on_audio_room 2.1.0 on_audio_room: ^2.1.0 copied to clipboard
Flutter Package used to create a room to storage audio sections [Favorites, Internal Playlists, Most Played, etc...].
/*
=============
Author: Lucas Josino
Github: https://github.com/LucasPJS
Website: https://lucasjosino.com/
=============
Plugin/Id: on_audio_room#4
Homepage: https://github.com/LucasPJS/on_audio_room
Pub: https://pub.dev/packages/on_audio_room
License: https://github.com/LucasPJS/on_audio_room/blob/main/LICENSE
Copyright: © 2021, Lucas Josino. All rights reserved.
=============
*/
import 'package:flutter/material.dart';
import 'package:on_audio_query/on_audio_query.dart';
import 'package:on_audio_room/on_audio_room.dart';
void main() async {
//Init Room.
await OnAudioRoom().initRoom(RoomType.FAVORITES);
runApp(
const MaterialApp(
home: MyApp(),
),
);
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
//Call audio room.
final OnAudioRoom _audioRoom = OnAudioRoom();
final OnAudioQuery _audioQuery = OnAudioQuery();
@override
void initState() {
super.initState();
_requestPermission();
}
void _requestPermission() async {
bool permissionStatus = await _audioQuery.permissionsStatus();
if (!permissionStatus) {
await _audioQuery.permissionsRequest();
}
setState(() {});
}
@override
void dispose() {
//Remember to close room to avoid memory leaks.
//Choose the better location(page) to add this method.
_audioRoom.closeRoom();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text("OnAudioRoomExample"),
actions: [
IconButton(
onPressed: () {
Navigator.of(context).push(
MaterialPageRoute(builder: (_) => const Information()),
);
},
icon: const Icon(Icons.favorite_outline_rounded),
)
],
),
body: FutureBuilder<List<SongModel>>(
//In this example we will use [on_audio_query] to query songs from device.
future: OnAudioQuery().querySongs(),
builder: (_, item) {
if (item.data != null) {
List<SongModel> songs = item.data!;
//Display only 10 because it's only a example.
return ListView.builder(
itemCount: songs.length,
itemBuilder: (_, index) {
return ListTile(
title: Text(songs[index].title),
subtitle: Text(songs[index].artist ?? "No artist"),
//First method from [on_audio_room], here we'll add the selected song
//inside the favorites room.
onTap: () async {
//If songs has addded to favorites the result will be the song [key], if not, will be [null].
//
//There's two ways to convert song information to a [Entity].
//
//First method(Manually):
// Create a Map<dynamic, dynamic> with all this keys and a value.
//
// * _data
// * _display_name
// * _id
// * album
// * album_id
// * artist
// * artist_id
// * date_added
// * duration
// * title
// * artwork
//
// After this you can call a method to convert to [Entity]:
// yourMapName.to*Type*Entity();
//
//Second method(using on_audio_query):
// From your [SongModel] just call [toMap] and then [to*Type*Entity()].
//This example we use the [on_audio_query] plugin:
_audioRoom.addTo(
RoomType.FAVORITES, //Specify the room type
songs[index].getMap.toFavoritesEntity(),
);
},
//Other method, this will clear all the room.
onLongPress: () async {
_audioRoom.clearRoom(RoomType.FAVORITES);
},
);
},
);
}
return const Center(
child: CircularProgressIndicator(),
);
},
),
);
}
}
class Information extends StatefulWidget {
const Information({Key? key}) : super(key: key);
@override
_InformationState createState() => _InformationState();
}
class _InformationState extends State<Information> {
//Call audio room.
OnAudioRoom audioRoom = OnAudioRoom();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text("OnAudioRoomExample"),
),
body: Center(
//Add to the future builder the specific type.
child: FutureBuilder<List<FavoritesEntity>>(
//Default limit: 50
//Default reverse: false
//Default sortType: key
future: OnAudioRoom().queryFavorites(
limit: 50,
reverse: false,
sortType: null, //Null will use the [key] has sort.
),
builder: (context, item) {
if (item.data == null) return const CircularProgressIndicator();
if (item.data!.isEmpty) return const Text("No data found");
List<FavoritesEntity> favorites = item.data!;
return ListView.builder(
itemCount: favorites.length,
itemBuilder: (context, index) {
return ListTile(
title: Text(favorites[index].title),
subtitle: Text(favorites[index].dateAdded.toString()),
onTap: () async {
//Most the method will return a bool to indicate if method works.
await audioRoom.deleteFrom(
RoomType.FAVORITES,
favorites[index].key,
);
//Call setState to see the result,
setState(() {});
},
);
},
);
},
),
),
);
}
}