rerune 0.8.2
rerune: ^0.8.2 copied to clipboard
OTA localization updates for Flutter apps with build_runner code generation.
rerune #
OTA localization updates for Flutter apps.
ReRune layers server-provided translations on top of your generated
AppLocalizations values, without changing how you call localization getters in
widgets.
Requirements #
- Flutter
>=3.22.0 - Dart
>=3.4.0
Install #
dependencies:
rerune: ^0.8.2
dev_dependencies:
# Optional: needed only if you use the build_runner path below.
build_runner: ^2.4.13
Standard Integration (Recommended) #
1) Generate Flutter localizations #
flutter gen-l10n
2) Generate ReRune localization config #
Fast path (ReRune-only generation):
dart run rerune
Alternative (build_runner pipeline):
dart run build_runner build --delete-conflicting-outputs
Both commands generate identical *.rerune.g.dart artifacts.
Parity is protected by dedicated drift-guard tests in CI.
With default Flutter l10n naming, ReRune generates:
lib/.../app_localizations.rerune.g.dartreRuneAppLocalizationsConfig
No manual anchor class or annotation file is needed.
3) Wire ReRune.setup(...) in main() #
import 'package:flutter/widgets.dart';
import 'package:rerune/rerune.dart';
import 'l10n/gen/app_localizations.rerune.g.dart';
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
await ReRune.setup(
otaPublishId: 'your-ota-publish-id',
localizations: reRuneAppLocalizationsConfig, // Generated by rerune/build_runner
updatePolicy: const ReRuneUpdatePolicy(checkOnStart: true),
);
runApp(const MyApp());
}
4) Use ReRune delegates/locales in your app #
MaterialApp(
localizationsDelegates: ReRune.localizationsDelegates,
supportedLocales: ReRune.supportedLocales,
)
Runtime APIs #
- Setup and load cached bundles:
await ReRune.setup(...) - Check manually:
await ReRune.checkForUpdates() - Listen to applied updates:
ReRune.onFetchedTextsApplied.listen(...) - Rebuild subtree on any localization revision:
ReRuneBuilder(builder: ...) - Listen to any localization revision:
ReRune.localizationsRevisionListenable
Dashboard-Only Locale Additions #
ReRune can make newly added dashboard languages available without an app-store
release. await ReRune.setup(...) loads cached manifest/ARB bundles before the
first app frame, so a dashboard-only locale fetched during a previous run is
available in ReRune.supportedLocales before MaterialApp resolves the device
locale. If checkOnStart is enabled, the network refresh starts in the
background after cached bundles are loaded; it does not block setup.
After a successful manifest/update fetch, ReRune.supportedLocales contains
the app's compiled locales plus dashboard locales whose ARB bundle has been
fetched or loaded from cache. The generated delegate uses the app's first
compiled locale as the fallback base when Flutter's generated delegate cannot
load a dashboard-only locale.
Startup Modes #
Use awaited setup when you want deterministic second-run locale support without waiting on the network:
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
await ReRune.setup(
otaPublishId: 'your-ota-publish-id',
localizations: reRuneAppLocalizationsConfig,
);
runApp(const MyApp());
}
Use the builder when you also want the app to follow the device language immediately after a same-run background fetch:
ReRuneBuilder(
builder: (_) => MaterialApp(
localizationsDelegates: ReRune.localizationsDelegates,
supportedLocales: ReRune.supportedLocales,
),
)
Limits:
- Without
ReRuneBuilderor another rebuild trigger, a locale fetched during the current run is picked up byMaterialAppon the next launch afterawait ReRune.setup(...)loads it from cache. - New localization keys or changed placeholder signatures still require running
flutter gen-l10nanddart run rerune, then shipping an app update. - Platform/app-store language metadata and OS-level language listings are not changed by OTA localization.
Advanced And Custom Integrations #
Custom Flutter l10n class/file names #
If your app does not use app_localizations.dart / AppLocalizations, add a
build.yaml in the app root:
targets:
$default:
builders:
rerune|re_rune_localizations_overlay:
generate_for:
- lib/**/my_localizations.dart
options:
localizations_file_name: my_localizations.dart
localizations_class_name: MyLocalizations
Then run:
flutter gen-l10n
dart run rerune
# or
dart run build_runner build --delete-conflicting-outputs
This generates my_localizations.rerune.g.dart and
reRuneMyLocalizationsConfig.
Use it in startup:
import 'package:rerune/rerune.dart';
import 'l10n/gen/my_localizations.rerune.g.dart';
void main() {
ReRune.setup(
otaPublishId: 'your-ota-publish-id',
localizations: reRuneMyLocalizationsConfig,
);
runApp(const MyApp());
}
Disable automatic startup fetch #
ReRune.setup(
otaPublishId: 'your-ota-publish-id',
localizations: reRuneAppLocalizationsConfig, // Generated by rerune/build_runner
updatePolicy: const ReRuneUpdatePolicy(checkOnStart: false),
);
Schedule periodic refresh in hours or days #
ReRune.setup(
otaPublishId: 'your-ota-publish-id',
localizations: reRuneAppLocalizationsConfig,
updatePolicy: const ReRuneUpdatePolicy(
checkOnStart: true,
periodicIntervalInHours: 2,
periodicIntervalInDays: 3,
),
);
ReRuneUpdatePolicy only accepts whole-hour or whole-day periodic refresh intervals.
If both fields are set, they are combined into a single refresh cadence.
On web, if the combined interval exceeds the supported timer limit, ReRune
clamps it to the maximum supported delay (24 days and 20 hours) instead of
throwing.
Trigger updates from UI actions #
final result = await ReRune.checkForUpdates();
if (result.hasErrors) {
// show error state
}
Provide your own cache store #
If you need custom storage behavior, implement ReRuneCacheStore and pass it
to ReRune.setup(cacheStore: ...).
Troubleshooting #
Target of URI hasn't been generated: runflutter gen-l10n, thendart run rerune(ordart run build_runner build --delete-conflicting-outputs).Undefined name reRune...Config: generated.rerune.g.dartfile is missing, stale, or imported from a wrong path.- Changed l10n keys/signatures: rerun both generators.
License #
This package is proprietary software.
- Copyright (c) 2026 BasalBit GmbH. All rights reserved.
- Commercial license terms:
https://rerune.io/terms - Issue tracker:
https://rerune.io/issue-tracker