retcore_liquid_glass 0.0.2
retcore_liquid_glass: ^0.0.2 copied to clipboard
A premium Liquid Glass effect for Flutter. Includes fluid noise shaders, physically accurate refraction, and high-performance backdrop effects.
Retcore Liquid Glass #
A high-performance, physically accurate glass refraction package for Flutter. Built entirely with raw GLSL shaders, retcore_liquid_glass achieves the holy grail of modern UI design: real-time, interactive, incredibly realistic frosted and liquid glass effects that bend the light of widgets underneath them.

Features #
- Physically Accurate Optics: Uses true Snell's Law calculations to bend light through the glass accurately.
- Zero-Overhead Memory: Uses pure integer handles to clone high-resolution textures directly to the GPU without leaking memory.
- Resolution Independent: Perfectly scales its optics on 1.0x monitors up to 4.0x Retina displays without pixelation.
- Alignment API: Position the glass using the standard Flutter
Alignmentsystem (e.g.LiquidGlassPosition.center). - Web Safe: Includes a unique CanvasKit crash-breaker to prevent memory loops if a Web Browser's strict CORS policy blocks an image.
Getting Started #
- Add the package to your
pubspec.yaml:dependencies: retcore_liquid_glass: ^0.0.1 - Wrap your entire background in a
LiquidGlassView. - Add
LiquidLenswidgets wherever you want the glass cards to appear.
Usage #
import 'package:flutter/material.dart';
import 'package:retcore_liquid_glass/retcore_liquid_glass.dart';
class MyGlassApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
body: LiquidGlassView(
// Set realTime to true if your background has moving elements (like a video)
realTime: false,
background: Image.network(
'https://images.unsplash.com/photo-1485470733090-0aae1788d5af',
fit: BoxFit.cover,
),
lenses: [
LiquidLens(
// Position using alignments!
position: LiquidGlassPosition.center,
width: 300,
height: 200,
// True optical magnification (zoom) inside the glass
magnification: 1.4,
// Refraction distortion amount
distortion: 0.15,
// Optional child widget inside the glass
child: Center(
child: Text(
"PREMIUM UI",
style: TextStyle(color: Colors.white, fontSize: 24),
),
),
),
],
),
);
}
}
Advanced Properties #
| Property | Description | Default |
|---|---|---|
refractionMode |
Toggle between .shape (rounded box) or .radial (circular) light bending. |
.shape |
draggable |
Set to true to let the user drag the glass card around the screen. |
false |
chromaticAberration |
Introduces an RGB split to simulate premium, thick lens edges. | 0.005 |
color |
Apply a subtle RGBA tint overlay to the glass. | Colors.transparent |