realtime_audio 0.0.3 realtime_audio: ^0.0.3 copied to clipboard
Audio package for realtime APIs like OpenAI Realtime or HumeAI Voice.
import 'dart:async';
import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:realtime_audio/realtime_audio.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
RealtimeAudio? audioEngine;
// StreamSubscription<Uint8List>? _subscription;
List<StreamSubscription<dynamic>>? _subscriptions;
RealtimeAudioState _state = const RealtimeAudioState();
double _playerVolume = -96.0;
double _recorderVolume = -96.0;
double get _playerVolumeT => 1.0 - (_playerVolume / -96.0).clamp(0.0, 1.0);
double get _recorderVolumeT => 1.0 - (_recorderVolume / -96.0).clamp(0.0, 1.0);
List<Uint8List>? _previewData;
void _togglePreviewRecording() {
if (_previewData == null) {
_previewData = [];
} else {
final chunks = _previewData!;
// final allChunks = chunks.fold<Uint8List>(
// Uint8List(0), (previousValue, element) => Uint8List.fromList([...previousValue, ...element]));
_previewData = null;
// audioEngine?.queueChunk(allChunks);
for (final chunk in chunks) {
audioEngine?.queueChunk(chunk);
}
}
setState(() {});
}
void _handleRecorderChunk(Uint8List chunk) {
if (_previewData != null) {
_previewData!.add(chunk);
}
}
void createAudioEngine() {
audioEngine = RealtimeAudio();
_subscriptions = [
audioEngine!.stateStream.listen((event) => setState(() => _state = event)),
audioEngine!.recorderVolumeStream.listen((event) => setState(() => _recorderVolume = event)),
audioEngine!.playerVolumeStream.listen((event) => setState(() => _playerVolume = event)),
audioEngine!.recorderStream.listen(_handleRecorderChunk),
];
setState(() {
_state = audioEngine!.state;
});
}
void destroyAudioEngine() {
for (final subscription in _subscriptions ?? const []) {
subscription.cancel();
}
// _subscription?.cancel();
// _subscription = null;
audioEngine?.dispose();
audioEngine = null;
}
Future<void> clearQueue() async {
audioEngine?.clearQueue();
}
Future<void> testPlayer() async {
final file = await rootBundle.load('assets/music/shelter_evil.wav');
final data = file.buffer.asUint8List();
final chunks = <Uint8List>[];
final chunkSize = data.length ~/ 10;
// final chunkSize = 24000;
int remaining = data.length;
int count = 0;
while (remaining > 0 && count < 10) {
final start = 400 + data.length - remaining;
final end = math.min(start + chunkSize, data.length);
final chunk = data.sublist(start, end);
// if (chunk.length < chunkSize) {
// break;
// }
chunks.add(chunk);
remaining -= chunkSize;
count += 1;
}
for (final chunk in chunks) {
audioEngine?.queueCallback(() => print("Playing chunk."));
audioEngine?.queueChunk(chunk);
audioEngine?.queueCallback(() => print("Done playing chunk."));
}
}
void startPlayer() {
audioEngine?.start();
}
void pausePlayer() {
audioEngine?.pause();
}
void resumePlayer() {
audioEngine?.resume();
}
void stopPlayer() {
audioEngine?.stop();
}
void startRecording() {
// audioEngine?.startRecording();
}
void stopRecording() {
// audioEngine?.stopRecording();
}
Future<void> getPermission() async {
final permission = await RealtimeAudio.getRecordPermission();
print(permission);
}
Future<void> requestPermission() async {
final permission = await RealtimeAudio.requestRecordPermission();
print(permission);
}
@override
void initState() {
super.initState();
}
@override
void dispose() {
destroyAudioEngine();
super.dispose();
}
@override
Widget build(BuildContext context) {
final colors = Theme.of(context).colorScheme;
return Scaffold(
appBar: AppBar(
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
title: Text(widget.title),
),
body: Center(
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 16),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
onPressed: createAudioEngine,
child: const Text('Create Audio Engine'),
),
ElevatedButton(
onPressed: destroyAudioEngine,
child: const Text('Destroy Audio Engine'),
),
const SizedBox(height: 24),
ElevatedButton(
onPressed: startPlayer,
child: const Text('Start Player'),
),
ElevatedButton(
onPressed: stopPlayer,
child: const Text('Stop Player'),
),
const SizedBox(height: 24),
ElevatedButton(
onPressed: pausePlayer,
child: const Text('Pause Player'),
),
ElevatedButton(
onPressed: resumePlayer,
child: const Text('Resume Player'),
),
const SizedBox(height: 24),
ElevatedButton(
onPressed: testPlayer,
child: const Text('Queue Something'),
),
ElevatedButton(
onPressed: clearQueue,
child: const Text('Clear Queue'),
),
const SizedBox(height: 24),
ElevatedButton(
onPressed: getPermission,
child: const Text('Get Permission'),
),
ElevatedButton(
onPressed: requestPermission,
child: const Text('Request Permission'),
),
ElevatedButton(
onPressed: _togglePreviewRecording,
child: Text(_previewData != null ? 'End Preview' : 'Start Preview'),
),
const SizedBox(height: 24),
ProgressIndicator(t: _state.duration / math.max(1, _state.durationTotal)),
const SizedBox(height: 16),
ProgressIndicator(t: _playerVolumeT),
const SizedBox(height: 16),
ProgressIndicator(t: _recorderVolumeT),
],
),
),
),
);
}
}
class ProgressIndicator extends StatelessWidget {
const ProgressIndicator({
super.key,
required this.t,
});
final double t;
@override
Widget build(BuildContext context) {
final colors = Theme.of(context).colorScheme;
return SizedBox(
height: 8,
child: LayoutBuilder(builder: (context, constraints) {
return Stack(
alignment: AlignmentDirectional.centerStart,
children: [
Container(
height: double.infinity,
width: double.infinity,
decoration: ShapeDecoration(shape: const StadiumBorder(), color: colors.surfaceContainerHigh),
),
AnimatedContainer(
duration: const Duration(milliseconds: 200),
curve: Curves.easeInOutCubicEmphasized,
height: double.infinity,
width: constraints.maxWidth * t,
decoration: ShapeDecoration(shape: const StadiumBorder(), color: colors.primary),
),
],
);
}),
);
}
}