rhino 1.6.11 rhino: ^1.6.11 copied to clipboard
A Flutter plugin for Picovoice's Rhino Speech-to-Intent engine
Rhino Binding for Flutter #
Rhino Speech-to-Intent Engine #
Made in Vancouver, Canada by Picovoice
Rhino is Picovoice's Speech-to-Intent engine. It directly infers intent from spoken commands within a given context of interest, in real-time. For example, given a spoken command "Can I have a small double-shot espresso?", Rhino infers that the user wants to order a drink and emits the following inference result:
{
"type": "espresso",
"size": "small",
"numberOfShots": "2"
}
Rhino is:
- using deep neural networks trained in real-world environments.
- compact and computationally-efficient, making it perfect for IoT.
- self-service. Developers and designers can train custom models using Picovoice Console.
Compatibility #
This binding is for running Rhino on Flutter 1.20.0+ on the following platforms:
- Android 4.1+ (API 16+)
- iOS 9.0+
Installation #
To start, you must have the Flutter SDK installed on your system. Once installed, you can run flutter doctor
to determine any other missing requirements.
To add the Rhino plugin to your app project, you can reference it in your pub.yaml:
dependencies:
rhino: ^<version>
If you prefer to clone the repo and use it locally, first run copy_resources.sh
(NOTE: on Windows, Git Bash or another bash shell is required, or you will have to manually copy the libs into the project.). Then you can reference the local binding location:
dependencies:
rhino:
path: /path/to/rhino/flutter/binding
Permissions #
To enable recording with the hardware's microphone, you must first ensure that you have enabled the proper permission on both iOS and Android.
On iOS, open your Info.plist and add the following line:
<key>NSMicrophoneUsageDescription</key>
<string>[Permission explanation]</string>
On Android, open your AndroidManifest.xml and add the following line:
<uses-permission android:name="android.permission.RECORD_AUDIO" />
NOTE: When archiving for release on iOS, you may have to change the build settings of your project in order to prevent stripping of the Rhino library. To do this open the Runner project in XCode and change build setting Deployment -> Strip Style to 'Non-Global Symbols'.
Usage #
The module provides you with two levels of API to choose from depending on your needs.
High-Level API
RhinoManager provides a high-level API that takes care of audio recording. This class is the quickest way to get started.
The constructor RhinoManager.create
will create an instance of the RhinoManager using a context file that you pass to it.
import 'package:rhino/rhino_manager.dart';
import 'package:rhino/rhino_error.dart';
void createRhinoManager() async {
try{
_rhinoManager = await RhinoManager.create(
"/path/to/context/file.rhn",
_inferenceCallback);
} on PvError catch (err) {
// handle rhino init error
}
}
NOTE: the call is asynchronous and therefore should be called in an async block with a try/catch.
The inferenceCallback
parameter is a function that you want to execute when Rhino makes an inference.
The function should accept a map that represents the inference result.
void _infererenceCallback(Map<String, dynamic> inference){
if(inference['isUnderstood']){
String intent = inference['intent']
Map<String, String> slots = inference['slots']
// add code to take action based on inferred intent and slot values
}
else {
// add code to handle unsupported commands
}
}
You can override the default Rhino model file and/or the inference sensitivity. There is also an optional errorCallback that is called if there is a problem encountered while processing audio. These optional parameters can be passed in like so:
_rhinoManager = await RhinoManager.create(
"/path/to/context/file.rhn",
_inferenceCallback,
modelPath: 'path/to/model/file.pv',
sensitivity: 0.75,
errorCallback: _errorCallback);
void _errorCallback(PvError error){
// handle error
}
Once you have instantiated a RhinoManager, you can start audio capture and intent inference using the .process()
function.
Audio capture stops and rhino resets once an inference result is returned via the inference callback.
try{
await _rhinoManager.process();
} on PvAudioException catch (ex) {
// deal with either audio exception
}
Once your app is done with using RhinoManager, be sure you explicitly release the resources allocated for it:
await _rhinoManager.delete();
There is no need to deal with audio capture to enable inference with RhinoManager. This is because it uses our flutter_voice_processor Flutter plugin to capture frames of audio and automatically pass it to the speech-to-intent engine.
Low-Level API
Rhino provides low-level access to the inference engine for those who want to incorporate speech-to-intent into a already existing audio processing pipeline.
Rhino
is created by passing a context file to its static constructor create
:
import 'package:rhino/rhino_manager.dart';
import 'package:rhino/rhino_error.dart';
void createRhino() async {
try{
_rhino = await Rhino.create('/path/to/context/file.rhn');
} on PvError catch (err) {
// handle rhino init error
}
}
To feed Rhino your audio, you must send it frames of audio to its process
function.
Each call to process
will return a Map object that will contain the following items:
- isFinalized - whether Rhino has made an inference
- isUnderstood - if isFinalized, whether Rhino understood what it heard based on the context
- intent - if isUnderstood, name of intent that were inferred
- slots - if isUnderstood, dictionary of slot keys and values that were inferred
List<int> buffer = getAudioFrame();
try {
Map<String, dynamic> inference = _rhino.process(buffer);
if(inference['isFinalized']){
if(inference['isUnderstood']){
String intent = inference['intent']
Map<String, String> = inference['slots']
// add code to take action based on inferred intent and slot values
}
}
} on PvError catch (error) {
// handle error
}
For process to work correctly, the audio data must be in the audio format required by Picovoice.
The required audio format is found by calling .sampleRate
to get the required sample rate and .frameLength
to get the required frame size.
Audio must be single-channel and 16-bit linearly-encoded.
Finally, once you no longer need the speech-to-intent engine, be sure to explicitly release the resources allocated to Rhino:
_rhino.delete();
Custom Context Integration #
To add a custom context to your Flutter application, first add the rhn file to an assets
folder in your project directory. Then add them to you your pubspec.yaml:
flutter:
assets:
- assets/context.rhn
You can then pass it directly to Rhino's create
constructor:
String contextAsset = "assets/context.rhn"
try{
_rhino = await Rhino.create(contextAsset);
} on PvError catch (err) {
// handle rhino init error
}
Non-English Contexts #
In order to run inference on non-English contexts you need to use the corresponding model file. The model files for all supported languages are available here.
Demo App #
Check out the Rhino Flutter demo to see what it looks like to use Rhino in a cross-platform app!