objd 0.0.10 objd: ^0.0.10 copied to clipboard
objd is a Object Oriented framework for Building Minecraft Datapacks with ease
0.0.10 #
- added experimental if else statements(may be changed later on)
- added an if option for execute as well
- added the area class
- fixed group
- fixed requirement for slot and count for items
- changed entity static functions to named constructors(for Entity.Selected...)
- updated fill to use area instead
- updated teleport to use rotation
- updated to dart 2.1.1
- added inline documentation for many widgets
- split the build process into multiple files
0.0.9 #
- added subcommands for execute
- added methods for execute
- added storeResult to Location and Entity
- added Rotation
- fixed reference issue for groups(they prefixed everything :o)
0.0.8 #
- added Entity.PlayerName()
- fixed readme
- modified score.setToResult
- made Block, EntityType and ItemType constants to use them in defaults
0.0.7 #
- added score generation
- added Scoreboard
- added Score with calculation and condition methods
- fixed that main and load functions were not executed
0.0.6 #
- added teleport
- added fill
- added data widget and DataModify to edit nbt data
- updated entity with area parameter
0.0.5 #
- added Extend
- added Item utils
- added Give
- added Replaceitem
- added online documentation at https://stevertus.com/objD/documentation
0.0.4 #
- added Summon command wrapper
- added TextComponents
- added Title and Tellraw
- added Color class
- added TextClickEvent class
- added TextHoverEvent class
0.0.3 #
- added Block
- added Location
- added Setblock
- added Say
0.0.2 #
- Fixed ReadMe
0.0.1 #
- Initial Project with Basics and Builder