platform_builder 2.2.0 platform_builder: ^2.2.0 copied to clipboard
A Flutter library for performing platform checks and building widgets based on platform.
Platform Builder #
A Flutter library for performing platform checks and building widgets based on platform.
Platform checks #
import 'package:platform_builder/platform_builder.dart';
if (Platform.instance.isAndroid) {
print('android');
} else if (Platform.instance.isWeb) {
print('web');
}
Platform builders #
import 'package:platform_builder/platform_builder.dart';
class MyWidget extends StatelessWidget {
@override
build(context) {
return PlatformBuilder(
androidBuilder: (context) => Icon(Icons.android),
iOSBuilder: (context) => Icon(Icons.apple),
),
}
}
Platforms #
The libray provides builders for the following platforms:
- android
- iOS
- macOS
- linux
- fuschia
- windows
- web
- chrome extension
By default all platforms are enabled and the PlatformBuilder
will throw an error if you forget to include an implementation for one of the supported platforms. To specify your preferred platforms, call the Platform.init to initialize the Platform
singleton with the list of your application's supported platforms:
import 'package:platform_builder/platform_builder.dart';
Platform.init(
supportedPlatforms: [
Platforms.iOS,
Platforms.android,
Platforms.web,
]
);
If a particular PlatformBuilder
needs to override the global list of supported platforms, such as during active development, you can pass an override to the widget:
import 'package:platform_builder/platform_builder.dart';
class MyWidget extends StatelessWidget {
@override
build(context) {
return PlatformBuilder(
supportedPlatforms: [Platforms.iOS, Platforms.android],
androidBuilder: (context) => Icon(Icons.android),
iOSBuilder: (context) => Icon(Icons.apple),
),
}
}
Builder precedence #
The precedence of builders is based on specificity. More specific builders take precedence over broader ones as shown below:
import 'package:platform_builder/platform_builder.dart';
class MyWidget extends StatelessWidget {
@override
build(context) {
return PlatformBuilder(
builder: (context) {...},
nativeBuilder: (context) {...},
androidBuilder: (context) {...},
),
}
}
In this example on a web platform, all three builders are applicable, but the precedence would be:
- androidBuilder
- nativeBuilder
- builder
Platform Resolvers #
If you're looking to resolve a non-widget value by Platform, the PlaformResolver
API can be used to resolve the desired platform value. Consider this example
// where we are resolving a value on Android:
import 'package:platform_builder/platform_builder.dart';
const platformResolver = PlatformResolver<String>(
defaultResolver: () => "Unknown",
androidResolver: () => "Android",
nativeResolver: () => "Native",
);
print(platformResolver.resolve()) // Android
print(platformResolver.resolve(Platforms.iOS)) // Native
print(platformResolver.resolve(Platforms.web)) // Unknown
FAQs #
-
Q: Don't we already have a way to check the current Platform?
-
A Yes! But the Platform library from
dart:io
has some quirks like the fact that calling native platforms likePlatform.isIOS
on web throws an exception and that there is no check for web. We address both those issues here as well expanding the platform helpers to include other helpful platform utilities like the following:- Platform.instance.current: The current Flutter application platform.
- Platform.instance.currentHost: The application's host operating system.
- Platform.instance.isCanvasKit: Whether the application is using the
CanvasKit
renderer. - Platform.instance.isHtml: Whether the application is using the
HTML
renderer.
-
Q: Why a
PlatformBuilder
? Can't we just use if/else clauses in our build functions? -
A: You definitely can! Here are some things we think a builder widget can help with:
- It organizes branching your build functions by platform in a consistent way
- It throws a runtime error if you forget to add a builder for one of your specified supported platforms so that you can catch that mistake in development
- It abstracts having to repeat yourself with frequent platform checks throughout your application.
Tell us what you need #
Something missing? Let us know what additional platform utilities would be helpful for your workflow.