shimmer_loading_animation 0.0.1+1 shimmer_loading_animation: ^0.0.1+1 copied to clipboard
A Flutter package to create shimmer loading animation.
Shimmer Loading Package #
A Flutter package to provide a shimmer loading effect. This package includes two main widgets: Shimmer
and ShimmerLoading
.
Features #
- Shimmer Widget: Provides a shimmer animation effect.
- ShimmerLoading Widget: Displays a loading shimmer effect when a process is loading, and switches to a specified child widget once loading is complete.
Installation #
Add the following to your pubspec.yaml
file:
dependencies:
shimmer_loading_package: [latest_version]
Then run flutter pub get
.
Usage #
Import the package:
import 'package:shimmer_loading_animation/shimmer_loading_animation.dart';
There are two widgets available in this package:
- Shimmer
- ShimmerLoading
You need two use both of them to create a shimmer loading effect.
The Shimmer
widget should be a top widget of your Scaffold
's body, and the ShimmerLoading
widget should be an inner child of the Shimmer
widget.
The Shimmer
widget has a linearGradient
property that you can use to customize the shimmer effect. By default it uses a dark and light grey gradient.
LinearGradient(
colors: [
Color(0xF5000000),
Color(0xFF303030),
Color(0xFF000000),
],
stops: [
0.1,
0.3,
0.4,
],
begin: Alignment(-1.0, -0.3),
end: Alignment(1.0, 0.3),
tileMode: TileMode.clamp,
);
The ShimmerLoading
widget has 3 properties:
isLoading
: A boolean value that determines whether the loading effect should be displayed.loadingChild
: The widget that should be displayed while loading.secondChild
: The widget that should be displayed once loading is complete.
ShimmerLoading(
isLoading: isLoading,
loadingChild: Container(
decoration: BoxDecoration(
color: Colors.grey,
borderRadius: BorderRadius.circular(10),
),
height: 100,
width: 100,
),
secondChild: Container(
decoration: BoxDecoration(
color: Colors.blue,
borderRadius: BorderRadius.circular(10),
),
child: Text(
'Data loaded!',
style: TextStyle(
fontSize: 24,
fontWeight: FontWeight.bold,
),
),
),
),
Here is an example of how to use the Shimmer
and ShimmerLoading
widgets:
import 'package:flutter/material.dart';
import 'package:shimmer_loading_package/shimmer_loading_package.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
bool isLoading = true; // You should handle this variable's value based on your loading process.
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text('Shimmer Loading Example')),
body: Center(
child: Shimmer(
child: ShimmerLoading(
isLoading: isLoading,
loadingChild: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Container(
width: 200.0,
height: 20.0,
color: Colors.grey[300],
),
SizedBox(height: 10.0),
Container(
width: 200.0,
height: 20.0,
color: Colors.grey[300],
),
SizedBox(height: 10.0),
Container(
width: 200.0,
height: 20.0,
color: Colors.grey[300],
),
],
),
secondChild: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Loaded Child 1'),
SizedBox(height: 10.0),
Text('Loaded Child 2'),
SizedBox(height: 10.0),
Text('Loaded Child 3'),
],
),
),
),
),
),
);
}
}
Additional information #
You maybe want wrap the ShimmerLoading
widget with a Container
widget with a color, to have a background color while loading.
Container(
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(10),
),
child: ShimmerLoading(
isLoading: isLoading,
loadingChild: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Container(
width: 200.0,
height: 20.0,
color: Colors.grey[300],
),
SizedBox(height: 10.0),
Container(
width: 200.0,
height: 20.0,
color: Colors.grey[300],
),
SizedBox(height: 10.0),
Container(
width: 200.0,
height: 20.0,
color: Colors.grey[300],
),
],
),
secondChild: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Loaded Child 1'),
SizedBox(height: 10.0),
Text('Loaded Child 2'),
SizedBox(height: 10.0),
Text('Loaded Child 3'),
],
),
),
),
License #
This project is licensed under the MIT License - see the LICENSE file for details.