refresh_wow 0.0.7 refresh_wow: ^0.0.7 copied to clipboard
a flutter refresh widget
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:refresh_wow/refresh_wow.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or press Run > Flutter Hot Reload in IntelliJ). Notice that the
// counter didn't reset back to zero; the application is not restarted.
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
Iterable<int> get positiveIntegers sync* {
int i = 0;
while (true) yield i++;
}
class _MyHomePageState extends State<MyHomePage> {
GlobalKey<RefreshListViewState> refreshListViewStateKey =
new GlobalKey<RefreshListViewState>();
List<String>list = positiveIntegers
.skip(1) // don't use 0
.take(100) // take 10 numbers
.toList().map((i) => "我是初始数据$i").toList();
bool hasMore = false;
Future<Null> _handleRefresh() {
print('_handleRefresh');
final Completer<Null> completer = new Completer<Null>();
new Timer(new Duration(milliseconds: 500), () {
list = positiveIntegers
.skip(1) // don't use 0
.take(100) // take 10 numbers
.toList().map((i) => "我是初始数据$i").toList();
refreshListViewStateKey.currentState.setData(list, hasMore);
completer.complete(null);
});
return completer.future;
}
int error = 0;
Future<Null> _handleLoadMore() {
print('_handleLoadMore');
final Completer<Null> completer = new Completer<Null>();
new Timer(new Duration(milliseconds: 1300), () {
//error模拟失败
if (error != 1) {
error++;
list.addAll(positiveIntegers
.skip(1) // don't use 0
.take(70) // take 10 numbers
.toList().map((i) => "我是更多数据$i").toList());
hasMore = list.length > 300;
refreshListViewStateKey.currentState.setData(list, hasMore);
completer.complete(null);
} else {
error++;
completer.completeError(null);
// throw new Exception('获取数据失败');
}
});
return completer.future;
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return new Scaffold(
appBar: new AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: new Text(widget.title),
),
body: new RefreshListView(
refreshListViewKey: refreshListViewStateKey,
itemData: this.list,
footerItemCount: 2,
headerItemCount: 2,
itemBuilder: (BuildContext context, int index, dynamic itemData) {
return new Text('itemData: $itemData index: $index');
},
headerBuilder: (BuildContext context, int index) {
return new Text('header: $index');
},
footerBuilder: (BuildContext context, int index) {
return new Text('footer: $index');
},
// onRefresh: _handleRefresh,
onLoadMore: !hasMore ? _handleLoadMore : null,)
);
}
}