skeletonizer 1.1.0 skeletonizer: ^1.1.0 copied to clipboard
Converts already built widgets into skeleton loaders with no extra effort.
1.1.0 #
- Rename Skeletonizer.bones to Skeletonizer.zone because it makes more sense Enhance Skeletonizer.zone implementation to be more optimized Add BoneMock to easily generate fake text
1.0.1 #
- Fix null check exception when nesting Skeletonizers #15
1.0.0 [Hooray!] #
- Add an intuitive way to build custom skeletons using `Skeletononizer.bones' constructor and Bone widgets.
0.9.0 #
- Enhance text skeletonizing implementation, which also fixes #16 (SelectableText not being skeletonized).
0.8.0 #
- Fix: Skeletonized widgets are not clipped inside of expandable parents.
- refactor: clean up some code
0.7.0 #
- Fix: in some cases skeleton is drawn out of clip-bounds
- Refactor: clean up internal API and remove some unnecessary properties
0.6.0 #
- Add RTL Support
- Use own layer to paint instead of RenderObject.layer
0.5.0 #
- Add Skeleton.leaf annotation to mark container widgets as leaf widget so they can be painted with shader paint.
- Handle mis-positioned painting of RenderLeaderLayer children.
0.4.0 #
- refactor: remove Skeleton.coloredBox because they're now handled automatically by skeletonizer. [Breaking Change]
- enhance: Skeletonizer now overrides the painting context instead of iterating over render objects which makes it much preformat.
0.3.0 [Breaking Change] #
- Fix crash when running in release mode.
- ColoredBox and Container with non-null color will need now need to be exclusively wrapped with a Skeleton.coloredBox annotation widget due to platform limitations.
0.2.0 #
- Add SliverSkeletonizer and Skeletonizer.sliver to handle sliver widgets.
0.1.2 #
- improve docs
0.1.1 #
- Fix containers with no descendants should not be ignored
- Add tutorial article link to documentation
0.1.0 #
- initial release.