observable_widgets 1.0.0 observable_widgets: ^1.0.0 copied to clipboard
A new flutter package project.
import 'package:flutter/material.dart';
import 'package:observable_widgets/base_state.dart';
import 'package:observable_widgets/state_changed.dart';
void main() => runApp(new MyApp());
class AppState {
int _intData;
AppState(this._intData);
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Example'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends BaseState<MyHomePage> {
int _counter = 0;
_MyHomePageState();
void _incrementCounter() {
setState(() {
_counter++;
});
//this will rebuild with +1 and then again with another +1
//but is to fast so we only see +2
var falseCounter = _counter +1;
eventBus.fire(new StateChanged(new AppState(falseCounter)));
}
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Text(
'You have pushed the button this many times:',
),
new Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: new FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: new Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
@override
void onStateChanged(Object newStateObject) {
// I tried to did it Generic, but the editor don't recognize any model as a class in this overriden method
// Cast object to the model
var newState = newStateObject as AppState;
// Compare previous state with the new one, if is not changed, is not rebuilded
if (_counter != newState._intData) {
// Call setstate to update the state
if (mounted) {
setState(() {
_counter = newState._intData;
});
}
}
}
}