oxygen 0.2.0 oxygen: ^0.2.0 copied to clipboard
A lightweight Entity Component System framework written in Dart
import 'package:example/components/color_component.dart';
import 'package:example/components/direction_component.dart';
import 'package:example/components/name_component.dart';
import 'package:example/components/player_component.dart';
import 'package:example/components/velocity_component.dart';
import 'package:example/systems/player_move_system.dart';
import 'package:example/utils/color.dart';
import 'package:example/utils/game.dart';
import 'package:example/utils/vector2.dart';
import 'package:example/utils/terminal.dart';
import 'package:oxygen/oxygen.dart';
import 'systems/move_system.dart';
import 'systems/render_system.dart';
import 'components/position_component.dart';
import 'components/render_component.dart';
void main() => ExampleGame();
class ExampleGame extends Game {
late World world;
@override
void onLoad() {
world = World();
world.registerSystem(PlayerMoveSystem());
world.registerSystem(MoveSystem());
world.registerSystem(RenderSystem());
world.registerComponent(() => DirectionComponent());
world.registerComponent(() => VelocityComponent());
world.registerComponent(() => PositionComponent());
world.registerComponent(() => PlayerComponent());
world.registerComponent(() => RenderComponent());
world.registerComponent(() => ColorComponent());
world.registerComponent(() => NameComponent());
world.createEntity()
..add<NameComponent, String>('Boi')
..add<DirectionComponent, Direction>(Direction.right)
..add<ColorComponent, Color>(Colors.red)
..add<RenderComponent, String>('█')
..add<PositionComponent, Vector2>(
terminal.viewport.topRight.translate(-terminal.viewport.center.x, 0),
);
world.createEntity()
..add<NameComponent, String>('Tim')
..add<DirectionComponent, Direction>(Direction.right)
..add<PlayerComponent, void>()
..add<RenderComponent, String>('█')
..add<PositionComponent, Vector2>(terminal.viewport.center);
world.init();
}
@override
void update(double delta) => world.execute(delta);
}