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Play local (assets or external/internal storage) audio files with flutter on Android or iOS

Ocarina #

Ocarina is a simple and easy to usade audio package for Flutter. Its goal is to support audio play from local file (from assets, or filesystem), And to support it across all platforms that Flutter runs.

Right now, we only support mobile (Android and iOS) and will eventually supporting Web and Desktop (Linux, MacOS and Windows).

How to use #

Using a file on your assets

final player = OcarinaPlayer(
  asset: 'assets/Loop-Menu.wav',
  package: 'my_package_name',
  loop: true,
  volume: 0.8,
);

await player.load();

Using a file on the device filesystem

final player = OcarinaPlayer(
  filePath: '/SomeWhere/On/The/Device/Loop-Menu.wav',
  loop: true,
  volume: 0.8,
);

await player.load();

Docs #

List of all available methods on the player instance

play

Starts playing

pause

Pauses playback

resume

Resume when playback if it was previously paused

stop

Stops the playback, it can be started again by calling play again.

seek(Duration)

Moves the playback postion to the passed Duration

updateVolume(double)

Updates the volume, must be a value between 0 and 1

dispose

Clears the loaded resources in memory, to use the instance again a subsequent call on the load method is required

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Play local (assets or external/internal storage) audio files with flutter on Android or iOS

Repository (GitHub)
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License

unknown (LICENSE)

Dependencies

flutter

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