paymooney_gateway 0.0.1 paymooney_gateway: ^0.0.1 copied to clipboard
Flutter package for Paymooney Api integration.
import 'package:flutter/material.dart';
import 'package:paymooney_gateway/paymooney_gateway.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a blue toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
//_counter++;
});
}
void _initiatePayment() async {
await PaymooneyGateway.init(
context,
articleName: 'Sample Article',
articleDescription: 'This is a description.',
articleImage: 'https://via.placeholder.com/60', // or your app logo
amount: '100', // amount
phoneNumber: 'xxxxx', // phone number without country code
currency: 'xaf', // currency
publickKey:
'PK_6KUj3tuKUrabAF4g0G2W', // your public key from paymooney dashboard
itemRef:
'code_test_15', // unique identifier for your payment on your side
lang: 'fr', // language take 2 values: fr ou en
onPaymentResult: (Map<String, dynamic> paymentResult) {
print("status1: " + paymentResult['status']);
if (paymentResult['status'] == 'success') {
// Handle successful payment result
//Write your logic
// Navigator.pop(context); // if you want to disable the default success dialog
print("Paiement successfuly !");
ScaffoldMessenger.of(context)
.showSnackBar(SnackBar(content: Text("Paiement successfuly !")));
} else {
// Handle payment error
print("error: Paiement has failed !");
// Navigator.pop(context); // if you want to disable the default failed dialog
// Note: Some time paiement return error due of internet connection or network from operator,
//to make sure you can call call paymentstatus (/api/v1.0/mp/paymentstatus)
//
ScaffoldMessenger.of(context).showSnackBar(SnackBar(
content: Text(
"error: Paiement has failed:" + paymentResult['message'])));
}
},
);
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: ElevatedButton(
onPressed: () {
// Example of calling PaymentDialog
// Example of calling PaymentDialog
_initiatePayment();
// Call the dialog
},
child: Text('Show Payment Dialog'),
),
),
);
}
}