rohd 0.5.3 rohd: ^0.5.3 copied to clipboard
The Rapid Open Hardware Development (ROHD) framework, a framework for describing and verifying hardware.
// Copyright (C) 2021-2023 Intel Corporation
// SPDX-License-Identifier: BSD-3-Clause
//
// example.dart
// A very basic example of a counter module.
//
// 2021 September 17
// Author: Max Korbel <max.korbel@intel.com>
// Though we usually avoid them, for this example,
// allow `print` messages (disable lint):
// ignore_for_file: avoid_print
// Import necessary dart pacakges for this file.
import 'dart:async';
// Import the ROHD package.
import 'package:rohd/rohd.dart';
// Define a class Counter that extends ROHD's abstract Module class.
class Counter extends Module {
// For convenience, map interesting outputs to short variable names for
// consumers of this module.
Logic get val => output('val');
// This counter supports any width, determined at run-time.
final int width;
Counter(Logic en, Logic reset, Logic clk,
{this.width = 8, super.name = 'counter'}) {
// Register inputs and outputs of the module in the constructor.
// Module logic must consume registered inputs and output to registered
// outputs.
en = addInput('en', en);
reset = addInput('reset', reset);
clk = addInput('clk', clk);
addOutput('val', width: width);
// We can use the `flop` function to automate creation of a `Sequential`.
val <= flop(clk, reset: reset, en: en, val + 1);
}
}
// Let's simulate with this counter a little, generate a waveform, and take a
// look at generated SystemVerilog.
Future<void> main({bool noPrint = false}) async {
// Define some local signals.
final en = Logic(name: 'en');
final reset = Logic(name: 'reset');
// Generate a simple clock. This will run along by itself as
// the Simulator goes.
final clk = SimpleClockGenerator(10).clk;
// Build a counter.
final counter = Counter(en, reset, clk);
// Before we can simulate or generate code with the counter, we need
// to build it.
await counter.build();
// Let's see what this module looks like as SystemVerilog, so we can pass it
// to other tools.
final systemVerilogCode = counter.generateSynth();
if (!noPrint) {
print(systemVerilogCode);
}
// Now let's try simulating!
// Attach a waveform dumper so we can see what happens.
if (!noPrint) {
WaveDumper(counter);
}
// Let's also print a message every time the value on the counter changes,
// just for this example to make it easier to see before we look at waves.
if (!noPrint) {
counter.val.changed
.listen((e) => print('@${Simulator.time}: Value changed: $e'));
}
// Start off with a disabled counter and asserting reset at the start.
en.inject(0);
reset.inject(1);
// Ahead of time, register to drop reset at time 27.
Simulator.registerAction(27, () => reset.put(0));
// Set a maximum time for the simulation so it doesn't keep running forever.
Simulator.setMaxSimTime(100);
// Print a message when we're done with the simulation, too!
Simulator.registerAction(100, () {
if (!noPrint) {
print('Simulation completed!');
}
});
// Kick off the simulator (but don't await it)!
if (!noPrint) {
print('Starting simulation...');
}
unawaited(Simulator.run());
// Let's wait for reset, then a few clock cycles, then enable the counter.
await reset.nextNegedge;
for (var i = 0; i < 3; i++) {
await clk.nextPosedge;
}
en.inject(1);
// Wait here until the simulation has completed (due to maximum time).
await Simulator.simulationEnded;
// We can take a look at the waves now.
if (!noPrint) {
print('To view waves, check out waves.vcd with a waveform viewer'
' (e.g. `gtkwave waves.vcd`).');
}
}