rapier_physics 0.1.0
rapier_physics: ^0.1.0 copied to clipboard
A high-performance 3D physics engine for Flutter, powered by Rapier (Rust/WASM).
Changelog #
0.1.0 #
- Cross-Platform Refactoring: Major architectural update to support Native and Web platforms seamlessly using abstract bindings and conditional imports.
- Web Support: Full WebAssembly (WASM) implementation via
dart:js_interop. - Android Fix: Resolved native library loading issues by adopting standard
jniLibsdirectory structure and loading from name. - Improved API:
- Added asynchronous
init()for robust cross-platform initialization. - Component-wise state getters for better WASM compatibility.
- Support for multiple
RigidBodyType(Fixed, Dynamic, Kinematic).
- Added asynchronous
- Automated Tooling: Updated
build.shto automate the distribution of Android, iOS, macOS, and Web binaries.
0.0.1 #
- Initial release with basic Rapier physics FFI bridge.