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A high-fidelity 3D-like page flip engine for Flutter. Features physics-based paper fold effects with realistic shadows, sound, and haptic feedback for ultra-smooth performance.

Real Page Flip Engine for Flutter #

pub package License Flutter

A high-fidelity, 3D-like page flip engine for Flutter with bounded snapshot windowing and configurable rendering profiles for a broad range of devices.

Built for RealBible, Proven in Production #

Real Page Flip is the page-flip engine developed for the production of RealBible. It has since been successfully integrated into and commercialized in both of the following applications:

Notice: This page flip engine is fully optimized for both single-page vertical layouts and horizontal two-page view (double-spread mode) for tablets and wider screens.

English | 한국어

Demos #

Mobile single-page view #

Four slow page turns recorded on a portrait mobile viewport using the high-quality rendering profile.

[Mobile single-page page flip]

16:9 double-spread view #

Four slow spread turns with distinct left- and right-page content, recorded on a 16:9 landscape viewport using the high-quality rendering profile.

[16:9 double-spread page flip]

Why Real Page Flip? (The Technical Edge) #

Most page flip libraries struggle with performance as UI complexity increases. Real Page Flip is built differently:

1. Hybrid Snapshot Engine (GPU Optimization) #

Unlike other libraries that attempt to render live widget trees during heavy animations, our engine captures high-resolution snapshots of your pages.

  • The Benefit: During a flip, the renderer works from flattened page textures (RawImage) instead of repainting the complete host widget tree every frame. Actual frame rate still depends on page capture cost, device, and host layout.

2. Intelligent Memory Windowing #

Whether your book has 10 pages or 10,000, retained page state is bounded around the active page window.

  • The Benefit: The engine keeps the current and adjacent pages needed for navigation instead of retaining every page widget and snapshot.

3. Lightweight Geometry Engine #

We avoid heavy 3D perspective transforms that can be jittery on older hardware. Instead, we use a custom math-based Path Clipping engine.

  • The Benefit: Curved clips, dynamic shadows, and highlights are calculated without requiring a full 3D scene.

4. Production-Hardened Layouts (Single Constraint Gate) #

Ever had a "Vertical viewport was given unbounded height" error? Not here.

  • The Benefit: The internal constraint gate provides stable bounded sizing in common Stack, Column, and Scaffold compositions.

Sensory Experience: Sound and Haptics #

What truly sets this engine apart is the immersive sensory feedback:

  • Physical Sound Effects: High-quality rustle sounds that vary naturally with your gesture speed.
  • Tactile Haptics: Feel the friction and the "snap" of the paper through your device's haptic engine.

Installation #

Add real_page_flip to your pubspec.yaml:

flutter pub add real_page_flip

The default haptic mode is capability-adaptive: premium devices use native continuous texture and semantic primitives, amplitude-controlled devices use a stable waveform, and basic motors receive short confirmation feedback only. Use PaperTexturePreset.none for a fully silent haptic mode.

PageFlipConfig(
  hapticQuality: HapticQuality.adaptive, // recommended
  hapticTexturePreset: PaperTexturePreset.textured,
)

Quick Start #

import 'package:real_page_flip/real_page_flip.dart';

PageFlipWidget(
  itemCount: 10,
  itemBuilder: (context, index) => MyPage(index),
)

Flip Sensitivity #

Control the drag-release threshold for completing page flips in each direction:

PageFlipWidget(
  config: PageFlipConfig(
    // Forward flip completes when drag exceeds 40 % (default 0.4)
    cutoffForward: 0.35,
    // Backward flip threshold (default 0.4)
    cutoffPrevious: 0.5,
    // Overall gesture sensitivity (0.0 = firm, 1.0 = light touch)
    sensitivity: 0.5,
  ),
  itemCount: 10,
  itemBuilder: (context, index) => MyPage(index),
)

Higher values require dragging further across the page to complete a flip. Setting forward/previous independently lets you tune bias (e.g. easier to go forward than backward).

Double-spread (two-page) mode #

For books that show left and right pages together:

PageFlipWidget(
  spreadMode: PageFlipSpreadMode.doubleSpread, // or isDoubleSpread: true
  itemCount: spreadCount, // number of spreads, not single pages
  config: PageFlipConfig(
    skipTapAnimation: false, // required to animate spine-band reveal on tap
    flapBackStrength: 0.0, // default: keep mirrored back text disabled
  ),
  itemBuilder: (context, spreadIndex) => MyTwoPageSpread(spreadIndex),
)

Host contract

Responsibility Detail
itemBuilder Each index renders a full-width spread (left + right pages).
itemCount Number of spreads (e.g. ceil(pageCount / 2)).
Stable builder Use a method or const closure—not a new inline lambda every build, or snapshots reset too often.
Snapshots The engine captures spreadSnapshots[currentIndex ± 1] when includeCurrentSpread is true (flip start, page settle, init).
Spine reveal Forward flip reveals the left half of the next spread; backward reveals the right half of the previous spread.

Use clipSpreadPageHalf from the engine when aligning host layout with flip layers.

flapBackStrength is intentionally disabled by default for reader performance and text clarity. Set it around 0.3 only when you want the subtle mirrored through-paper effect in double-spread mode.

Profile-mode performance benchmark #

Run the benchmark entrypoint on a real device in profile mode to measure frame timing under rapid page turns:

cd example
flutter run --profile -t lib/performance_benchmark.dart --dart-define=PERFORMANCE_PROFILE=medium --dart-define=DOUBLE_SPREAD=false --dart-define=FLIPS=80

Use DOUBLE_SPREAD=true to measure two-page spread mode. The benchmark logs build/raster averages, P90/P99, max frame time, and jank count from FrameTiming.

Dark Mode Support #

The engine is theme-aware by default. With backgroundColor: null (the default since v1.3.0), the flipping page automatically uses the host app's scaffoldBackgroundColor, and shadow/highlight intensities are calculated from the background luminance at paint time.

Zero-config automatic dark mode #

MaterialApp(
  theme: ThemeData.light(),
  darkTheme: ThemeData.dark(),
  themeMode: ThemeMode.system,
  home: Scaffold(
    body: PageFlipWidget(
      itemCount: pages.length,
      itemBuilder: (context, index) => MyPage(index),
      // No config needed — dark mode just works
    ),
  ),
)

Custom dark paper color #

final isDark = Theme.of(context).brightness == Brightness.dark;

PageFlipWidget(
  config: PageFlipConfig(
    backgroundColor: isDark
        ? const Color(0xFF1A1F3A)  // dark navy
        : const Color(0xFFEEEEEE), // warm paper
  ),
  itemCount: pages.length,
  itemBuilder: (context, index) => MyPage(index),
)

What adapts automatically #

Element Light mode Dark mode
Paper back color scaffoldBackgroundColor scaffoldBackgroundColor
Inner shadow strength 35 % 20 % (softer)
Fold highlight 5 % 18 % (stronger for depth)
Edge tap indicator Dark glow Light glow

Note: Page content (text, images, backgrounds) is controlled by your itemBuilder. The engine only manages the flip animation layer.

License #

This project is licensed under the MIT License - see the LICENSE file for details. It is completely free for both non-commercial and commercial projects.

Built by ChaPDCha

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A high-fidelity 3D-like page flip engine for Flutter. Features physics-based paper fold effects with realistic shadows, sound, and haptic feedback for ultra-smooth performance.

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Dependencies

audioplayers, flutter

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