native_animated_image_ios 0.2.0 copy "native_animated_image_ios: ^0.2.0" to clipboard
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iOS implementation of native_animated_image (Rust binary + system ImageIO AVIF bridge).

Changelog #

0.2.0 - 2026-06-05 #

  • Added Swift bridge to system ImageIO for AVIF decoding (static + animated on iOS 16.4+). Used by main package's NativeAvifPlatform. Matches Safari performance.
  • Registered as both ffiPlugin (Rust codec) and pluginClass (AVIF method channel).

0.1.2 - 2026-06-05 #

  • Switch the bundled Rust binary from static .a to dynamic framework (cdylib in a .framework bundle, packed into an xcframework with ios-arm64 + ios-arm64-simulator slices).
  • Why: static-lib FFI symbols get dead-stripped (no compile-time caller); -force_load workarounds break in Xcode 16's strict build-input validation. Dylib is loaded by dyld at app launch and every symbol is immediately visible to DynamicLibrary.process().
  • Podspec simplified: just vendored_frameworks on the xcframework, no more SDK-conditional LIBRARY_SEARCH_PATHS / OTHER_LDFLAGS hacks.

0.1.1 - 2026-06-05 #

  • Switch from separate Libs/{device,simulator}/*.a + SDK-conditional LIBRARY_SEARCH_PATHS to a single Libs/native_animated_image_codec.xcframework.
  • Fixes "Library 'native_animated_image_codec' not found" linker error when consumed via pub.dev (the old podspec used a monorepo-relative path that didn't survive packaging).

0.1.0 - 2026-06-04 #

Initial release. ios platform implementation of native_animated_image (ships the Rust-built native binary).

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iOS implementation of native_animated_image (Rust binary + system ImageIO AVIF bridge).

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Dependencies

flutter

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