to solve this problem.
{
"apples(param=appleCount)": {
"one": "one apple",
"other": "{appleCount} apples"
},
"bananas(param=bananaCount)": {
"one": "one banana",
"other": "{bananaCount} bananas"
},
"sentence": "I have @:apples and @:bananas"
}
String a = t.sentence(appleCount: 1, bananaCount: 2); // two different plural parameters!
What's the difference between AppLocale.en.translations
and AppLocale.en.build()
?
The plural resolvers of AppLocale.<locale>.translations
must be set via LocaleSettings.setPluralResolver
.
Therefore, calls on LocaleSettings
has side effects on AppLocale.<locale>.translations
.
When you call AppLocale.<locale>.build()
, there are no side effects.
Furthermore, the first method returns the instance managed by this library. The second one always returns a new instance.
Further Reading #
In Depth #
Tutorials #
Blogs
- Medium (English)
- Π₯Π°Π±Ρ (Russian)
- Qiita (Japanese)
- okaryo (Japanese)
- zenn (Japanese)
- zenn (Japanese)
- zenn (Japanese)
Videos
Feel free to extend this list :)
Ecosystem #
- slang_gpt - Use GPT to internationalize your app with context-aware translations.
- Apparencekit - Boilerplate solution
Slang in production #
Open source:
- LocalSend (file sharing app)
- ReVanced
- Hiddify
- Saber (notes app)
- Boorusphere (booru viewer)
- Alist Helper
- Digitale Ehrenamtskarte (German volunteer app)
- Flutter Advanced Boilerplate (boilerplate project)
Closed source:
- Notan (grade calculator)
Feel free to extend this list :)
License #
MIT License
Copyright (c) 2020-2024 Tien Do Nam
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.