o3d 1.3.0 o3d: ^1.3.0 copied to clipboard
The Flutter 3D objects easy controller ( glb format ) on mobile and web platforms
import 'package:flutter/material.dart';
import 'package:o3d/o3d.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'O3D Viewer',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.blue),
useMaterial3: true,
),
home: const MyHomePage(title: 'O3D Viewer'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
// to control the animation
O3DController controller = O3DController();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
title: Text(widget.title),
actions: [
IconButton(
onPressed: () => controller.cameraOrbit(20, 20, 5),
icon: const Icon(Icons.change_circle)),
IconButton(
onPressed: () => controller.cameraTarget(1.2, 1, 4),
icon: const Icon(Icons.change_circle_outlined)),
],
),
body: O3D(
controller: controller,
src:
//'https://assets.babakcode.com/flutter/projects/ui_3d_flutter/'
'assets/glb/'
'jeff_johansen_idle.glb',
),
);
}
}