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Platform Conforming Widgets for Flutter!

platty #

Platform Conforming Widgets for Flutter!

Flutter makes no attempt to provide familiar widgets for a specific platform (unlike React Native, ionic, and other cross platform tooling). This has enormous benefits to unified rendering on all platforms, maximum flexibility, and eliminating a whole class of bugs and testing done for each platform. While this is great, many scenarios we want our apps to look and feel like an Android or iOS app. Platty allows you to render iOS (Cupertino) and Android (Material) like widgets with minimal effort and maximum control in a unified API.

No more checking for platform inside render blocks to render a CupertinoButton or FlatButton, let platty do the logic for you! Want to use bottom tabs in your app that resolve to platform specific UI? No problem!

Widgets #

List of Widget Files:

Alerts

Back Button

Buttons

Navigation Bars

Progress

Routing

Scaffold

Slider

Switch

TabView

Getting Started #

Use platty to unify render-specific APIs for you. The library utilizes the BuildContext theming APIs to propagate platform information into the Widgets.

By default, all widgets conform to the default TargetPlatform. It looks up the Theme.of(context).platform for its default. Also, all widgets provide a renderPlatform prop that allows you to choose which one to render (if you wish).

Replace MaterialApp and CupertinoApp with PlatformApp:


class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return PlatformApp(
      title: 'Flutter Demo',
      // specify our app theme here. We do the leg work of bridging it to Cupertino.
      unifiedTheme: ThemeData(
            primarySwatch: Colors.lightBlue,
            bottomAppBarColor: Colors.red,
          ),
      home: ExamplePage(),
    );
  }
}

PlatformApp unifies all of the same properties between MaterialApp and CupertinoApp to allow both instances of widgets in the hiearchy and switching styling based on platform.

Now you replace widgets that are included in this library with their "P" counterparts:

Button/CupertinoButton -> PButton

FlatButton/CupertinoButton -> PFlatButton

AppBar/CupertinoNavigationBar -> PNavigationBar

SliverAppBar/CupertinoSliverNavigationBar -> PSliverNavigationBar

Slider/CupertinoSlider -> PSlider

Switch/CupertinoSwitch -> PSwitch

BottomNavigationBar/CupertinoTabBar -> PTabBar

Scaffold/CupertinoScaffold -> PScaffold

CircularProgressIndicator/CupertinoActivityIndicator -> PActivityIndicator

BackButton/CupertinoNavigationBarBackButton -> PBackButton

AlertDialog/CupertinoAlertDialog -> PAlertDialog

Properties Specific to a platform have a prefix #

Any widgets that have ios-only or android-only counterparts, they are prefixed to android/ios accordingly:

For example PButton, androidShape applies to RaisedButton.shape property. It does not exist on a CupertinoButton. However CupertinoButton has a borderRadius and pressedOpacity. Those two props become iosBorderRadius and iosPressedOpacity.

Helpers #

This library bundles a few standard functions to easily return code that is unique for each platform. Instead of checking
and switching on the result of Theme.of(context).targetPlatform, utilize the following methods:

Specific Platform Instance #

To have a specific P-Widget utilize a specific platform theme only, such as Material or Cupertino, you can wrap it in a PTheme instance:

PTheme(
  data: PThemeData(
    platform: TargetPlatform.android,  // or iOS
    child: child,
  ),
);

Or, more simply, utilize helper method:

PTheme.ios(child);
PTheme.android(child);

Also all P-widgets and methods allow you to override the PTheme with a renderPlatform parameter in their constructor or calling method.

Creating Your Own Platform-Adapting Widgets #

We can extend upon the logic included in this library to build our own, powerful platform-adapting widgets. Included in the library is the PlatformAdaptingWidget base class, which inherits from StatelessWidget.

class SamplePlatformWidget extends PlatformAdaptingWidget {
  final Color color;

  SamplePlatformWidget({Key key, @required this.color, TargetPlatform renderPlatform}) // should allow consumers to choose TargetPlatform
      : super(key: key, renderPlatform: renderPlatform);

  /// Render a material widget here. Most Material widgets require a Material Theme instance above it.
  @override
  get renderMaterial => (BuildContext context) {
        return BackButton(
          color: color,
        );
      };

  /// Render a cupertino widget here.
  @override
  get renderCupertino => (BuildContext context) {
        return CupertinoNavigationBarBackButton(
          color: color,
        );
      };
  
  /// Render a fuchsia widget here. (defaults to material)
    @override
    get renderFuchsia => (BuildContext context) {
          return BackButton(
            color: color,
          );
        };
}

Platform-specific logic #

This library comes with a few standard ways to implement behavior based on platform. You can utilize platformWrap, which allows you to specify a child, and on 1 or all platforms, wrap it with another widget:

platformWrap(
      context,
      child: PButton(
        padding: EdgeInsets.all(0.0),
        child: Text(title),
        color: Colors.red,
        onPressed: () {
          Navigator.push(context, PlatformRoute.of(context, builder: page));
        },
      ),
      renderCupertino: (context, child) => Padding(
            padding: EdgeInsets.only(bottom: 8.0),
            child: child,
          ),
    );

You can specify any of renderCupertino, renderMaterial, or renderFuschia (or none). Any render methods not specified default to the child.

Also, platformSelect is a helper that enables returning different objects based on platform in a unified way. In our PlatformAdaptingWidget, we utilize it to return a different widget based on platform. You can use it to return any return type based on platform:


Column(
  children: [
    platformSelect(context, 
      renderMaterial: (context) => Text("I am android"),
      renderCupertino: (context) => Text("I am iOS"),
      renderFuchsia: (context) => Text("I am FUCHSIA")) 
  ],
),

renderMaterial and renderCupertino are required. renderFuchsia defaults to material.

or you can return a non-widget too:

Column(
  children: [
    Text(platformSelect(context, 
      renderMaterial: (context) => "I am android"),
      renderCupertino: (context) => "I am iOS",
      renderFuchsia: (context) => "I am FUCHSIA")) 
  ],
),

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Platform Conforming Widgets for Flutter!

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flutter

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