simple_command 1.0.1 simple_command: ^1.0.1 copied to clipboard
A simple Flutter package for wrapping method executions in a Command object
import 'package:flutter/material.dart';
import 'package:simple_command/commands.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatelessWidget {
MyHomePage({Key? key, required this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
final MyHomeViewModel viewModel = MyHomeViewModel();
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
ValueListenableBuilder<int>(
valueListenable: viewModel.counter,
builder: (context, counter, child) {
return Text(
'$counter',
style: Theme.of(context).textTheme.headline4,
);
},
),
],
),
),
floatingActionButton: Column(
mainAxisSize: MainAxisSize.min,
children: [
FloatingActionButton(
onPressed: viewModel.incrementCounterCommand,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
FloatingActionButton(
onPressed: viewModel.decrementCounterCommand,
tooltip: 'Decrement',
child: const Icon(Icons.remove),
),
],
), // This trailing comma makes auto-formatting nicer for build methods.s
);
}
}
class MyHomeViewModel {
final ValueNotifier<int> counter = ValueNotifier(0);
late final RelayCommand incrementCounterCommand = RelayCommand.withoutParam(_incrementCounter);
late final RelayCommand decrementCounterCommand = RelayCommand.withoutParam(_decrementCounter);
void _incrementCounter() {
counter.value++;
if (counter.value > 4) {
incrementCounterCommand.canExecute.value = false;
} else {
decrementCounterCommand.canExecute.value = true;
}
}
void _decrementCounter() {
counter.value--;
if (counter.value <= 5 && counter.value > 0) {
incrementCounterCommand.canExecute.value = true;
} else {
decrementCounterCommand.canExecute.value = false;
}
}
}