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This repository contains a Dart client library to interact with PulseAudio, a sound server that provides a sound system for POSIX systems.

PulseAudio Dart Library #

This repository contains a Dart client library to interact with PulseAudio, a sound server that provides a sound system for POSIX systems. The library is written in Dart and uses Dart's FFI package to interact with the native PulseAudio library.

Features #

  • Connect to the PulseAudio server
  • Get information about the server, sinks, and sources
  • Set the volume and mute status of sinks and sources
  • Listen to events from the server, such as sink and source changes

Getting started #

To use this library, you will need to have Dart installed on your system. You can then add the package to your project's pubspec.yaml file:

dependencies:
  pulseaudio: ^0.0.6

You can also clone this repository and run the example to see how the library works in practice.

Usage #

Here is a simple example of how to use the library to get information about the server and listen to sink changes:

import 'package:pulseaudio/pulseaudio.dart';

void main() async {
  final client = PulseAudioClient();
  client.onServerInfoChanged.listen((event) {
    print(event);
  });
  client.onSinkChanged.listen((event) {
    print(event);
  });
  client.onSourceChanged.listen((event) {
    print(event);
  });
  await client.initialize();
  final serverInfo = await client.getServerInfo();
  print('Server Information:');
  print('Name: ${serverInfo.name}');
  print('Default Sink: ${serverInfo.defaultSinkName}');
  print('Default Source: ${serverInfo.defaultSourceName}');

  final sourceList = await client.getSourceList();
  print('\nAvailable Sources:');
  for (var source in sourceList) {
    print('Source Name: ${source.name}, Description: ${source.description}');
  }

  final sinkList = await client.getSinkList();
  print('\nAvailable Sinks:');
  for (var sink in sinkList) {
    print('Sink Name: ${sink.name}, Description: ${sink.description}');
  }

  await client.setSinkVolume(serverInfo.defaultSinkName, 0.5);

  client.dispose();
}

For more detailed usage examples, please refer to the example directory in this repository.

Contributing #

Contributions to this library are welcome. If you find a bug or have a feature request, please open an issue on this repository. If you would like to contribute code, please fork this repository and submit a pull request.

License #

This project is licensed under the MIT License. See the LICENSE file for details.

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This repository contains a Dart client library to interact with PulseAudio, a sound server that provides a sound system for POSIX systems.

Repository (GitHub)
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Documentation

API reference

License

MIT (license)

Dependencies

ffi, flutter, freezed_annotation

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