ruler_picker_bn 0.0.2 ruler_picker_bn: ^0.0.2 copied to clipboard
Flutter package for ruler type value picker.
import 'package:flutter/material.dart';
import 'package:ruler_picker_bn/ruler_picker_bn.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Ruler Picker Example',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Ruler Picker Example'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int valueKG = 0;
int valueCM = 0;
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisSize: MainAxisSize.min,
children: [
Padding(
padding: const EdgeInsets.only(right: 8.0),
child: Text('${valueKG.toString().padLeft(3, '0')} kg'),
),
SizedBox(
width: 200,
height: 75,
child: RulerPicker(
onChange: (val) {
setState(() {
valueKG = val;
});
},
background: Colors.white,
lineColor: Colors.black,
direction: Axis.horizontal,
startValue: 70,
maxValue: 200,
),
),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisSize: MainAxisSize.min,
children: [
Padding(
padding: const EdgeInsets.only(right: 8.0),
child: Text('${valueCM.toString().padLeft(3, '0')} cm'),
),
SizedBox(
width: 75,
height: 200,
child: RulerPicker(
onChange: (val) {
setState(() {
valueCM = val;
});
},
background: Colors.white,
lineColor: Colors.black,
direction: Axis.vertical,
),
),
],
),
],
),
),
);
}
}