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A maintained Flutter client for ASP.NET Core SignalR with null-arg support, reconnection stability, and critical crash fixes.

signalr_hub #

pub package

A Flutter SignalR Client for ASP.NET Core.
ASP.NET Core SignalR is an open-source library that simplifies adding real-time web functionality to apps. Real-time web functionality enables server-side code to push content to clients instantly.

Tested with ASP.NET Core 3.1 & ASP .NET Core 6

The client is able to invoke server side hub functions (including streaming functions) and to receive method invocations issued by the server. It also supports the auto-reconnect feature.

The client supports the following transport protocols:

  • WebSocket
  • Service Side Events
  • Long Polling

The client supports the following hub protocols:

  • Json
  • MessagePack

Examples #

Getting Started #

Add signalr_hub to your pubspec.yaml dependencies:


...
dependencies:
  flutter:
    sdk: flutter

  signalr_hub:
...

Important Note: This is the official modernized version of signalr_client rebuilt for modern Flutter environments. It enforces strict type safety and guarantees auto-reconnect stability.

Usage #

Let's demo some basic usages:

1. Create a hub connection

// Import the library.
import 'package:signalr_hub/signalr_client.dart';

// The location of the SignalR Server.
final serverUrl = "192.168.10.50:51001";
// Creates the connection by using the HubConnectionBuilder.
final hubConnection = HubConnectionBuilder().withUrl(serverUrl).build();
// When the connection is closed, print out a message to the console.
hubConnection.onclose( (error) => print("Connection Closed"));

Logging is supported via the dart logging package:

// Import theses libraries.
import 'package:logging/logging.dart';
import 'package:signalr_hub/signalr_client.dart';

// Configer the logging
Logger.root.level = Level.ALL;
// Writes the log messages to the console
Logger.root.onRecord.listen((LogRecord rec) {
  print('${rec.level.name}: ${rec.time}: ${rec.message}');
});

// If you want only to log out the message for the higer level hub protocol:
final hubProtLogger = Logger("SignalR - hub");
// If youn want to also to log out transport messages:
final transportProtLogger = Logger("SignalR - transport");

// The location of the SignalR Server.
final serverUrl = "192.168.10.50:51001";
final connectionOptions = HttpConnectionOptions
final httpOptions = new HttpConnectionOptions(logger: transportProtLogger);
//final httpOptions = new HttpConnectionOptions(logger: transportProtLogger, transport: HttpTransportType.webSockets); // default transport type.
//final httpOptions = new HttpConnectionOptions(logger: transportProtLogger, transport: HttpTransportType.serverSentEvents);
//final httpOptions = new HttpConnectionOptions(logger: transportProtLogger, transport: HttpTransportType.longPolling);

// If you need to authorize the Hub connection than provide a an async callback function that returns
// the token string (see AccessTokenFactory typdef) and assigned it to the accessTokenFactory parameter:
// final httpOptions = new HttpConnectionOptions( .... accessTokenFactory: () async => await getAccessToken() );

// Creates the connection by using the HubConnectionBuilder.
final hubConnection = HubConnectionBuilder().withUrl(serverUrl, options: httpOptions).configureLogging(hubProtLogger).build();
// When the connection is closed, print out a message to the console.
hubConnection.onclose( (error) => print("Connection Closed"));

2. Connect to a Hub

Calling following method starts handshaking and connects the client to SignalR server

await hubConnection.start();

3. Calling a Hub function

Assuming there is this hub function:

public string MethodOneSimpleParameterSimpleReturnValue(string p1)
{
  Console.WriteLine($"'MethodOneSimpleParameterSimpleReturnValue' invoked. Parameter value: '{p1}");
  return p1;
}

The client can invoke the function by using:


  final result = await hubConnection.invoke("MethodOneSimpleParameterSimpleReturnValue", args: <Object>["ParameterValue"]);
  logger.log(LogLevel.Information, "Result: '$result");

4. Calling a client function

Assuming the server calls a function "aClientProvidedFunction":

  await Clients.Caller.SendAsync("aClientProvidedFunction", null);

The Client provides the function like this:


  hubConnection.on("aClientProvidedFunction", _handleAClientProvidedFunction);

  // To unregister the function use:
  // a) to unregister a specific implementation:
  // hubConnection.off("aClientProvidedFunction", method: _handleServerInvokeMethodNoParametersNoReturnValue);
  // b) to unregister all implementations:
  // hubConnection.off("aClientProvidedFunction");
  ...
  void _handleAClientProvidedFunction(List<Object> parameters) {
    logger.log(LogLevel.Information, "Server invoked the method");
  }

Client handlers can also return a result back to the server. If the server uses InvokeAsync (which expects a response), a handler may return a value or an async Future:

hubConnection.on("aClientProvidedFunctionWithResult", (parameters) async {
  await Future.delayed(Duration(seconds: 1));
  return "This is the result from the client!";
});

A few things worth knowing about client results:

  • If your handler throws, the exception message is returned to the server as an error result, so the server's InvokeAsync fails instead of hanging until its own timeout.
  • If the server invokes a method you never registered, an error result is returned for the same reason.
  • If you register several handlers for the same method name, all of them still run, but only the first one's return value is sent to the server (a warning is logged). The server can only accept a single result.
  • Handlers registered for methods the server calls with SendAsync (no response expected) work exactly as before — any value they return is simply ignored.

