sceneview 3.6.1
sceneview: ^3.6.1 copied to clipboard
Flutter plugin for SceneView — 3D and AR scenes using native renderers (Filament on Android, RealityKit on iOS).
3.6.1 #
- Initial public release
- SceneView widget for Android and iOS
- ModelNode with GLB model loading
- Gesture controls (orbit, zoom, pan)
- Environment and lighting configuration
3.6.0 #
- Update SceneView dependency to 3.6.0 (Filament 1.70.1)
- Add
repository,issue_tracker, andtopicsto pubspec.yaml for pub.dev discoverability - Improve README with badges, detailed setup instructions, full controller API table, and architecture diagram
- Add LICENSE file (Apache-2.0)
3.5.0 #
- Update SceneView dependency to 3.5.0
- Version alignment with SceneView SDK
3.4.7 #
- Update SceneView dependency to 2.3.0 (latest on Maven Central)
- Fix missing
addGeometryandaddLightmethod handlers on Android (no longer crash withnotImplemented) - Fix
rememberEnvironmentnull safety in Android bridge - Fix iOS bridge to track per-model scale (not just paths)
- Add proper
dispose()to SceneViewController - Add
StateErrorwhen calling controller methods before view is ready - Add
isAttachedproperty to SceneViewController - Update Kotlin to 2.0.21, Compose BOM to 2024.06.00, compileSdk to 35
- Update iOS podspec version to 3.4.7
- Improve Dart documentation on all public APIs
0.1.0 #
- Initial scaffold release
- SceneView widget (3D) with PlatformView on Android and iOS
- ARSceneView widget (AR) with PlatformView on Android and iOS
- SceneViewController with method channel bridge
- ModelNode, GeometryNode, LightNode data classes
- Android: SceneViewPlugin with ComposeView + Scene composable
- iOS: SceneViewPlugin with UIHostingController + SceneViewSwift
- Example app with 3D model viewer