nativeapi 0.1.0-dev.2 copy "nativeapi: ^0.1.0-dev.2" to clipboard
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Flutter bindings for nativeapi - providing seamless, unified access to native system APIs.

example/lib/main.dart

import 'package:flutter/material.dart';
import 'package:nativeapi/nativeapi.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // TRY THIS: Try running your application with "flutter run". You'll see
        // the application has a purple toolbar. Then, without quitting the app,
        // try changing the seedColor in the colorScheme below to Colors.green
        // and then invoke "hot reload" (save your changes or press the "hot
        // reload" button in a Flutter-supported IDE, or press "r" if you used
        // the command line to start the app).
        //
        // Notice that the counter didn't reset back to zero; the application
        // state is not lost during the reload. To reset the state, use hot
        // restart instead.
        //
        // This works for code too, not just values: Most code changes can be
        // tested with just a hot reload.
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
      ),
      home: const MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key, required this.title});

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  late final TrayIcon _trayIcon;
  late final Menu _menu;

  @override
  void initState() {
    super.initState();

    _menu = Menu();
    _menu.addCallbackListener<MenuOpenedEvent>((event) {
      print('主菜单打开了!菜单ID: ${event.menuId}');
    });

    _menu.addCallbackListener<MenuClosedEvent>((event) {
      print('主菜单关闭了!菜单ID: ${event.menuId}');
    });

    MenuItem item1 = MenuItem('MenuItem 1');
    item1.on<MenuItemClickedEvent>((event) {
      print('MenuItem 1 clicked event: $event');
    });
    _menu.addItem(item1);
    MenuItem item2 = MenuItem('MenuItem 2');
    item2.on<MenuItemClickedEvent>((event) {
      print('MenuItem 2 clicked event: $event');
    });
    _menu.addItem(item2);
  }

  void addTrayIcon() {
    final trayManager = TrayManager.instance;
    if (!trayManager.isSupported) {
      print('Tray icon is not supported on this platform.');
      return;
    }
    _trayIcon = TrayIcon();

    _trayIcon.title = 'My App';
    _trayIcon.tooltip = 'This is my app';
    _trayIcon.icon = 'assets/icon.png';
    _trayIcon.on<TrayIconClickedEvent>((event) {
      print('Tray icon clicked event: $event');
      _trayIcon.openContextMenu();
    });
    _trayIcon.addCallbackListener<TrayIconClickedEvent>((event) {
      print('Tray icon clicked event(callback): $event');
    });

    Menu menu = Menu();
    // 为菜单添加事件监听器
    menu.addCallbackListener<MenuOpenedEvent>((event) {
      print('主菜单打开了!菜单ID: ${event.menuId}');
    });

    menu.addCallbackListener<MenuClosedEvent>((event) {
      print('主菜单关闭了!菜单ID: ${event.menuId}');
    });

    MenuItem item1 = MenuItem('Item 1');
    item1.on<MenuItemClickedEvent>((event) {
      print('Item 1 clicked event: $event');
    });
    menu.addItem(item1);
    MenuItem item2 = MenuItem('Item 2');
    item2.on<MenuItemClickedEvent>((event) {
      print('Item 2 clicked event: $event');
    });
    menu.addItem(item2);
    _trayIcon.contextMenu = menu;
    _trayIcon.isVisible = true;
  }

  void _incrementCounter() {
    final displayManager = DisplayManager.instance;
    final displays = displayManager.getAll();

    for (final display in displays) {
      print('Display ID: ${display.id}');
      print('Display Name: ${display.name}');
      print('Display Size: ${display.size}');
      print('Display Width: ${display.size.width}');
      print('Display Height: ${display.size.height}');
    }

    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // TRY THIS: Try changing the color here to a specific color (to
        // Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
        // change color while the other colors stay the same.
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          //
          // TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
          // action in the IDE, or press "p" in the console), to see the
          // wireframe for each widget.
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            const Text('You have pushed the button this many times:'),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headlineMedium,
            ),
            FilledButton(
              child: Text('Add TrayIcon'),
              onPressed: () {
                addTrayIcon();
              },
            ),
            ContextMenuRegion(
              menu: _menu,
              child: Container(
                color: Colors.blue,
                padding: EdgeInsets.all(16),
                width: 100,
                height: 100,
                child: Center(child: Text('Context Menu Region')),
              ),
            ),
            FilledButton(
              child: Text('Show Context Menu'),
              onPressed: () {
                Menu menu = Menu();
                MenuItem item1 = MenuItem('Item1');
                menu.addItem(item1);
                print(item1.label);
                MenuItem item2 = MenuItem('Item2');
                menu.addItem(item2);
                print('Context menu shown, item count: ${menu.itemCount}');
                menu.open(at: Offset(100.0, 100.0));
              },
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: const Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}
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Flutter bindings for nativeapi - providing seamless, unified access to native system APIs.

Repository (GitHub)
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License

unknown (license)

Dependencies

cnativeapi, ffi, flutter

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