simple_audio 1.3.0 simple_audio: ^1.3.0 copied to clipboard
A simple cross-platform solution for playing audio in Flutter.
Simple Audio #
A cross-platform solution for playing audio in Flutter.
This project's goal is to be as simple as possible, meaning it offers the core functionality only (ex. play/pause). It also aims to be stable and relatively bug free.
I created this plugin for my music app so that I don't have to use different packages for different platforms (audio_service, dart_vlc). This made it hard to deal with bugs from different packages.
Features #
- Simple API
- Cross platform (Android, Linux, Windows, iOS, macOS)
- Media controllers on all platforms
- Linux: MPRIS
- Android: MediaSessionCompat
- Windows: SystemMediaTransportControls
- iOS/macOS: Control center
- Playback of local and online resources
Usage #
- Add this plugin as a dependency in
pubspec.yaml
- Call
SimpleAudio.init()
inmain()
and configure as you need. - Instantiate a
SimpleAudio
object in your player controller. - Use the APIs provided in the instantiated object.
To see a sample player project, please check the example.
// Initialize SimpleAudio
void main() {
SimpleAudio.init();
runApp(const MyApp());
}
// Instantiate a SimpleAudio object.
final SimpleAudio player = SimpleAudio();
// Stop the current playback.
await player.stop();
// Open a file for playing.
player.open("path/to/your/file.mp3", autoplay: true);
// OR
player.open("https://my-files.com/file.mp3", autoplay: true);
// Play
player.play();
// Pause
player.pause();
// Set the volume (0.0 - 1.0)
player.setVolume(0.5);
// Seek to the 5th second.
player.seek(5);
// Set the OS's media controller metadata.
player.setMetadata(Metadata(
title: "My Title",
artist: "My Artist",
album: "My Album",
artUri: "https://my-files.com/image.jpg"
));
// Normalize the volume of the audio.
player.normalizeVolume(true);
Setup #
Some platform specific things have to be set up in order for this plugin to function properly.
Windows #
No setup is needed.
Linux #
Add this code to my_application.cc
in the linux
directory. This will allow
your app to open when the MPRIS notification is clicked.
static void my_application_activate(GApplication* application) {
+ GList* windows = gtk_application_get_windows(GTK_APPLICATION(application));
+ if(windows)
+ {
+ gtk_window_present_with_time(
+ GTK_WINDOW(windows->data),
+ g_get_monotonic_time() / 1000
+ );
+ return;
+ }
+
MyApplication* self = MY_APPLICATION(application);
// ...
}
// ...
MyApplication* my_application_new() {
return MY_APPLICATION(g_object_new(my_application_get_type(),
"application-id", APPLICATION_ID, "flags",
- G_APPLICATION_NON_UNIQUE
+ G_APPLICATION_HANDLES_COMMAND_LINE | G_APPLICATION_HANDLES_OPEN,
nullptr
));
}
Android #
You will need to edit the Android manifest located in the android/app/src/main
directory.
AndroidManifest.xml
<!-- Add this permission. -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE"/>
<application>
<!-- ... -->
<!-- This is required if you want to be able to see the notification. -->
<service
android:name="com.erikas.simple_audio.SimpleAudioService"
android:foregroundServiceType="mediaPlayback"
android:exported="false">
<intent-filter>
<action android:name="android.media.browse.MediaBrowserService" />
</intent-filter>
</service>
<!-- This is required to interact with the notification buttons. -->
<receiver
android:name="com.erikas.simple_audio.SimpleAudioReceiver">
</receiver>
</application>
iOS #
You will have to add a dependency to your Xcode project.
- Open
Runner.xcworkspace
in theios
folder. - At the top of your project hierarchy view, select the
Runner
project. - Select the
Runner
target, go to theGeneral
tab and scroll down until you seeFrameworks, Libraries, Embedded Content
- Press the
+
icon and add theAudioToolbox.framework
framework. SelectDo Not Embed
under theEmbed
column.
Add this to your Info.plist
file located in ios/Runner
:
<dict>
<!-- ... -->
<key>UIBackgroundModes</key>
<array>
<string>audio</string>
</array>
</dict>
macOS #
You will need to update the macOS build versions to 10.13
- Open
Runner.xcworkspace
in themacos
folder. - At the top of your project hierarchy view, select the
Runner
project. - In your
Runner
project, go to theInfo
tab and setmacOS Deployment Target
to10.13
- Select the
Runner
target and set theMinimum Deployments
macOS version to10.13