re_state_action 1.2.0
re_state_action: ^1.2.0 copied to clipboard
A simple state management library for Flutter based on States and Actions managed by Streams with RxDart.
import 'package:flutter/material.dart';
import 'package:re_state_action/re_listener_modifiers.dart';
import 'package:re_state_action/re_state_action.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter ReStateAction Example',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter ReStateAction Demo Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final ReCounterStateActionEvent _reCounterStateActionEvent =
ReCounterStateActionEvent();
void _incrementCounter() {
_reCounterStateActionEvent.process(IncrementCounter());
}
void _onCounterAction(ReCounterAction action) {
ScaffoldMessenger.of(context)
..removeCurrentSnackBar()
..showSnackBar(
SnackBar(
content: Text('Snackbar Color: ${action.colorName}'),
backgroundColor: action.color,
),
);
}
void _onResetCounter() {
_reCounterStateActionEvent.process(ResetCounter());
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
actions: [
IconButton(
icon: const Icon(Icons.refresh),
onPressed: _onResetCounter,
),
],
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
ReStateActionWidget(
reState: _reCounterStateActionEvent,
onAction: _onCounterAction,
buildWhen: (previousState, currentState) {
return currentState < 15;
},
builder: (context, state, child) => Text(
'$state',
style: Theme.of(context).textTheme.headlineMedium,
),
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
class ReCounterStateActionEvent
extends ReStateActionEvent<int, ReCounterAction, ReCounterEvent> {
ReCounterStateActionEvent() : super(0) {
on<IncrementCounter>(
(event) => _increment(),
modifier: ReListenerModifiers.throttleTime(const Duration(seconds: 1)),
);
on<ResetCounter>(
(event) => _reset(),
modifier: ReListenerModifiers.debounceTime(const Duration(seconds: 1)),
);
listenState(
(state) {
if (state == 0) {
return;
} else if (state % 2 == 0) {
emitAction(const ShowSnackGreen());
} else {
emitAction(const ShowSnackRed());
}
},
);
}
void _increment() {
emitState(state + 1);
}
void _reset() {
emitState(0);
emitAction(const ShowSnackBrown());
}
}
abstract class ReCounterAction {
const ReCounterAction(
this.color,
this.colorName,
);
final Color color;
final String colorName;
}
class ShowSnackRed extends ReCounterAction {
const ShowSnackRed() : super(Colors.red, 'Red');
}
class ShowSnackGreen extends ReCounterAction {
const ShowSnackGreen() : super(Colors.green, 'Green');
}
class ShowSnackBrown extends ReCounterAction {
const ShowSnackBrown() : super(Colors.brown, 'Brown - Reseting');
}
abstract class ReCounterEvent {}
class ResetCounter extends ReCounterEvent {}
class IncrementCounter extends ReCounterEvent {}