redux_remote_devtools 3.0.0 redux_remote_devtools: ^3.0.0 copied to clipboard
Remote DevTools for Redux.dart. This package connects a Dart Redux store to the Remote Devtools Server, allowing the developer to inspect changes to the Redux Store during runtime.
Redux Remote Devtools for Dart and Flutter #
Redux Remote Devtools support for Dart and Flutter.
Installation #
Add the library to pubspec.yaml:
dependencies:
redux_remote_devtools: ^2.0.0
Middleware configuration #
Add the middleware to your Redux configuration:
var remoteDevtools = RemoteDevToolsMiddleware('192.168.1.52:8000');
final store = new DevToolsStore<AppState>(searchReducer,
middleware: [
remoteDevtools,
]);
remoteDevtools.store = store;
await remoteDevtools.connect();
⚠️ Using mutliple middleware?
If you use other middleware, RemoteDevTools must be put last. Otherwise, actions and state updates will be out of sync
What's going on here? #
-
Create a new instance of the devtools middleware. Specify the host and port to connect to.
-
Wait for devtools to connect to the remotedev server
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Initialise your store. To take advantage of time travel, you should use a DevToolsStore. Pass in remoteDevTools with the rest of your middlware
-
The middleware needs a reference to the store you just created, so commands from devtools can be dispatched. So as a final step, set the reference.
Using remotedev #
Use the Javascript Remote Devtools package. Start the remotedev server on your machine
npm install -g remotedev-server
remotedev --port 8000
Run your application. It will connect to the remotedev server. You can now debug your redux application by opening up http://localhost:8000
in a web browser.
Encoding Actions and State #
In the Javascript world, Redux follows a convention that your redux state is a plain Javascript Object, and actions are also Javascript objects that have a type
property. The JS Redux Devtools expect this. However, Redux.dart tries to take advantage of the strong typing available in Dart. To make Redux.dart work with the JS devtools, we need to convert actions and state instances to JSON before sending.
Remember that the primary reason for using devtools is to allow the developer to reason about what the app is doing. Therefore, exact conversion is not strictly necessary - it's more important for what appears in devtools to be meaningful to the developer.
Enconding Strategy for Actions #
We use the class name as the action type
for class based actions. For enum typed actions, we use the value of the action. For example:
enum EnumActions {
Action1;
Action2;
}
class ClassAction {}
When converted, these actions will be {"type": "Action1"}
or {"type": "ClassAction"}
, etc.
We also want to send the action properties over to devtools. To do this, we attempt to jsonEncode
the entire Action, and attach this JSON data as a payload
property. For example:
class ClassAction {
int someValue;
toJson() {
return {'someValue': this.someValue};
}
}
Would appear in devtools as:
{
"type": "ClassAction",
"payload": {
"someValue": 5 // or whatever someValue was set to
},
}
This of course means your Actions need to be json encodable. You can do what the example above does and write your own toJson
method. However, a better approach is to use a generator like json_serializable to do it for you. If your action is not json encodable, the payload property will be missing in devtools.
Encoding strategy for State #
For state, we simply attempt to jsonEncode
the entire thing. If your state cannot be converted, then state updates will not appear in devtools.
Overriding these strategies #
The strategy described above should work for most cases. However, if you want to do something different, you can replace the ActionEncoder
and StateEncoder
with your own implementations:
var remoteDevtools = RemoteDevToolsMiddleware('192.168.1.52:8000', actionEncoder: MyCoolActionEncoder);
Making your actions and state json encodable #
You can either write your own toJson
methods for each of your actions and your state class. However, this quickly becomes cumbersome and error prone. Instead, the recommended way is to make use of the json_annotation
package to automatically generate toJson functions for you.
Dispatching Actions from DevTools #
You are able to dispatch actions from the Devtools UI and have these processed by the redux implementation in your Flutter app.
In order for this to work, you need to implement an ActionDecoder
. ActionDecoder's job is to take the JSON data received from the Devtools UI, and return an action that your reducers know how to use. For example if we dispatch an action:
{
"type": "INCREMENT"
}
We would implement an ActionDecoder like so:
ActionDecoder myDecoder = (dynamic payload) {
final map = payload as Map<String, dynamic>;
if (map['type'] == 'INCREMENT') {
return IncrementAction();
}
};
Essentially, you need to map every JSON action type into an action that can be used by your reducers.
Please get in touch if you have any awesome ideas for how to make this process smoother.
Example Apps #
This repo includes remote-devtools enabled versions of the flutter-redux example apps:
-
flutter-redux Simple Counter App.
- Demonstrates how enum actions are sent to devtools.
- Shows how time travel works.
-
flutter-redux Github Search App.
-
Demonstrates how class based actions and nested state objects are serialised and made browseable in devtools
-
Demonstrates the limits of time travel in apps that use epics
-