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Dart library to remotely control OBS Studio over the obs-websocket plugin (v5.0.0+) protocol

obs_ws #

This Dart library provides a way to communicate with OBS Studio over the obs-websocket plugin protocol.

All requests, responses, events, and enums are auto-generated acccording to the obs-websocket protocol using the generate_protocol.py script. All request/response names and fields are the same as specified in the protocol or were slightly changed to fit Dart function/class naming conventions (i.e. PascalCase to camelCase for request helper functions).

Quick start #

A working program using these examples can be found in example/example.dart.

Add package to pubspec.yaml:

dependencies:
    obs_ws: ^1.0.0

Import the package:

import 'package:obs_ws/obs_ws.dart';

Connect to obs-websocket:

void main() async {
  OBSWebSocket obs = await OBSWebSocket.connect("127.0.0.1",
      password: password, subscriptions: [EventSubscription.all]);
}

Send a request:

var res = await obs.getSceneList();
print("Response code: ${res.status.code}");
print("Scenes: ${res.scenes}");

Send a batch request:

var req1 = GetSceneListRequest();
var req2 = GetStudioModeEnabledRequest();
var req3 = CreateSceneRequest(sceneName: "Test");
var res = await obs.sendBatchRequest([req1, req2, req3]);

// res will contain a list of generic OBSWebSocketResponses
// 
// If serializeResponses is set to true (default = true),
// you can use the response field from each request object.
print("Request 1 (GetSceneList): ${req1.response?.scenes}");
print("Request 2 (GetStudioModeEnabled): ${req2.response?.studioModeEnabled}");
print("Request 3 (CreateScene) Status: ${req3.response?.status.code.name}");
print("Responses: ${res}");

Listen for events:

obs.eventStream.listen((event) {
  print("Event type: ${event.type}");
  print("Event data (raw): ${event.data}");

  if (event is StudioModeStateChangedEvent) {
    print("Studio mode status: ${event.studioModeEnabled}");
  }
});

Disconnect:

await obs.disconnect();

Note that you can go as high-level or low-level as you want. For example, if you do not want to use the request/response classes and just want to use JSON, you can use call:

var res = await obs.call("GetInputVolume", {"inputName": "Mic/Aux"});
print(res.data["inputVolumeDb"])

If you want to go even lower level, you can send and receive all the opcodes manually:

String requestId = "meow";

RequestOpCode requestOp = RequestOpCode.create(
  requestType: "GetInputVolume",
  requestId: requestId,
  requestData: {
    "inputName": "Mic/Aux",
  },
);
obs.sendOpCode(requestOp);

RequestResponseOpCode responseOp = await obs.waitForOpCode(WebSocketOpCode.requestResponse);
if (responseOp.requestId == requestId &&
      responseOp.requestStatus.code == RequestStatus.success) {
  print(responseOp.responseData!["inputVolumeDb"]);
}

obs.opCodeStream.listen((event) {
  if (event.code == WebSocketOpCode.event) {
    print("Event type: ${event.data['eventType']}");
    print("Event data: ${event.data['eventData']}");
  }
});

The Hello-Identify-Identified process can also be done manually when connecting if auto is set to false when using OBSWebSocket.connect or OBSWebSocket.connectUri.

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Dart library to remotely control OBS Studio over the obs-websocket plugin (v5.0.0+) protocol

Repository (GitHub)
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Documentation

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License

MIT (license)

Dependencies

crypto, web_socket_channel

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