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Flutter Package used to create a room to storage audio sections [Favorites, Internal Playlists, Most Played, etc...].

on_audio_room #

Pub.dev Platforms Flutter

on_audio_room is a Flutter Package used to create a "room" to storage audio sections [Favorites, Internal Playlists, Most Played, etc...].

This Package works as a "extension" to on_audio_query and some methods will require it.

Help: #

Any problem? Issues
Any suggestion? Pull request

Translations: #

NOTE: Feel free to help with readme translations

Topics: #

How to Install: #

Add the following code to your pubspec.yaml:

dependencies:
  on_audio_room: ^2.0.0

Some Features: #

  • Favorites section
  • Last Played section
  • Most Played section
  • Internal playlists section

TODO: #

  • Add better performance for all plugin.
  • Add [Features].
  • Fix bugs.

How to use: #

OnAudioRoom() // The main method to start using the plugin.

All types of methods on this plugin:

Room methods #

Methods Parameters Return
initRoom (RoomType, SubDir?) bool
closeRoom bool
deleteRoomFile bool
getRoomInfo RoomEntity
clearAll bool

Global methods #

Methods Parameters Return
addTo (RoomType, Entity, PlaylistKey?) int?
addAllTo (RoomType, Entity, PlaylistKey?) List<int>
updateRoom (RoomType, Entity) bool
deleteFrom (RoomType, EntityKey, PlaylistKey?) bool
deleteAllFrom (RoomType, EntityKeys, PlaylistKey?) bool
clearRoom (RoomType) bool
checkIn (RoomType, EntityKey, PlaylistKey?) bool

Query methods #

Methods Parameters Return
queryFromFavorites (EntityKey) FavoritesEntity
queryFavorites (Limit?, Reverse?, RoomSortType?) List<FavoritesEntity>
queryFromLastPlayed (EntityKey) LastPlayedEntity
queryLastPlayed (Limit?, Reverse?, RoomSortType?) List<LastPlayedEntity>
queryFromMostPlayed (EntityKey) MostPlayedEntity
queryMostPlayed (Limit?, Reverse?, RoomSortType?) List<MostPlayedEntity>
queryFromPlaylist (PlaylistKey, EntityKey) SongEntity
queryAllFromPlaylist (PlaylistKey, Limit?, Reverse?, RoomSortType?) List<SongEntity>

Playlist methods #

Methods Parameters Return
createPlaylist (PlaylistName) int?
deletePlaylist (PlaylistKey) bool
renamePlaylist (PlaylistKey, NewName) bool
clearPlaylists bool
queryPlaylist (PlaylistKey) PlaylistEntity
queryPlaylists (Limit?, Reverse?) List<PlaylistEntity>

Examples: #

All examples will use [on_audio_query] plugin to get songs/audios information

addTo

  //If you use [on_audio_query] just extend SongModel to create any entity.
  someName() async {
    //The return will be the song id inside the room.
    int? addToResult = await OnAudioRoom().addTo(
      RoomType.FAVORITES, 
      entity[index].getMap.toFavoritesEntity(),
    );
  }

  //If you don't use [on_audio_query] just create a map with all information.
  someOtherName() async {
    Map<dynamic, dynamic> favoritesEntity = {
      "_data": song.data,
      "_display_name": song.displayName,
      "_id": song.id,
      "album": song.album,
      "album_id": song.albumId,
      "artist": song.artist,
      "artist_id": song.artistId,
      "date_added": song.dateAdded,
      "duration": song.duration,
      "title": song.title,
      "artwork": song.artwork,
    };

    //Now, add to the room
    //The return will be the song key inside the room.
    int? addToResult = await OnAudioRoom().addTo(
      RoomType.FAVORITES, 
      favoritesEntity.toFavoritesEntity(),
    ); 
  }

addAllTo

  //If you use [on_audio_query] just extend SongModel to create any entity.
  someName() async {
    //Create a list with all SongModel.
    List<SongModel> listOfSongs;
    List<dynamic> listOfEntities;
    
