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Generate constants for resources which require using them as a String like fonts and assets.

r_flutter #

Generate constants for resources which require using them as a String like fonts and assets. Generated file will look like this: assets.dart

Setup #

  1. Ensure that your assets and localization files are inside lib directory. This is required for builder plugin to detect changes.

  2. Add dependencies in your pubspec.yaml:

dependencies:
  flutter:
    sdk: flutter

builders:
  r_flutter: <version>
  1. Add r_flutter configuration in your pubspec.yaml:
# important: this is root level option
r_flutter:
  intl: lib/i18n/en.arb
  ignore:
    - lib/assets/sub/ignore1 #use ignore option to skip 
    - lib/assets/sub/ignore2
    - lib/i18n

Options:

  • intl: Points to a localization file that would be used to generate localization keys. arb files are essentialy json files with some special, optional keys. Specifing this is optional.
  • ignore: specifies a list of files/directories that should be skipped during code generation.
  1. Execute flutter generate command in your project's directory. You could also run tests or just build the app. Compiler must run at least once to generate the file. assets.dart will be generated into .dart_tool/build/generated/YOUR_PACKAGE_NAME/assets.dart

  2. Import assets.dart and start using it:

import 'assets.dart'
Image(image: Images.image)

Note: if something doesn't work, check the example project.

I18n #

  1. Add default localization file to pubspec.yaml
r_flutter:
  intl: lib/i18n/en.arb

Other locales will be searched at lib/i18n/<locale>.arb

  1. Add it to your app.
MaterialApp(
  title: 'r_flutter',
  supportedLocales: I18n.supportedLocales,
  localizationsDelegates: [
    I18n.delegate
  ],
  home: HomePage(),
)
  1. Use it
import 'assets.dart'
Text(I18n.of(context).hello)

Custom asset classes #

r_flutter supports third party packages like flutter_svg by providing option to convert generated constants directly into the desired class. To use it, you need to configure which file extension should by handled by which class, for example:

r_flutter:
  asset_classes:
    ".svg": 
      import: asset_classes.dart
      class: SvgFile

And then, r_flutter will use SvgFile class for all svg assets:

static const SvgFile svg = SvgFile("lib/assets/svg.svg")

Troubleshooting #

assets.dart not found

Execute flutter generate command in your project's directory. You could also run tests or just build the app. Compiler must run at least once to generate the file. assets.dart will be generated into .dart_tool/build/generated/YOUR_PACKAGE_NAME/assets.dart

news keys not resolvable in IDE

When assets.dart is regenerated, sometimes it is not correctly indexed by the IDE: Building should run anyway, even though that the IDE shows an error.

If the error constits, check the assets.dart and maybe add a Whitespace somewhere. That will trigger the IDE to re-index.

iOS won't show the correct language

The iOS project need to be updated: Documentation

Examples #

Images

Instead of writing:

Image(image: AssetImage("assets/path/to/image.png"))

you can write:

Image(image: Images.image)
Fonts

Instead of writing:

TextStyle(
    fontFamily: "Roboto",
)

you can write:

TextStyle(
    fontFamily: Fonts.roboto,
)
Fonts

Instead of writing:

await rootBundle.loadString("assets/path/to/data.json")

you can write:

await rootBundle.loadString(Assets.data)
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Generate constants for resources which require using them as a String like fonts and assets.

Repository (GitHub)
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License

unknown (LICENSE)

Dependencies

args, build, build_config, dart_style, path, recase, yaml

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