r_flutter 0.4.0 r_flutter: ^0.4.0 copied to clipboard
Generate constants for resources which require using them as a String like fonts and assets.
r_flutter #
Generate constants for resources which require using them as a String like fonts and assets. Generated file will look like this: assets.dart
Setup #
-
Ensure that your assets and localization files are inside lib directory. This is required for builder plugin to detect changes.
-
Add dependencies in your pubspec.yaml:
dependencies:
flutter:
sdk: flutter
builders:
r_flutter: <version>
- Add r_flutter configuration in your pubspec.yaml:
# important: this is root level option
r_flutter:
intl: lib/i18n/en.arb
ignore:
- lib/assets/sub/ignore1 #use ignore option to skip
- lib/assets/sub/ignore2
- lib/i18n
Options:
- intl: Points to a localization file that would be used to generate localization keys. arb files are essentialy json files with some special, optional keys. Specifing this is optional.
- ignore: specifies a list of files/directories that should be skipped during code generation.
-
Execute
flutter generate
command in your project's directory. You could also run tests or just build the app. Compiler must run at least once to generate the file.assets.dart
will be generated into.dart_tool/build/generated/YOUR_PACKAGE_NAME/assets.dart
-
Import
assets.dart
and start using it:
import 'assets.dart'
Image(image: Images.image)
Note: if something doesn't work, check the example project.
I18n #
- Add default localization file to
pubspec.yaml
r_flutter:
intl: lib/i18n/en.arb
Other locales will be searched at lib/i18n/<locale>.arb
- Add it to your app.
MaterialApp(
title: 'r_flutter',
supportedLocales: I18n.supportedLocales,
localizationsDelegates: [
I18n.delegate
],
home: HomePage(),
)
- Use it
import 'assets.dart'
Text(I18n.of(context).hello)
Custom asset classes #
r_flutter supports third party packages like flutter_svg by providing option to convert generated constants directly into the desired class. To use it, you need to configure which file extension should by handled by which class, for example:
r_flutter:
asset_classes:
".svg":
import: asset_classes.dart
class: SvgFile
And then, r_flutter will use SvgFile class for all svg assets:
static const SvgFile svg = SvgFile("lib/assets/svg.svg")
Troubleshooting #
assets.dart
not found
Execute flutter generate
command in your project's directory. You could also run tests or just build the app. Compiler must run at least once to generate the file.
assets.dart
will be generated into .dart_tool/build/generated/YOUR_PACKAGE_NAME/assets.dart
news keys not resolvable in IDE
When assets.dart
is regenerated, sometimes it is not correctly indexed by the IDE:
Building should run anyway, even though that the IDE shows an error.
If the error constits, check the assets.dart
and maybe add a Whitespace somewhere. That will trigger the IDE to re-index.
iOS won't show the correct language
The iOS project need to be updated: Documentation
Examples #
Images
Instead of writing:
Image(image: AssetImage("assets/path/to/image.png"))
you can write:
Image(image: Images.image)
Fonts
Instead of writing:
TextStyle(
fontFamily: "Roboto",
)
you can write:
TextStyle(
fontFamily: Fonts.roboto,
)
Fonts
Instead of writing:
await rootBundle.loadString("assets/path/to/data.json")
you can write:
await rootBundle.loadString(Assets.data)