rive_splash_screen 0.1.1 rive_splash_screen: ^0.1.1 copied to clipboard
Facilitator for having a Splash screen with a Rive animation until some work has been done for the initialization of the app
rive_splash_screen #
Facilitator for having a Splash screen with a Rive animation until some work has been done for the initialization of the app
Usage #
Navigation #
The splash screen will show the animation and push the new route you gave once it's finish, by default it does a fade animation but you can customize it by using transitionsBuilder
SplashScreen.navigate(
name: 'intro.riv',
next: (_) => MyHomePage(title: 'Flutter Demo Home Page'),
until: () => Future.delayed(Duration(seconds: 5)),
startAnimation: '1',
),
Callback #
The splash screen will show the animation and call the onFinished
callback when it's finish.
SplashScreen.callback(
name: 'intro.riv',
onSuccess: (data) {
//data is the optional data returned by until callback function
Navigator.of(context).pushReplacement(PageRouteBuilder(pageBuilder: (_,__,___) => MyHomePage(title: 'Flutter Demo Home Page')));
},
onError: (err, stack) {
//error throw by until callback function
},
loopAnimation: '1',
until: () => Future.delayed(Duration(seconds: 1)),
endAnimation: '1',
),
API #
name
: path/name of the Rive animation
next
: screen to show once animation is finished as widget builder
loopAnimation
: animation name to run, default same as first param
startAnimation
: animation name to run once before going into loop
endAnimation
: animation name to run once until
is complete
until
: callback that return a future to process your initialization
isLoading
: alternative to until
if you want to manage loading state with a boolean
height
: force the height of the Rive animation, by default it take the all place available
width
: force the width of the Rive animation, by default it take the all place available
alignment
: alignment of the Rive animation, center by default
transitionsBuilder
transition to apply when showing next
Available animation mode #
Only one animation #
Basically you have one animation to show and then just need to stay at last frame. In order to do that only specify the startAnimation
Start and loop animation #
Your animation have an intro and a loop state, in order to do that only specify the startAnimation
and loopAnimation
End and loop animation #
Your animation have a finish and a loop state, in order to do that only specify the endAnimation
and loopAnimation
Start and end animation #
Your animation have an intro and a finish that should stay on the last frame, in order to do that only startAnimation
and endAnimation
Start, end and loop animation #
Your animation have an intro, a finish and a loop state, in order to do that specify the startAnimation
, endAnimation
and loopAnimation