obs_websocket 5.1.0+9 obs_websocket: ^5.1.0+9 copied to clipboard
obs_websocket allows dart-based connections to the OBS (Open Broadcaster Software) plugin obs-websocket
import 'package:loggy/loggy.dart';
import 'package:obs_websocket/obs_websocket.dart';
import 'package:universal_io/io.dart';
import 'package:yaml/yaml.dart';
main() async {
final config = loadYaml(File('config.yaml').readAsStringSync());
final obs = await ObsWebSocket.connect(
config['host'],
password: config['password'],
logOptions: LogOptions(LogLevel.debug),
fallbackEventHandler: (Event event) =>
print('type: ${event.eventType} data: ${event.eventData}'),
onDone: () => print('done'),
);
var res = await obs.outputs.toggleReplayBuffer();
print(res);
final currentScene = await obs.scenes.getCurrentProgramScene();
// get the id of the required sceneItem
final sceneItemId = await obs.sceneItems.getSceneItemId(
sceneName: currentScene,
sourceName: 'my face',
);
final indexId = await obs.sceneItems
.getIndex(sceneName: currentScene, sceneItemId: sceneItemId);
print(indexId);
await obs.sceneItems.setIndex(
sceneName: currentScene, sceneItemId: sceneItemId, sceneItemIndex: 4);
final versionResponse = await obs.general.version;
print(versionResponse.obsWebSocketVersion);
var response = await obs.send('GetHotkeyList');
// use a helper method to make a request
final streamStatusResponse = await obs.stream.status;
print('is streaming: ${streamStatusResponse.outputActive}');
// the low-level method of making a request
response = await obs.send('GetStreamStatus');
print('request status: ${response?.requestStatus.result}');
print('is streaming: ${response?.responseData?['outputActive']}');
response = await obs.send('GetSceneList');
// helper equivalent
// final sceneListResponse = await obs.scenes.list();
var scenes = response?.responseData?['scenes'];
scenes.forEach(
(scene) => print('${scene['sceneName']} - ${scene['sceneIndex']}'));
// helper equivalent...
// for (var scene in sceneListResponse.scenes) {
// print('${scene.sceneName} - ${scene.sceneIndex}');
// }
var groups = await obs.scenes.getGroupList();
for (var group in groups) {
print(group);
}
var sceneItems = await obs.sceneItems.getSceneItemList('Scene');
for (var sceneItem in sceneItems) {
print('id: ${sceneItem.sceneItemId}, sourceName ${sceneItem.sourceName}');
}
var groupSceneItems = await obs.sceneItems.groupList('Group');
for (var groupSceneItem in groupSceneItems) {
print(
'id: ${groupSceneItem.sceneItemId}, sourceName ${groupSceneItem.sourceName}');
}
var newSettings =
Map<String, dynamic>.from(response?.responseData as Map<String, dynamic>);
newSettings.addAll({
'baseWidth': 1440,
'baseHeight': 1080,
'outputWidth': 1440,
'outputHeight': 1080
});
response = await obs.send('SetVideoSettings', newSettings);
print('$response');
// await obs.scenes.setCurrentProgramScene('presentation');
final statsResponse = await obs.general.stats;
print('cpu usage: ${statsResponse.cpuUsage}');
final sourceScreenshotResponse =
await obs.sources.screenshot(SourceScreenshot(
sourceName: 'my face',
imageFormat: 'jpeg',
));
File('screen_shot.jpeg').writeAsBytesSync(sourceScreenshotResponse.bytes);
// don't close the connection since we want to continue to receive events
// only close once OBS is exited.
obs.addHandler<ExitStarted>(() async {
print('obs exiting');
//not really necessary since OBS is going away anyway
await obs.close();
});
}