resources_generator 1.0.0 resources_generator: ^1.0.0 copied to clipboard
An resource class generator for Flutter, like Android resource class R.
Resource generator #
Feature #
Generate a resource class from assets/
folder, similar to R
class on Android.
Configurations #
This generator supports generate common assets folder and assets folder divided by flavors.
Without flavor #
Required structure for assets folder:
<your-project>
├── <assets-folder>/
├── images/ (for images)
├── vectors/ (for vector images or svg)
├── translations/ (for localizations)
├── fonts/ (for fonts)
├── scripts/ (for shell scripts)
├── configs/ (for JSON configurations)
├── raws/ (for raw files)
├── lib/
├── pubspec.yaml
With flavor #
Required structure for assets folder:
<your-project>
├── <assets-folder>/
├── all/ <common for all flavors>
├── images/ (for images)
├── vectors/ (for vector images or svg)
├── translations/ (for localizations)
├── fonts/ (for fonts)
├── scripts/ (for shell scripts)
├── configs/ (for JSON configurations)
├── raws/ (for raw files)
├── <flavor-0>
├── ... (same as all/)
├── <flavor-1>
├── ... (same as all/)
├── <flavor-2>
├── ... (same as all/)
├── ...
├── lib/
├── pubspec.yaml
Usage #
Activate the executable:
dart pub global activate resources_generator
cd
into project root:
cd <your-project>
Execute the generator:
dart pub global run resources_generator:generate -i <assets-folder> -o <output-folder> -p <optional-package> -f
with:
-i
or--input
, optional, is the input assets folder, default toassets
.-o
or--output
, optional, is the output folder, default tolib/resources
.-p
or--package
, optional, is the package name if assets is in a package/module instead of an application..-f
or--with-flavor
, optional, will generate the resource class into flavors.
Note #
- For generating fonts, font file names must have this format:
<family>-<attr-1>-<attr-2>.ttf
, with attrs to be font style and font weight
Example: Roboto-Italic-w600.ttf