real_liquid_glass 0.3.0
real_liquid_glass: ^0.3.0 copied to clipboard
Real Liquid Glass containers and bottom bars. Hosts Apple's native UIGlassEffect on iOS 26+, adapts automatically to the iOS 27 transparency slider and accessibility settings, with a Flutter-drawn fro [...]
Changelog #
0.3.0 #
LiquidGlassBottomBarnow embeds a complete nativeUITabBaron iOS, so UIKit owns the iOS 26+ Liquid Glass surface and selection morph animation.- Added native SF Symbol configuration through
sfSymbolandselectedSfSymbolonLiquidGlassBarItem. - Replaced the old component playground with a focused four-tab example app.
- Added
LiquidGlassContainer.onTap, delivered by the native iOS glass view so system interaction feedback and Flutter callbacks stay synchronized. - Native glass surfaces now inherit Flutter's light/dark platform brightness.
0.2.0 #
LiquidGlassBottomBarselection now matches the native iOS 26 tab bar: the capsule is real glass on iOS/macOS, slides with a liquid stretch on tap, pops the landing icon, and can be dragged along the bar with a finger (replaces the 0.1.0 droplet indicator;liquidSelectionanddropletSizeparameters removed).
0.1.0 #
- Initial release.
LiquidGlassContainer: nativeUIGlassEffectLiquid Glass on iOS 26+ andNSGlassEffectViewon macOS 26+ (regular/clear styles, capsule and rounded-rectangle shapes, tint, interactive touch shimmer), system blur material on older Apple OS versions, and a Flutter-drawn frosted fallback on other platforms.LiquidGlassGroup: true liquid merging — containers in a group fuse like droplets when withinspacingof each other, driven natively byUIGlassContainerEffect/NSGlassEffectContainerView; N grouped containers share a single platform view.LiquidGlassBottomBar: floating capsule tab bar with haptics and screen-reader semantics.LiquidGlass.capabilities(): native-glass and Reduce Transparency introspection.- Automatic adaptation to the iOS 27 transparency slider and accessibility settings via the system material.