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WebGPU for Flutter built on Nitro: GPU compute and rendering from Dart with one API on every platform. Dual wgpu-native/Dawn backends, WGSL and GLSL shaders at runtime, zero-copy presentation widgets [...]

Use this package as a library

Depend on it

Run this command:

With Flutter:

 $ flutter pub add nitro_webgpu

This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get):

dependencies:
  nitro_webgpu: ^0.0.1

Alternatively, your editor might support flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:nitro_webgpu/nitro_webgpu.dart';
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Documentation

Documentation
API reference

Publisher

verified publishershreeman.dev

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WebGPU for Flutter built on Nitro: GPU compute and rendering from Dart with one API on every platform. Dual wgpu-native/Dawn backends, WGSL and GLSL shaders at runtime, zero-copy presentation widgets with controllers, and typed GPU errors — all with zero method-channel overhead.

Repository (GitHub)
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Topics

#webgpu #gpu #shaders #graphics #nitro

Funding

Consider supporting this project:

buymeacoffee.com

License

MIT (license)

Dependencies

flutter, nitro, plugin_platform_interface

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Packages that depend on nitro_webgpu

Packages that implement nitro_webgpu