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A quick and easy dungeon generator for objd.

example/example.dart

// import the core of the framework:
import 'package:objd/core.dart';
// import the generator:
import 'package:objd_dungeon/generator.dart';

void main() {
  createProject(
    Project(
      name: 'Dungeon Pack',
      target: './', // path for where to generate the project
      generate: Dungeon(
        // defining the structure pools:
        {
          'straight': StructurePool(['straight/straight'], front: true),
          'curve': StructurePool(['curve/curve'], mirror: true),
          'split': StructurePool(['split/split'], left: true, right: true),
          't': StructurePool(['t/t'], mirror: true, front: true),
          'x': StructurePool(['x/x'],
              bias: 0.05, right: true, left: true, front: true),
          'end': StructurePool(['end/end'], bias: 0.05),
        },
        end: StructurePool(['end/end']),
        start: StructurePool(['start']),
        // delay between generations:
        startAndTimer: 5,
        // how often to repeat:
        iterations: 8,
        // the underlying pack:
        pack: Pack(name: 'dungeon', load: File('load')),
        summon: ArmorStand(
          Location.here(),
          tags: ['dungeon_room', 'dungeon_new'],
          basePlate: false,
        ),
        entity: Entity(
          type: Entities.armor_stand,
          tags: ['dungeon_room', 'dungeon_new'],
        ),
        afterGeneration: Tag('dungeon_new', entity: Entity.Self()).remove(),
      ),
    ),
  );
}
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Publisher

verified publisherstevertus.com

A quick and easy dungeon generator for objd.

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License

BSD-2-Clause (LICENSE)

Dependencies

meta, objd

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