replay_bloc 0.0.1-nullsafety.1 replay_bloc: ^0.0.1-nullsafety.1 copied to clipboard
An extension to the bloc state management library which adds support for undo and redo.
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:replay_bloc/replay_bloc.dart';
import 'package:example/simple_bloc_observer.dart';
void main() async {
Bloc.observer = SimpleBlocObserver();
runApp(App());
}
/// A [StatelessWidget] which uses:
/// * [replay_bloc](https://pub.dev/packages/replay_bloc)
/// * [flutter_bloc](https://pub.dev/packages/flutter_bloc)
/// to manage the state of a counter.
class App extends StatelessWidget {
@override
Widget build(BuildContext context) {
return BlocProvider(
create: (_) => CounterBloc(),
child: MaterialApp(
home: CounterPage(),
),
);
}
}
/// A [StatelessWidget] which demonstrates
/// how to consume and interact with a [ReplayBloc] or [ReplayCubit].
class CounterPage extends StatelessWidget {
@override
Widget build(BuildContext context) {
final textTheme = Theme.of(context).textTheme;
return Scaffold(
appBar: AppBar(
title: const Text('Counter'),
actions: [
BlocBuilder<CounterBloc, int>(
builder: (context, state) {
final bloc = context.read<CounterBloc>();
return IconButton(
icon: const Icon(Icons.undo),
onPressed: bloc.canUndo ? bloc.undo : null,
);
},
),
BlocBuilder<CounterBloc, int>(
builder: (context, state) {
final bloc = context.read<CounterBloc>();
return IconButton(
icon: const Icon(Icons.redo),
onPressed: bloc.canRedo ? bloc.redo : null,
);
},
),
],
),
body: BlocBuilder<CounterBloc, int>(
builder: (context, state) {
return Center(child: Text('$state', style: textTheme.headline2));
},
),
floatingActionButton: Column(
crossAxisAlignment: CrossAxisAlignment.end,
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
Padding(
padding: const EdgeInsets.symmetric(vertical: 4.0),
child: FloatingActionButton(
child: const Icon(Icons.add),
onPressed: () => context.read<CounterBloc>().add(Increment()),
),
),
Padding(
padding: const EdgeInsets.symmetric(vertical: 4.0),
child: FloatingActionButton(
child: const Icon(Icons.remove),
onPressed: () => context.read<CounterBloc>().add(Decrement()),
),
),
Padding(
padding: const EdgeInsets.symmetric(vertical: 4.0),
child: FloatingActionButton(
child: const Icon(Icons.delete_forever),
onPressed: () => context.read<CounterBloc>().add(Reset()),
),
),
],
),
);
}
}
/// {@template replay_counter_cubit}
/// A simple [ReplayCubit] which manages an `int` as its state
/// and exposes three public methods to `increment`, `decrement`, and
/// `reset` the value of the state.
/// {@endtemplate}
class CounterCubit extends ReplayCubit<int> {
/// {@macro replay_counter_cubit}
CounterCubit() : super(0);
/// Increments the [CounterCubit] state by 1.
void increment() => emit(state + 1);
/// Decrements the [CounterCubit] state by 1.
void decrement() => emit(state - 1);
/// Resets the [CounterCubit] state to 0.
void reset() => emit(0);
}
/// Base event class for the [CounterBloc].
class CounterEvent extends ReplayEvent {}
/// Notifies [CounterBloc] to increment its state.
class Increment extends CounterEvent {
@override
String toString() => 'Increment';
}
/// Notifies [CounterBloc] to decrement its state.
class Decrement extends CounterEvent {
@override
String toString() => 'Decrement';
}
/// Notifies [CounterBloc] to reset its state.
class Reset extends CounterEvent {
@override
String toString() => 'Reset';
}
/// {@template replay_counter_bloc}
/// A simple [ReplayBloc] which manages an `int` as its state
/// and reacts to three events: [Increment], [Decrement], and [Reset].
/// {@endtemplate}
class CounterBloc extends ReplayBloc<CounterEvent, int> {
/// {@macro replay_counter_bloc}
CounterBloc() : super(0);
@override
Stream<int> mapEventToState(CounterEvent event) async* {
if (event is Increment) {
yield state + 1;
} else if (event is Decrement) {
yield state - 1;
} else if (event is Reset) {
yield 0;
}
}
}