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The $1 Unistroke Recognizer, a 2D single-stroke recognizer. This is a Dart port of the original JavaScript implementation.

A Dart port of the $1 Unistroke Recognizer, with some additional features planned.

Pub

Usage #

Basic usage

List<Offset> points = [...];
RecognizedUnistroke? recognized = recognizeUnistroke(points);
if (recognized == null) {
  print('No match found');
} else {
  print('Stroke recognized as ${recognized.name}');
}

Protractor enhancement

The Protractor enhancement is enabled by default. You can disable it by setting useProtractor to false.

RecognizedUnistroke? recognized = recognizeUnistroke(
  points,
  useProtractor: false,
);

Getting the "perfect" (canonical) shape

You can get a "perfect" shape from the user's stroke by calling one of the following methods on the RecognizedUnistroke object:

  • convertToCanonicalPolygon(): Returns the closest template match, scaled and translated to match the input gesture. Note that this method returns a list of points, instead of a perfect circle or rectangle like the other methods. (Shown in $\textsf{\color{red}red}$ in the examples below.)
  • convertToCircle(): Returns the radius and center of the best-fit circle. (Shown in $\textsf{\color{blue}blue}$ in the examples below.)
  • convertToOval(): The same as convertToCircle() but doesn't take the average of the width and height. (Not shown in the examples below.)
  • convertToRect(): Returns the Rect of the best-fit (bounding box) rectangle. (Shown in $\textsf{\color{green}green}$ in the examples below.)
Circle Rectangle Triangle
Circle Rectangle Triangle
RecognizedUnistroke? recognized = recognizeUnistroke(points);
switch (recognized?.name) {
  case null:
    break;
  case 'circle':
    final (center, radius) = recognized!.convertToCircle();
    canvas.drawCircle(center, radius, paint);
    break;
  case 'rectangle':
    final rect = recognized!.convertToRect();
    canvas.drawRect(rect, paint);
    break;
  default:
    final polygon = recognized!.convertToCanonicalPolygon();
    canvas.drawPoints(PointMode.polygon, polygon, paint);
    break;
}

Using custom unistroke templates

You can recognize custom unistrokes by setting the referenceUnistrokes list.

Note that this will disable the default unistroke templates defined in default$1Unistrokes.

referenceUnistrokes = [
  Unistroke('circle', [...]),
  Unistroke('rectangle', [...]),
  Unistroke('triangle', [...]),
  Unistroke('leaf', [...]),
];

RecognizedUnistroke? recognized = recognizeUnistroke(points);

Alternatively, you can temporarily override the referenceUnistrokes list for a single call to recognizeUnistroke by setting the overrideReferenceUnistrokes list.

RecognizedUnistroke? recognized = recognizeUnistroke(
  points,
  overrideReferenceUnistrokes: [...],
);

You could also set referenceUnistrokes to example$1Unistrokes to use the templates that were originally defined in the paper, though they're not very pretty and were probably intended to just be a proof-of-concept.

About the $1 Unistroke Recognizer #

The $1 Unistroke Recognizer is a 2-D single-stroke recognizer designed for rapid prototyping of gesture-based user interfaces. In machine learning terms, $1 is an instance-based nearest-neighbor classifier with a 2-D Euclidean distance function, i.e., a geometric template matcher. $1 is a significant extension of the proportional shape matching approach used in SHARK2, which itself is an adaptation of Tappert's elastic matching approach with zero look-ahead. Despite its simplicity, $1 requires very few templates to perform well and is only about 100 lines of code, making it easy to deploy. An optional enhancement called Protractor improves $1's speed.

You can read more about the $1 Unistroke Recognizer at depts.washington.edu/acelab/proj/dollar.

This Dart package is a port of the JavaScript version of the $1 Unistroke Recognizer, which you can find at depts.washington.edu/acelab/proj/dollar/dollar.js.

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Publisher

verified publisheradil.hanney.org

The $1 Unistroke Recognizer, a 2D single-stroke recognizer. This is a Dart port of the original JavaScript implementation.

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Topics

#math #shape-recognition #gesture-recognition #polygons #unistroke

License

unknown (license)

Dependencies

flutter, vector_math

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