reactivestore 0.0.2 reactivestore: ^0.0.2 copied to clipboard
A new Flutter package which helps developers in managing the state of their apps and creating reactive components/widgets with less boiler plate code.
Flutter reactive_store package #
A new Flutter package which helps developers in managing the state of their apps and creating reactive components/widgets with less boiler plate code.
Show some ❤️ and ⭐ the repo to support the project #
Screenshots #
Getting Started #
This package was inspired by the medium post i wrote here on Dialog State Management in Flutter — using Providers and Change Notifiers.
Usage #
To use this package :
- add the dependancy to your [pubspec.yaml]((https://github.com/nyakaz73/reactive_store/blob/master/pubspec.yanl) file.
dependencies:
flutter:
sdk:flutter
reactivestore:
How to Use #
The reactivestore package has two classes ie
The ReactiveStore class is an ansestor class that provides an instance of changes to all its descendants. The ReactiveStore takes a child widget as the root ansestor widget see example below.
@override
Widget build(BuildContext context) {
return ReactiveStore(
child: MaterialApp(
title: 'Reactive Store App',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Reactive Store'),
)
);
In the example above all descendants of the MyHonePage will be monitored for changes in their states.
The UpdateUI is the Consumer Widget for those who are familier with the provider package. The widget is used to update the UI of our application whenever there is a change in state in our application tree. The UpdateUI widget takes a builder function. The Builder function has three arguments :
new UpdateUI(
builder: (BuildContext, StoreModel, Widget)=>child
)
The BuildContext is the current context of your widget, StoreModel is the name of the store(you can give it any name) and the Widget is the child. See example below:
new Padding(
padding: EdgeInsets.all(10.0),
child: UpdateUI(
builder: (context,consumerModel,child)=>consumerModel.itemsList !=null?Text(
consumerModel.totalItems.toString(),
style: TextStyle(fontWeight: FontWeight.w500,fontSize: 25.0, color: Colors.green),):null,
)
)
The Store ADT #
The above example introduced us to the final piece of our reactivestore which is the StoreModel Abstract Data Type (ADT). The StoreModel is the store which stores the data. The StoreModel listens for changes in state in our app and notifies the Widgets wrapped by the UpdateUI widget. The StoreModel is essentially an Observable class.
The data in the store is accessed using the of method in the StoreModel . To access the data without nessessarily changing the UI you use it with a listen parameter set to false as follows.
final model = StoreModel(); //Instantiating the Observable StoreModel class
final x = model.of(context, false); //initialise an instance that access the data without rebuilding UI.
The StoreModel is a List implmented ADT with the following operations:
final obj = StoreModel(); //initialising the StoreModel
Operation | Description |
---|---|
final model = obj.of(context,true); | Data access with listen set to true |
model.add({'name':'John','age':5}) | add method takes a Map |
model.remove(index) | remove method takes the integer index |
model.removeAll() | removed the data in the store |
model.itemsList.isEmpty() | returns true is the store is empty else false |
model.itemsList.length | returns the size of the list |
model.totalItems | returns the size of the list. Its just a getter method you can use insted of model.itemsList.length |
data = model.itemsList | returns a list of Maps in the store |
data = model.itemsList[0] | returns a Map at index 0 |
data = model.itemsList[0]['age'] | returns the age in the list at index 0 |
- NB The List
Imports #
After installing the reactivestore package remember the imports
import 'package:reactivestore/model/store_model.dart';
import 'package:reactivestore/reactivestore.dart';
Example #
See full example here
In this Example i will show you how you can easily manage the state of your app using a Dialog as a descendant class.
import 'package:flutter/material.dart';
import 'package:reactivestore/model/store_model.dart';
import 'package:reactivestore/reactivestore.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return ReactiveStore(
child: MaterialApp(
title: 'Reactive Store App',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Reactive Store'),
)
);
}
}
In the above snippet i have imported the reactivestore. I have wrapped the root MaterialApp with a ReactiveStore Widget.
