schedule_badge_updates 0.0.1 schedule_badge_updates: ^0.0.1 copied to clipboard
Allow scheduling badge updates on app icons.
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'package:schedule_badge_updates/schedule_badge_updates.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _badgeSupported = 'Not set';
@override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
String badgeSupported;
// Platform messages may fail, so we use a try/catch PlatformException.
try {
ScheduleBadgeUpdates.setBadge(16);
String res = await ScheduleBadgeUpdates.scheduleBadge(15, DateTime.now().add(Duration(seconds: 15)));
print(res);
bool isBadge = await ScheduleBadgeUpdates.isBadgeSupported();
if (!isBadge) {
badgeSupported = 'Not supported';
}
else {
badgeSupported = 'YASS!!!';
}
} on PlatformException {
badgeSupported = 'Failed to get platform version.';
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_badgeSupported = badgeSupported;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Center(
child: Text('Running on: $_badgeSupported\n'),
),
),
);
}
}