nf_flutter_undo 0.0.2 nf_flutter_undo: ^0.0.2 copied to clipboard
Provided Undo/Redo functionality
Flutter package that provides a simple Undo/Redo system based on the Command pattern common to .NET projects.
Usage #
First, add an InheritedUndo
to your widget tree:
/// omitted ...
InheritedUndo(
child: Placeholder(),
)
Then create a Command and implement both the execute
and unexecute
functions:
BasicCommand bc = BasicCommand(
commandName: "<Command Name>'",
execute: () {
setState(() => values.add(c));
},
canExecute: () => true,
canUnexecute: () => values.isNotEmpty,
unexecute: () {
setState(() => values.removeLast());
},
);
Then add this command to the undo stack and execute it:
InheritedUndo.of(context).undoStack.pushCommand(bc);
bc.execute();
This pushes the command to the UndoStack
and it can now be popped and pushed.
The UndoStack has the following interface:
class UndoStack {
/// Maximium amount of elements allowed to be in the history stack
///
/// Must be a positive integer
///
/// Larger values mean the program will directly consume more memory by storing more undo states in ram
final int maxStackSize;
/// Pointer to where in the Undo Stack the user has undone to.
///
/// This pointer is used to permit Redo functionality
///
/// A command can be "Undoes", at which point the stackPointer is adjusted by +1
/// The command's "unexecute()" function is run, but not actually removed from the stack, however
///
/// If a user "Redoes" the command, the stackPointer is adjusted by -1
/// The command's "execute()" function is run, but nothing is pushed onto the stack
///
/// If a user "Undoes" a command, but then adds a new command, the stackPointer is set to '0' and redoes are no longer permitted
int stackPointer = -1;
/// Current number of undoable elements in the stack
int get stackSize;
bool get canUndo;
bool get canRedo;
/// Adds this command to the stack. The time of execution is recorded within the command.
///
/// Adding to the stack does not imply an execution -- you are responsible for calling `execute()` on your own, either before or after adding to the stack
void pushCommand(ICommand command);
/// Undoes the most recent command that can be undone
///
/// If the command cannot be undone, it is removed from the list and searching continues until:
/// * the list is empty
/// * an undoable element is found
///
/// Returns the [CommandHistory] object that was undone, or [null] if nothing was undone
CommandHistory? undo();
/// Redoes the command at the head of the stack
CommandHistory? redo();
/// Returns the most recently applied command
///
/// Caution: Do not execute or unExecute the command returned by this method, otherwise the UndoStack will lose track of state consistency
CommandHistory? peekCurrent();
/// Returns the most recently undone command
///
/// Caution: Do not execute or unExecute the command returned by this method, otherwise the UndoStack will lose track of state consistency
CommandHistory? peekForward();
/// returns an unmodifable list view of the current Command Stack
List<CommandHistory> listCommands();
/// Empties the current history. This action is not undoable.
void clearHistory();
}
Contributing #
If you're interested in contributing to this repository, check out the repo at https://github.com/0xnf/flutter_undo