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discontinued

A lightweight Python interpreter for game engines.

Welcome to PocketPy #

PocketPy is a lightweight Python interpreter for game engines.

Basic Features #

The following table shows the basic features of PocketPy with respect to CPython. The features marked with YES are supported, and the features marked with NO are not supported.

Name Example Supported
If Else if..else..elif YES
Loop for/while/break/continue YES
Function def f(x,*args,y=1): YES
Function ** def f(**kwargs): NO
Subclass class A(B): YES
List [1, 2, 'a'] YES
ListComp [i for i in range(5)] YES
Slice a[1:2], a[:2], a[1:] YES
Tuple (1, 2, 'a') YES
Dict {'a': 1, 'b': 2} YES
F-String f'value is {x}' YES
Unpacking a, b = 1, 2 YES
Star Unpacking a, *b = [1, 2, 3] NO
Throw Exception assert/raise YES
Catch Exception try..catch NO
Eval eval() YES
Import import/from..import YES
Context Block with <expr> as <id>: YES

Introduction #

This plugin provides object-oriented interfaces including full functionality of PocketPy C-API. It also provides JsonRpcServer class and os module bindings.

Run the following script to install this plugin.

flutter pub add pocketpy

Requirements #

For Android

You may need to set the Android NDK version to "21.4.7075529" or higher in android/app/build.gradle.

android {
    ndkVersion "21.4.7075529"
}

For iOS

It should work without any setup.

For Windows

VS2017 or higher is required to build the windows .dll. Make sure you have C++ component installed.

Basic Example #

import 'package:pocketpy/pocketpy.dart' as pkpy;

// Create a virtual machine
pkpy.VM vm = pkpy.VM();

// Run a script
String code = 'print("Hello World!")';
vm.exec(code);

// Read the output
var _o = vm.read_output();
print(_o.stdout)	// "Hello world!\n"
print(_o.stderr)	// ""

REPL Widget Example #

import 'dart:io';

import 'package:flutter/material.dart';
import 'package:pocketpy/pocketpy.dart' as pkpy;

void main() {
  runApp(const MaterialApp(home: MyApp()));
}

class MyApp extends StatefulWidget {
  const MyApp({super.key});

  @override
  State<MyApp> createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  late final pkpy.VM vm;
  late final pkpy.REPL repl;
  bool needMoreLines = false;

  final TextEditingController _controller = TextEditingController();
  final StringBuffer buffer = StringBuffer();

  @override
  void initState() {
    super.initState();

    // create a pocketpy virtual machine
    vm = pkpy.VM();

    // create a REPL
    repl = pkpy.REPL(vm);

    WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
      refresh();
    });
  }

  void addMessage(String text) {
    setState(() {
      buffer.write(text);
    });
  }

  void submitCode() {
    var text = _controller.text;
    _controller.clear();
    setState(() {
      buffer.write(needMoreLines ? '... $text' : '>>> $text\n');
    });
    if (text == "exit()") exit(0);
    needMoreLines = repl.input(text) == 0;
    refresh();
  }

  void refresh() {
    // ignore: no_leading_underscores_for_local_identifiers
    var _o = vm.read_output();
    if (_o.stdout.isNotEmpty) buffer.write(_o.stdout);
    if (_o.stderr.isNotEmpty) buffer.write(_o.stderr);
    setState(() {});
  }

  @override
  Widget build(BuildContext context) {
    var style = const TextStyle(fontSize: 16);
    return Scaffold(
      appBar: AppBar(
        title: const Text('Demo'),
      ),
      body: Padding(
        padding: const EdgeInsets.all(8.0),
        child: Column(crossAxisAlignment: CrossAxisAlignment.start, children: [
          Expanded(
            child: SingleChildScrollView(
              reverse: true,
              child: Text(
                buffer.toString(),
                style: style,
                textAlign: TextAlign.left,
              ),
            ),
          ),
          const SizedBox(
            height: 16,
          ),
          SizedBox(
            height: 50,
            child: TextFormField(
              controller: _controller,
              style: style,
              maxLines: 1,
              decoration: const InputDecoration(
                border: OutlineInputBorder(),
                hintText: 'Enter Python code',
              ),
            ),
          ),
          Container(
            height: 60,
            alignment: Alignment.centerRight,
            child: MaterialButton(
                onPressed: submitCode,
                color: Colors.blue,
                textColor: Colors.white,
                child: const Text('Run')),
          ),
        ]),
      ),
    );
  }
}
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Publisher

verified publisherpocketpy.dev

A lightweight Python interpreter for game engines.

Homepage
Repository (GitHub)
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License

unknown (LICENSE)

Dependencies

ffi, flutter

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