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
TextStyle titleStyle = Theme.of(context).textTheme.subtitle1;
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: new Column(
children: <Widget>[
new Padding(
padding: EdgeInsets.all(10.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
new Padding(
padding: EdgeInsets.all(10.0),
child: Text("Total Members:",style: TextStyle(fontWeight: FontWeight.w300,fontSize: 22.0),textAlign: TextAlign.left,),
),
new Padding(
padding: EdgeInsets.all(10.0),
child: UpdateUI(
builder: (context,consumerModel,child)=>consumerModel.itemsList !=null?Text(
consumerModel.totalItems.toString(),
style: TextStyle(fontWeight: FontWeight.w500,fontSize: 25.0, color: Colors.green),):null,
)
)
],
),
),
UpdateUI(
builder: (context,customerModel,child)=>Expanded(
child: new ListView.builder(
itemCount: customerModel.itemsList !=null? customerModel.totalItems:0,
itemBuilder: (BuildContext context, int index){
return new Padding(
padding: EdgeInsets.only(left: 5.0,right: 5.0),
child: Card(
elevation: 5.0,
child: ListTile(
leading: CircleAvatar(
backgroundColor: Colors.blue,
child: Icon(Icons.person_outline),
),
title: Text(customerModel.itemsList[index]['name'], style: titleStyle,),
subtitle: Text('\$ ${customerModel.itemsList[index]['salary'].toString()}.00',style: titleStyle,),
trailing: new GestureDetector(
child: new Icon(Icons.delete, color: Colors.red,),
onTap: (){
_showAlertDialog('Status', 'Are you sure you want to delete ${customerModel.itemsList[index]['name'].toUpperCase()}',index);
},
),
),
),
);
}
),
),
)
],
),
floatingActionButton: FloatingActionButton(
onPressed: (){
showDialog(context: context, builder: (_) => MyCustomDialog());
},
child: Icon(Icons.person_add),
),
);
}
void _showAlertDialog(String title, String message, int index){
final model = StoreModel(); //Model is the Observable
final x = model.of(context, true); //Use of method in model with context and listen set to true. To update UI
AlertDialog alertDialog = AlertDialog(
title: new Icon(Icons.warning, size: 80.0, color: Colors.amber,),
content: Text(message),
actions: <Widget>[
FlatButton(
child: Text('YES',style: TextStyle(color: Colors.red),),
onPressed: () {
x.remove(index);
Navigator.of(context).pop();
},
),
FlatButton(
child: Text('CANCEL'),
onPressed: () {
Navigator.of(context).pop();
},
),
],
);
showDialog(
context: context,
builder: (_)=>alertDialog
);
}
}
In the above code notice how we are tracking for changes in state using the UpdateUI widget
...
...
new Padding(
padding: EdgeInsets.all(10.0),
child: UpdateUI(
builder: (context,consumerModel,child)=>consumerModel.itemsList !=null?Text(
consumerModel.totalItems.toString(),
style: TextStyle(fontWeight: FontWeight.w500,fontSize: 25.0, color: Colors.green),):null,
),
),
...
...
The UpdateUI will rebuild whenever something is added to our store.
- Nb The builder in UpdateUI takes three arguments(BuildContext, StoreModel, Widget). You can name the the StoreModel however you want as long as you are using the name to access the data in store. eg consumerModel as above.
...
...
UpdateUI(
builder: (context,customerModel,child)=>Expanded(
child: new ListView.builder(
itemCount: customerModel.itemsList !=null? customerModel.totalItems:0,
itemBuilder: (BuildContext context, int index){
return new Padding(
padding: EdgeInsets.only(left: 5.0,right: 5.0),
child: Card(
elevation: 5.0,
child: ListTile(
leading: CircleAvatar(
backgroundColor: Colors.blue,
child: Icon(Icons.person_outline),
),
title: Text(customerModel.itemsList[index]['name'], style: titleStyle,),
subtitle: Text('\$ ${customerModel.itemsList[index]['salary'].toString()}.00',style: titleStyle,),
trailing: new GestureDetector(
child: new Icon(Icons.delete, color: Colors.red,),
onTap: (){
_showAlertDialog('Status', 'Are you sure you want to delete ${customerModel.itemsList[index]['name'].toUpperCase()}',index);
},
),
),
),
);
}
),
),
)
...
...
In the above snipped notice how we are accessing the data using a list map conversion
new Text('\$ ${customerModel.itemsList[index]['salary'].toString()}.00',style: titleStyle,),
As described above remember to use the keyword itemsList to access the list data.
The result after the above implemation. Remember to comment out MyCustomDialog call in the floating action button since we havent implemented it yet.
