open_simplex_2 0.2.0+1 open_simplex_2: ^0.2.0+1 copied to clipboard
Dart implementation of KdotJPG's OpenSimplex2 noise algorithms.
import 'dart:math';
import 'dart:ui';
import 'package:flutter/material.dart' hide Image;
import 'package:funvas/funvas.dart';
import 'package:open_simplex_2/open_simplex_2.dart';
void main() {
runApp(const ExampleApp());
}
/// Example app showcasing how to use the `open_simplex_2` package.
class ExampleApp extends StatefulWidget {
const ExampleApp({Key? key}) : super(key: key);
@override
State<ExampleApp> createState() => _ExampleAppState();
}
class _ExampleAppState extends State<ExampleApp> {
final _funvas = _OpenSimplex2Funvas()..initializeNoise(fast: true);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'open_simplex_2 example',
home: Scaffold(
body: GestureDetector(
behavior: HitTestBehavior.opaque,
onTap: () {
_funvas.initializeNoise(fast: _funvas.noise is OpenSimplex2S);
},
child: SizedBox.expand(
child: FunvasContainer(
funvas: _funvas,
),
),
),
),
);
}
}
/// Example funvas using the `open_simplex_2` package.
///
/// Part of this code is ported from one of Etienne Jacob's tutorials on his personal
/// website (https://bleuje.github.io/tutorial3/).
/// You can find it here: https://gist.githubusercontent.com/Bleuje/0ee88547c273b6ae49ae69527c13e611/raw/a28fb770ab6586a11cda227c44af0ac57f45e8d7/tuto3_entirecode.pde.
class _OpenSimplex2Funvas extends Funvas {
static const dimension = 100.0;
late OpenSimplex2 noise;
void initializeNoise({required bool fast}) {
if (fast) {
noise = OpenSimplex2F(12345);
} else {
noise = OpenSimplex2S(12345);
}
}
@override
void u(double t) {
s2q(dimension);
c.drawColor(const Color(0xff000000), BlendMode.srcOver);
draw2dNoise(t);
drawPropagation(t);
final textPainter = TextPainter(
text: TextSpan(
text: noise is OpenSimplex2S
? 'OpenSimplex2S (smoother)'
: 'OpenSimplex2F (faster)',
style: const TextStyle(
fontSize: 3,
color: Color(0xffffffff),
backgroundColor: Color(0xff000000),
),
),
textDirection: TextDirection.ltr,
);
textPainter.layout();
textPainter.paint(c, Offset.zero);
}
void draw2dNoise(double t) {
for (var x = 0.0; x < dimension; x++) {
for (var y = 0.0; y < dimension; y++) {
c.drawRect(
Rect.fromLTWH(x, y, 1, 1),
Paint()
..color = HSLColor.fromAHSL(
1 / 2 + 1 / 2 * noise.noise3XYBeforeZ(x / 1e2, y / 1e2, t / 3),
noise.noise2(x / 100, y / 100) * 180 + 180,
3 / 4,
3 / 4,
).toColor(),
);
}
}
}
void drawPropagation(double t) {
// This and below is the code ported from https://gist.githubusercontent.com/Bleuje/0ee88547c273b6ae49ae69527c13e611.
const m = 45;
for (int i = 0; i < m; i++) {
for (int j = 0; j < m; j++) {
const margin = dimension / 10;
final x = (dimension - margin * 2) * i / (m - 1) + margin;
final y = (dimension - margin * 2) * j / (m - 1) + margin;
final dx = 20.0 * periodicFunction(t / 3 - offset(x, y), 0, x, y);
final dy = 20.0 * periodicFunction(t / 3 - offset(x, y), 123, x, y);
c.drawCircle(
Offset(x + dx, y + dy),
dimension / 200,
Paint()
..color = const Color.fromARGB(50, 255, 255, 255)
..blendMode = BlendMode.plus,
);
}
}
}
double periodicFunction(double p, double seed, double x, double y) {
const radius = 1.3;
const scl = 0.018;
return noise.noise4Classic(
seed + radius * cos(2 * pi * p),
radius * sin(2 * pi * p),
scl * x,
scl * y,
);
}
double offset(double x, double y) {
return 0.015 * sqrt(pow(dimension / 2 - x, 2) + pow(dimension / 2 - y, 2));
}
}