perfect_freehand 1.0.2 perfect_freehand: ^1.0.2 copied to clipboard
Draw perfect pressure-sensitive freehand lines.
#
Draw perfect pressure-sensitive freehand lines.
🔗 A port of the perfect-freehand JavaScript library. Try out that demo.
💰 Using this library in a commercial product? Consider becoming a sponsor.
Table of Contents #
Usage #
This package exports a function named getStroke
that:
- accepts an array of points and several options
- returns a stroke outline as an array of points
import 'package:perfect_freehand/perfect_freehand.dart';
List<Point> myPoints = [
Point(0, 0),
Point(1, 2),
// etc...
];
final stroke = getStroke(myPoints);
You may also provide options as named parameters:
final stroke = getStroke(
myPoints,
size: 16,
thinning: 0.7,
smoothing: 0.5,
streamline: 0.5,
taperStart: 0.0,
taperEnd: 0.0,
capStart: true,
capEnd: true,
simulatePressure: true,
isComplete: false,
);
To use real pressure, provide each point's pressure as a third parameter.
List<Point> myPoints = [
Point(0, 0, 0.2),
Point(1, 2, 0.3),
Point(2, 4, 0.4),
// etc...
];
final stroke = getStroke(myPoints, simulatePressure: false);
Options #
The optional parameters are:
Property | Type | Default | Description |
---|---|---|---|
size |
double | 16 | The base size (diameter) of the stroke. |
thinning |
double | .5 | The effect of pressure on the stroke's size. |
smoothing |
double | .5 | How much to soften the stroke's edges. |
streamline |
double | .5 | How much to remove variation from the input points. |
startTaper |
double | 0 | How far to taper the start of the line. |
endTaper |
double | 0 | How far to taper the end of the line. |
isComplete |
boolean | true | Whether the stroke is complete. |
simulatePressure |
boolean | true | Whether to simulate pressure based on distance between points, or else use the provided Points' pressures. |
Note: When the last
property is true
, the line's end will be drawn at the last input point, rather than slightly behind it.
Note: The cap
property has no effect when taper
is more than zero.
Tip: To create a stroke with a steady line, set the thinning
option to 0
.
Tip: To create a stroke that gets thinner with pressure instead of thicker, use a negative number for the thinning
option.
Rendering #
While getStroke
returns an array of points representing the outline of a stroke, it's up to you to decide how you will render these points. Check the example project to see how you might draw these points in Flutter using a CustomPainter
.
import 'package:flutter/material.dart';
import 'package:perfect_freehand/perfect_freehand.dart';
class StrokePainter extends CustomPainter {
final List<Point> points;
StrokePainter({ required this.points });
@override
void paint(Canvas canvas, Size size) {
Paint paint = Paint() ..color = Colors.black;
// 1. Get the outline points from the input points
final outlinePoints = getStroke(points);
// 2. Render the points as a path
final path = Path();
if (outlinePoints.isEmpty) {
// If the list is empty, don't do anything.
return;
} else if (outlinePoints.length < 2) {
// If the list only has one point, draw a dot.
path.addOval(Rect.fromCircle(
center: Offset(outlinePoints[0].x, outlinePoints[0].y), radius: 1));
} else {
// Otherwise, draw a line that connects each point with a bezier curve segment.
path.moveTo(outlinePoints[0].x, outlinePoints[0].y);
for (int i = 1; i < outlinePoints.length - 1; ++i) {
final p0 = outlinePoints[i];
final p1 = outlinePoints[i + 1];
path.quadraticBezierTo(
p0.x, p0.y, (p0.x + p1.x) / 2, (p0.y + p1.y) / 2);
}
}
// 3. Draw the path to the canvas
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(StrokePainter oldDelegate) {
return true;
}
}
Advanced Usage #
For advanced usage, the library also exports smaller functions that getStroke
uses to generate its outline points.
getStrokePoints
A function that accepts an array of Points and returns a set of StrokePoints
. The path's total length will be the runningLength
of the last point in the array. Like getStroke
, this function also accepts any of the optional named parameters listed above.
List<Point> myPoints = [
Point(0, 0),
Point(1, 2),
// etc...
];
final strokePoints = getStrokePoints(myPoints, size: 16);
getOutlinePoints
A function that accepts an array of StrokePoints (i.e. the output of getStrokePoint
) and returns an array of Points defining the outline of a stroke. Like getStroke
, this function also accepts any of the optional named parameters listed above.
List<Point> myPoints = [
Point(0, 0),
Point(1, 2),
// etc...
];
final myStrokePoints = getStrokePoints(myPoints, size: 16);
final myOutlinePoints = getStrokeOutlinePoints(myStrokePoints, size: 16)
Note: Internally, the getStroke
function passes the result of getStrokePoints
to getStrokeOutlinePoints
, just as shown in this example. This means that, in this example, the result of myOutlinePoints
will be the same as if the myPoints
List had been passed to getStroke
.
Support #
Please open an issue for support.
Discussion #
Have an idea or casual question? Visit the discussion page.