    //Add all songs from model to entity.
    listOfSongs.forEach(element) {
      listOfEntities.add(element.getMap.toFavoritesEntity());
    }

    //Now, add to the room.
    //The return will be a list of song id inside the room.
    List<int> addAllToResult = await OnAudioRoom().addAllTo(
      RoomType.FAVORITES, 
      listOfEntities,
      //playlistKey,
    );
  }

  //If you don't use [on_audio_query] just create a list of map with all information.
  someOtherName() async {
    List<dynamic> listOfEntities;

    listOfSongs.forEach(element) {
      Map<dynamic, dynamic> favoritesEntity = {
      "last_data": song.data,
      "display_name": song.displayName,
      "id": song.id,
      "album": song.album,
      "album_id": song.albumId,
      "artist": song.artist,
      "artist_id": song.artistId,
      "date_added": song.dateAdded,
      "duration": song.duration,
      "title": song.title,
      "artwork": song.artwork,
      };

      listOfEntities.add(favoritesEntity.toFavoritesEntity());
    }

    //Now, add to the room
    //The return will be a list of song id inside the room.
    List<int> addAllToResult = await OnAudioRoom().addAllTo(
      RoomType.FAVORITES, 
      favoritesEntity,
      //playlistKey,
    ); 
  }

deleteFrom

  someName() async {
    //The return will be [true] if song has been deleted or [false] if not.
    bool deleteFromResult = await OnAudioRoom().deleteFrom(
      RoomType.FAVORITES,
      EntityKey,
      //playlistKey,
    );
  }

  //When [Adding/Deleting/Checking] songs from a playlist, remember to add the
  //[PlaylistKey] or you'll get a exception.
  someName() async {
    //The return will be [true] if song has been deleted or [false] if not.
    bool deleteFromResult = await OnAudioRoom().deleteFrom(
      RoomType.PLAYLIST,
      EntityKey,
      PlaylistKey: PlaylistKey,
    );
  }

deleteAllFrom

  someName() async {
    List<int> listOfKeysToDelete = [...];
    //The return will be [true] if all songs has been deleted or [false] if not.
    bool deleteAllFromResult = await OnAudioRoom().deleteAllFrom(
      RoomType.FAVORITES,
      listOfKeysToDelete,
      //playlistKey,
    );
  }

clearRoom

  //This one it's pretty simple.
  someName() async {
    //The return will be [true] if all songs has been deleted or [false] if not.
    bool deleteAllFromResult = await OnAudioRoom().clearRoom(
      RoomType.FAVORITES,
      //playlistKey,
    );
  }

checkIn

  //You'll use this one to check if some song has already been added.
  //Why? If you try to add the same song twice, will work. To avoid this, check if exist.
  someName() async {
    //The return will be [true] if song has already been added or [false] if not.
    bool checkInResult = await OnAudioRoom().checkIn(
      RoomType.FAVORITES,
      EntityKey,
      //playlistKey,
    );
  }

queryFromFavorites

  someName() async {
    //With this method you will define a key and will return all information
    //about this favorite song.
    FavoritesEntity? queryFromResult = await OnAudioRoom().queryFromFavorites(
      EntityKey,
    );
  }

queryFavorites

  someName() async {
    //With this method you will get all songs with all information based on Type[Entity].
    //
    //You can add a [int] as parameter to define how much song will return from this query.
    //You can add a [bool] as parameter to define if list will be reversed or no.
    //You can add a [RoomSortType] as parameter to define the list sort type.
    List<FavoritesEntity> queryResult = await OnAudioRoom().queryFavorites(
      100, //Default: 50
      true, //Default: false
      RoomSortType.TITLE //Default: null
    );
  }

LICENSE: #

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Publisher

verified publisherlucasjosino.com

Flutter Package used to create a room to storage audio sections [Favorites, Internal Playlists, Most Played, etc...].

Repository (GitHub)
View/report issues

License

unknown (license)

Dependencies

flutter, hive, hive_flutter, nanoid

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