5. Using Msgpack for serialization

The Hub should be configured to use the msgpack protocol in both the client and server

Client #

import 'package:signalr_hub/msgpack_hub_protocol.dart';
_hubConnection = HubConnectionBuilder()
          .withUrl(_serverUrl, options: httpOptions)
          /* Configure the Hub with msgpack protocol */
          .withHubProtocol(MessagePackHubProtocol())
          .withAutomaticReconnect()
          .configureLogging(logger)
          .build();

Server #

Add the following packge to your ASP NET core project Microsoft.AspNetCore.SignalR.Protocols.MessagePack

public void ConfigureServices(IServiceCollection services)
        {
            // Configure the hub to use msgpack protocol
            services.AddSignalR().AddMessagePackProtocol();

        }

A note about the parameter types #

All function parameters and return values are serialized/deserialized into/from JSON by using the dart:convert package (json.endcode/json.decode). Make sure that you:

  • use only simple parameter types

or

  • use objects that implements toJson() since that method is used by the dart:convert package to serialize an object.

Flutter Json 101:

MSGPACK

All function parameters and return values are serialized/deserialized into/from Msgpack by using the msgpack_dart package. Make sure that you:

  • use only simple parameter types or
  • Convert your classes to maps using Json encode/decode and then pass it to msgpack or
  • Serialize the message into bytes using msgpack_dart using custom encoders and decoders before passing it to signalr

Msgpack - It's like JSON but fast and small.

How to expose a MessageHeaders object so the client can send default headers #

Code Example:

final defaultHeaders = MessageHeaders();
defaultHeaders.setHeaderValue("HEADER_MOCK_1", "HEADER_VALUE_1");
defaultHeaders.setHeaderValue("HEADER_MOCK_2", "HEADER_VALUE_2");

final httpConnectionOptions = new HttpConnectionOptions(
          httpClient: WebSupportingHttpClient(logger,
              httpClientCreateCallback: _httpClientCreateCallback),
          accessTokenFactory: () => Future.value('JWT_TOKEN'),
          logger: logger,
          logMessageContent: true,
          headers: defaultHeaders);

final _hubConnection = HubConnectionBuilder()
          .withUrl(_serverUrl, options: httpConnectionOptions)
          .withAutomaticReconnect(retryDelays: [2000, 5000, 10000, 20000, null])
          .configureLogging(logger)
          .build();

Http Request Log:

I/flutter ( 5248): Starting connection with transfer format 'TransferFormat.text'.
I/flutter ( 5248): Sending negotiation request: https://localhost:5000/negotiate?negotiateVersion=1
I/flutter ( 5248): HTTP send: url 'https://localhost:5000/negotiate?negotiateVersion=1', method: 'POST' content: '' content length = '0'
headers: '{ content-type: text/plain;charset=UTF-8 }, { HEADER_MOCK_1: HEADER_VALUE_1 }, { X-Requested-With: FlutterHttpClient }, { HEADER_MOCK_2: HEADER_VALUE_2 }, { Authorization: Bearer JWT_TOKEN }'

Server Configuration (CORS & Proxies) #

If you are using a proxy (like NGINX or Apache) or your Flutter web client connects from a different domain, you must enable CORS and configure proxy settings on your ASP.NET Core backend.

services.AddCors(options =>
{
    options.AddPolicy("AllowAll", builder =>
    {
        builder.AllowAnyHeader()
               .AllowAnyMethod()
               .SetIsOriginAllowed((host) => true)
               .AllowCredentials();
    });
});
// And in Configure:
app.UseCors("AllowAll");

Android Release Mode #

If you are compiling your app in Release mode for Android and experience connection failures (e.g. timeout or negotiation errors), ensure that you have the INTERNET permission in your android/app/src/main/AndroidManifest.xml:

<manifest xmlns:android="http://schemas.android.com/apk/res/android">
    <!-- Required for SignalR to connect to the server -->
    <uses-permission android:name="android.permission.INTERNET" />
    ...
</manifest>
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Documentation

API reference

Publisher

verified publishercodewithshamil.info

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A maintained Flutter client for ASP.NET Core SignalR with null-arg support, reconnection stability, and critical crash fixes.

Repository (GitHub)
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Topics

#signalr #websocket #aspnetcore #realtime

License

MIT (license)

Dependencies

equatable, flutter, get_it, http, logging, message_pack_dart, sse_channel, web_socket_channel

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