Now we need to implement the MyCustomDialog in the floating action button.
class MyCustomDialog extends StatefulWidget {
@override
MyCustomDialogState createState() {
return new MyCustomDialogState();
}
}
class MyCustomDialogState extends State<MyCustomDialog> {
final formKey = new GlobalKey<FormState>();
Size deviceSize;
String name, salary;
@override
Widget build(BuildContext context) {
deviceSize = MediaQuery.of(context).size;
return Dialog(
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(12.0),
),
child: Container(
height: deviceSize.height / 2.0,
child: new Form(
key: formKey,
child: new Column(
children: <Widget>[
Flexible(
child: SingleChildScrollView(
child: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
new Padding(
padding: EdgeInsets.only(left: 30.0, top: 30.0),
child: new Text(
"Customer Details",
style: TextStyle(
fontWeight: FontWeight.w300, fontSize: 25.0),
),
),
new Padding(
padding: EdgeInsets.all(10.0),
child: new ListTile(
leading: const Icon(Icons.person_outline),
title: new TextFormField(
autofocus: false,
decoration: InputDecoration(
labelText: "Full Name",
),
validator: (value) => value.isEmpty
? "Fristname cant\'t be empty"
: null,
onSaved: (value) => name = value,
),
),
),
new Padding(
padding: EdgeInsets.all(10.0),
child: new ListTile(
leading: const Icon(Icons.attach_money),
title: new TextFormField(
autofocus: false,
initialValue: this.salary,
keyboardType: TextInputType.numberWithOptions(),
decoration: InputDecoration(
labelText: "Salary",
),
validator: (value) => value.isEmpty
? "Amount No cant\'t be empty"
: null,
onSaved: (value) => salary = value,
),
),
),
new Padding(
padding: EdgeInsets.only(right: 0.0),
child: new Row(
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
new FlatButton(
onPressed: () {
Navigator.pop(context);
},
child: new Text(
"CANCEL",
style: TextStyle(color: Colors.red),
)),
new FlatButton(
onPressed: () {
addCustomer();
},
child: new Text(
"ADD",
style: TextStyle(color: Colors.blue),
)),
],
),
)
],
),
))
],
),
),
));
}
bool validateAndSave() {
final form = formKey.currentState;
if (form.validate()) {
form.save();
return true;
} else {
return false;
}
}
Future addCustomer() async {
if (validateAndSave()) {
final model = StoreModel(); //Mode is the Observable
final x = model.of(context, true); //Use of method in model with context and listen set to true. To update UI
x.add({'name': this.name, 'salary': this.salary});
Navigator.pop(context);
}
}
}
The MyCustomDialog class is the descendant class of the ansestor ReactiveStore class Widget. Now lets take a look at the addCustomer method. The method will add our data into the store, in this case the name and salary. To access the data in our store you use the of method in the StoreModel. To access while notifying Widgets wrapped by the UpdateUI Widget we use the of method in the StoreModel with listen set to true. See code below
...
...
Future addCustomer() async {
if (validateAndSave()) {
final model = StoreModel(); //Model is the Observable
final x = model.of(context, true); //Use of method in model with context and listen set to true. To update UI
x.add({'name': this.name, 'salary': this.salary});
Navigator.pop(context);
}
}
...
...
To add data in the store you use the add method in the StoreModel. If you want to access the data without neccessarily rebuilding the UI (i.e rebuilding widgets wrapped by UpdateUI Widget) you set the listen parameter to false or directly use the instance of the StoreModel. See code below:
final model = StoreModel();
final access = model.of(context, false);
//these return the total number of items(items being Maps of data) in the store without rebuilding the UI
int items = model.itemsList.length;
int items2 = access.itemsList.length;
- NB Directly using the StoreModel instance object to access operations in the StoreModel does not the rebuild UI you need to pass the context and listen using the of method.
remove Method #
...
...
void _showAlertDialog(String title, String message, int index){
final model = StoreModel(); //Model is the Observable
final x = model.of(context, true); //Use of method in model with context and listen set to true. To update UI
AlertDialog alertDialog = AlertDialog(
title: new Icon(Icons.warning, size: 80.0, color: Colors.amber,),
content: Text(message),
actions: <Widget>[
FlatButton(
child: Text('YES',style: TextStyle(color: Colors.red),),
onPressed: () {
x.remove(index);
Navigator.of(context).pop();
},
),
FlatButton(
child: Text('CANCEL'),
onPressed: () {
Navigator.of(context).pop();
},
),
],
);
showDialog(
context: context,
builder: (_)=>alertDialog
);
}
....
In the above method the _showAlertDialog in the MyHomePage in notice how the of method has its listen parameter set to true. This is such whenever we remove an data from our store we want to instantly rebuild the UI ie widgets wrapped by the UpdateUI class.
!!END
Pull Requests #
I Welcome and i encourage all Pull Requests
Created and Maintained by #
- Author: Tafadzwa Lameck Nyamukapa :
- Email: [tafadzwalnyamukapa@gmail.com]
- Open for any colleboration and Remote Work!!
- Happy Fluttering!!
License #
MIT License
Copyright (c) 2020 Tafadzwa Lameck Nyamukapa
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.